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eddie12390 10-12-2011 19:39

Re: 2012 Game?
 
Quote:

Originally Posted by Ninja_Bait (Post 1090043)
I believe there is also a problem with interfacing with the cRIO. IIRC, the only way to use it is with a Linux or Windows 7 computer.

That's also true. I'm sure that with some work it could be done, though. I'd hate to be the one who has to hack up the cable in order to plug it into the cRIO, though. :yikes:

If Microsoft is backing this I'm sure they'd be willing to figure out some way for the cRIO to interface with the Kinect.

Dragon Princess 11-12-2011 17:52

Re: 2012 Game?
 
One Thing I've noticed is that the games take after major events in the year, Over Drive was on NASCAR's anniversary, Lunacy on the moon landing's anniversary, Break Away during the Soccer World cup, and Logomotion on Firsts anniversary. The major thing this year is the 2012 Olympics, and now with the kinect...Human player anyone?

Ninja_Bait 11-12-2011 18:12

Re: 2012 Game?
 
Quote:

Originally Posted by Dragon Princess (Post 1090230)
.Human player anyone?

Holy cow, the game will feature a human player! It may also feature robots!

;)

The problem with the olympics is that they play a lot of different games. We can't really play a lot of different games in 2 minutes.

Jackladd 11-12-2011 18:52

Re: 2012 Game?
 
We all know it's going to be a water game.

Greg Young 11-12-2011 19:16

Re: 2012 Game?
 
3 Attachment(s)
My 2012 game prediction. This includes some ideas I've been kicking around for several years. The minibots are a recent addition.

I started working on this again when thi thread began back in May. The life thing intervened in June and I shelved it until Bill's comments about pallets of field elements and the high speed counters caught my interest again.

I've tried to attach some jpegs with views of the field. The field is incomplete but if I wait until I have time to finish it May will be here again. Some of the field elements are hanging in midair, mostly because I couldn't figure out a good way to model polycarbonate as transparent.

All the polycarbonate is missing. The high goals are supported by the end walls. The low goal guard rails that are hanging in the air are supported by the end wall and side wall. The walls beside the stairs and platform are polycarbonate that extend three above the platform to avoid falling robots.

Sorry about the length of the post. I sometimes get a tad verbose.

Game Design

Philosophy:

1. Flat is boring
2. Penalties are bad.
3. Aim High was fun. The sight of a string of balls flying over the alliance station or into the stands was a thrill.
4. Minibots are a good idea. The minibot race was a little dull. It needs some twist. And even a minibot needs a (mini)brain.
5. Life may be iterative, but the universe is random.

The field:
1. Four low goals, two for each alliance. Two high goals, one for each alliance.
2. Six poles for minibots.
3. Bumps to make life interesting.
4. Steps and a platform for the end game.
5. Shooters to introduce balls into play.

Dimensions:
Since the robots will frequently not be sitting on a flat floor, the robot dimensions are defined by the bumpers. The plane formed by the top of the four bumpers is the horizontal dimension. The vertical dimension is perpendicular to the horizontal plane. The maximum robot starting configuration is 28W X 38L X 48H inches without bumpers. The bumpers are as in 2011. The bumper zone is 9 to 16 inches above the floor. The maximum minibot size is a twelve inch cube.

The bumps are one foot high. The platform is two feet high by four feet by nine feet. The steps are four inch rise and six inch run. The horizontal segments of the minibot poles are seven feet above the floor. The minibot scoring ring is 7.5 feet from the center of the field. The high point of the low goals is one foot above the floor. The center of the low goal guard ring is two feet above the floor. The center of the high goal is eight feet, nine inches above the floor. The high goal is 18 inches in diameter.

The game balls are the 7 inch poof balls from Aim High.

General rules:

Knocking an opposing alliance minibot off a pole in teleop while exceeding starting dimensions is fatal.

Your robot can go anywhere on the field that it can reach without damaging field elements.

Red robots start in the red rings, blue robots start in the blue rings.







Autonomous (15 seconds):
During the autonomous period the robots attempt to place their minibot onto one of the six minibot poles. During autonomous the robot may extend to a maximum horizontal dimension of 84 inches. There is no limit on the vertical dimension. The minibot poles are not assigned to a particular alliance and multiple minibots may be placed on a given pole. Minibots may be placed anywhere between the finish line and the shooter guard rail at the edge of the field. Any minibot placed after the end of autonomous will not be counted. The minibot game which begins during autonomous continues until the end of the match. The minibot game is worth 60 points divided as follows:

Number of minibots finishing Minibot finish place
1 2 3 4 5 6
0 0 0 0 0 0 0
1 60
2 22 38
3 10 30 20
4 8 18 22 12
5 6 10 20 14 10
6 5 10 15 15 10 5

Each minibot carries a RFID tag which is scanned before the match and assigned to the team whose robot carries the minibot onto the field. When a minibot triggers the finish gate on the minibot pole the field reads the RFID to assign a finish place to the team. Each minibot carries a wireless receiver. Once per second the FMS broadcasts the number of minibots that have finished and the seconds remaining in the match to the minibots.

Teleop (120 seconds):

During teleop the robots attempt to score balls in the goals at either end of the field. Balls in the low goals score one point. Balls in the high goals score two points. Balls scored into the goals are not returned to the field.

During teleop no part of the robot may extend beyond the frame perimeter except as noted in end game. Maximum robot height during teleop is 48 inches. Teams have 10 seconds after the start of teleop to return their robot to this configuration. Any robot extending beyond the frame perimeter or exceeding 48 inch height after the 10 seconds will be disabled. If a robot knocks an opposing alliance minibot off a pole while exceeding the teleop dimensions that robot will be disabled, disqualified and their alliance will receive a 60 point penalty. Don’t do it!

Balls are entered into play by the six ball shooters on the long sides of the field. Each shooter contains twenty balls at the beginning of the match for a total of 120 balls. Each ball shooter will shoot one ball onto the field during each five second interval after the start of teleop. All balls will have entered the field twenty seconds before the end of teleop. The time when the ball is introduced during a five second interval will be determined by a random number generator. The shooter mechanism sweeps through a 150 degree arc horizontally at a rate not correlated with the five second period. Both the time and angle at which the balls are introduced will be random. The initial speed of the ball will be 10 to 15 feet per second.

Any balls that leave the field during the match will be returned, if possible, to the shooter nearest the point where the ball left the field. The shooter will increase its shot rate to introduce all the balls into the field before 100 seconds into the match.

The maximum total score possible from the balls in the shooters is 240 points.

Human players:

Each team will have one human player in a designated HP zone during the match. The HP zones are the red or blue pads just outside the field. Each human player will have 5 poof balls in their alliance color. During teleop the human players may introduce the balls into the field as they wish. The balls can be thrown onto the field, into the high or low goals, or into a robot. Colored balls score double in a goal of the same color as the ball. Colored balls in a goal that is a different color do not score. Colored balls that leave the field will not be returned to the field. The maximum total score from the colored balls is 120 points.

End game:

It’s not really an end game since there is no time restriction but the scoring only comes at the end of the game. At the end of the match any robot that is only in contact with the blue (red) steps and platform counts 5 points for the blue (red) alliance. Any robot that is only in contact with the blue (red) platform counts 10 points for the blue (red) alliance. Any robot that is only in contact with a robot that is only in contact with the blue (red) platform scores 20 points for the blue (red) alliance. Any robot that is only in contact with a robot that is only in contact with a robot that is only in contact with the blue (red) platform scores 40 points for the blue (red) alliance. If an alliance can figure out how to stack three robots on the platform it is worth 70 points. The polycarbonate walls at the side of the steps and platform and the driver station wall are considered part of the platform. Note that a red robot on the blue platform scores for the blue alliance. While only in contact with the steps or platform a robot may extend to a maximum horizontal dimension of 84 inches. The maximum vertical dimension remains at 48 inches. Note that it is legal to stack two robots on the opposing platform to block the opposing high goal. I can’t think of a situation where this would be desirable, but the rules allow it.

Maximum total scores:

Minibot game: 60
Robots during teleop: 240
Human Players: 120
End game: 140

Total: 560

Maximum alliance score: 500

roystur44 11-12-2011 20:50

Re: 2012 Game?
 
A 30 foot long minibot pole in the shape of the St. Louis Gateway Arch would be cool. Maybe throw in a cork screw at the beginning..

Dive bomb a magnetic ball into a goal???

CNettles11 11-12-2011 20:51

Re: 2012 Game?
 
Quote:

Originally Posted by Greg Young (Post 1090268)
My 2012 game prediction. This includes some ideas I've been kicking around for several years. The minibots are a recent addition.

[Amazing game idea]

I really want the GDC to see this.

O'Sancheski 11-12-2011 21:15

Re: 2012 Game?
 
Quote:

Originally Posted by CNettles11 (Post 1090375)
I really want the GDC to see this.

If you remember the weights on the shipping pallets that Bill posted on his blog, this would make you think twice about this field.

Though I would love to see something like that (actually, it would be very cool) it would be a little hard for spectators to follow and the costs for field elements would be very high.

@Greg Young,

Great CAD of the field. Love the idea.

Ninja_Bait 12-12-2011 06:53

Re: 2012 Game?
 
Reminds me of a gag we did last year. At NYU Poly's kickoff, there was this crazy abstract model thing, and we sent it to the rest of the team at school telling them that this was the field.

Is there a big Dr. Seuss anniversary coming up?

CNettles11 12-12-2011 17:42

Re: 2012 Game?
 
I've got a breakthrough. The game piece was said to be a wacky waving arm flailing inflatable tube man by the GDC.

http://www.youtube.com/watch?v=YtespeLin2c

thunderbay146 12-12-2011 19:16

Re: 2012 Game?
 
They'd better have ice hockey. It would be like the lunacy, but even more difficult, with blades on the bottom of the robot

Ninja_Bait 12-12-2011 20:26

Re: 2012 Game?
 
Quote:

Originally Posted by thunderbay146 (Post 1090603)
They'd better have ice hockey. It would be like the lunacy, but even more difficult, with blades on the bottom of the robot

Sounds insanely dangerous. I'd rather just get out of the FIRST system right now, before it's too late.

Sean Raia 12-12-2011 20:46

Re: 2012 Game?
 
Im really thinking this year will be hockey. Its an even year, which points to it being a sport... And football (as we know it) would be such a far reach for FIRST robotics.

Parker Olson 21-12-2011 01:11

Re: 2012 Game?
 
I'm pretty sure the game will require robots to swim laps around a pool while juggling mini-bots, and simultaneously proving Fermat's Last Theorem.

KevinGoneNuts 21-12-2011 03:35

Re: 2012 Game?
 
Quote:

Originally Posted by CNettles11 (Post 1090587)
I've got a breakthrough. The game piece was said to be a wacky waving arm flailing inflatable tube man by the GDC.

http://www.youtube.com/watch?v=YtespeLin2c

The sad thing is...My team seriously considered putting a wacky waving arm flailing inflatable tube man on our robot last year during practice matches. But we were buys all day so we were unable to do that...maybe 2012...:D


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