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avanboekel 22-07-2011 16:16

Re: 2012 Game?
 
Quote:

Originally Posted by PAR_WIG1350 (Post 1070044)
I find it strange how Bill mentioned knowing enough about the game too remind everybody to buy pool noodles. Does this mean that in the future they might not use bumpers? Different bumpers? Or maybe this year we are using MORE POOL NOODLES:yikes: . If it is the latter, is the game going to be more aggressive (thus requiring more bumpers) or are pool noodles the game pieces? Or maybe they are adding a third alliance and teams will need to make a third set of bumpers...

Pool noodles because we are going to need to float, duh!:p On a seriousish note, my guess is that he is referring to a high contact game (wide open field?), or a 3rd alliance. I'm hoping the first of the 2. Making 2 sets of bumpers is already enough of a pain!

mickey d's 71 24-07-2011 13:17

Re: 2012 Game?
 
i am going with end of the world theme mayan architecture game would be you and alliance build mayan pyramid in middle of field to make it interesting only one pyramid can be made between the two alliances and each block will be either blue or red and whoever has the top tier of the pyramid in there color gets an extra bonus
another would be a pyramid is in the center of the field and u have to climb it and bring down scoring bins kinda and take it to your side fill it up and empty it on opposing alliance side for points

DSM33 24-07-2011 15:11

Re: 2012 Game?
 
Quote:

Originally Posted by mickey d's 71 (Post 1070247)
i am going with end of the world theme mayan architecture game would be you and alliance build mayan pyramid in middle of field to make it interesting only one pyramid can be made between the two alliances and each block will be either blue or red and whoever has the top tier of the pyramid in there color gets an extra bonus
another would be a pyramid is in the center of the field and u have to climb it and bring down scoring bins kinda and take it to your side fill it up and empty it on opposing alliance side for points

That sounds a lot like the 2003 game Stack Attack and would most likely involve the death-spins and destruction that resulted in 2003

BigDaddyKane527 24-07-2011 20:32

Re: 2012 Game?
 
I believe that the 2012 FRC Game is going to be based on Hockey. This would introduce a new game piece and would bring back the field from Lunacy.

mesamb1 25-07-2011 02:02

Re: 2012 Game?
 
Quote:

Originally Posted by BigDaddyKane527 (Post 1070313)
and would bring back the field from Lunacy.

I can hear everyone at every regional kick off collectively groan now.

Quote:

Originally Posted by mickey d's 71 (Post 1070247)
build mayan pyramid in middle of field

those pyramids have a lot of stairs. I think I heard of some one interested in robots that climb stairs....
iBot Stairs
Segway Stairs
Maybe your onto something

stevenest 25-07-2011 06:06

Re: 2012 Game?
 
This illustration is quite fuuny actually but quite apt to the situation.

DSM33 25-07-2011 10:40

Re: 2012 Game?
 
if FIRST really wants to grow into the "sport of the mind" like Dean keeps saying I think that the GDC needs to design a game thats loosely based on a sport more than a game designed without that in mind. Simplicity is key. Breakaway I think is a great example of this. The scoring system was simple (no logos to create double multipliers or ubertubes), the game was easy to follow and to keep track (no trailers filled with unidentifiable amounts of moon rocks), and the games were very exciting whether the score was 5-3 or 21-20. If FIRST is too succeed as a sport it needs to be simple so that casual fans can just pick up watching it and understand pretty quickly what's going on (the puck goes in the net, the ball needs to get through the hoop). Hopefully this years game will be along those lines.

Andrew Lawrence 25-07-2011 10:46

Re: 2012 Game?
 
Quote:

Originally Posted by DSM33 (Post 1070404)
if FIRST really wants to grow into the "sport of the mind" like Dean keeps saying I think that the GDC needs to design a game thats loosely based on a sport more than a game designed without that in mind. Simplicity is key. Breakaway I think is a great example of this. The scoring system was simple (no logos to create double multipliers or ubertubes), the game was easy to follow and to keep track (no trailers filled with unidentifiable amounts of moon rocks), and the games were very exciting whether the score was 5-3 or 21-20. If FIRST is too succeed as a sport it needs to be simple so that casual fans can just pick up watching it and understand pretty quickly what's going on (the puck goes in the net, the ball needs to get through the hoop). Hopefully this years game will be along those lines.

I hope that the FRC 2012 game is EXACTLY how you described it. Breakaway was my all-time favorite game, and I loved how it was easy for not only robotics members, but also people watching it to understand what's going on. Plus.....the possible sponsors loved it!

TJ92 27-07-2011 19:02

Re: 2012 Game?
 
I'm going to go out throw out something completely crazy.

We all know that the Olympics are coming next year, and many people have speculated a tie in. It wouldn't be much in the spirit of things to base an Olympics game off of just one sport. After all, the Olympics is judged by which Country (alliance if you will) competes the best overall in several completely different games. So, rather than having one game where the best robots do essentially the exact same thing, you instead have three completely separate, and fully fleshed out, ways of scoring. To win the match, your alliance must outscore the opposing alliance in 2 of the 3 games.

Each robot can participate in as many of the separate parts of the game as they choose or as few. Teams will experience the build season challenge of trying to be really good at just one of the games, or building a robot than can do it all. A greater level of parity will be created by incorporating several games because even the best robots will have to choose between spreading their offense out (risk losing all three) or concentrating on one individual game (only guarantee 1). Autonomous will be played game-by-game, as well as endgame. Unlike this year, robots should have the opportunity to better utilize defensive bots.

I cannot say for sure what each of these three games should be, but I can suggest symbolism. One game should incorporate FIRST's past, Maize Craze, to show how far FIRST has come. One should incorporate FIRST's present, the Olympic tie in, to show FIRST's impact now. One should incorporate the future, no idea how, to show what FIRST still wants to achieve.

Would this game create a challenge for even the oldest FRC teams? Yes
Would this game be chaotic and fun to watch? hopefully
Would this game be a nightmare to scout? Absolutely!
Would this game present endless strategic possibility, while maintain simplistic outcomes? Yes!!!!!
Would this game make alliance selections absoultly vital to succeed? Yes

This idea of mine seemed better and better the more I thought of it. I hope you enjoyed reading it. I know I enjoyed writing it.

P.S. If a game like this is ever created, I hope FIRST would allow the use of interchangeable robot parts that exceed the 120 lb limit.

Andrew Lawrence 27-07-2011 19:15

Re: 2012 Game?
 
This has absolutely nothing with what's been said, but my team thought it would be interesting to recreate Overdrive, but make it more like a MarioKart game. Though we got into wild ideas such as throwing bananas, and pressure plates that would increase your speed, I think it would be at least an interesting idea. There was also a suggestion of making the track something other than an oval. Maybe a few more turns, or something of the sort.

paragon 27-07-2011 19:23

Re: 2012 Game?
 
That idea would be confusing to watch,scout,build.:ahh: I agree that a simple game would be best. I like the sound of the hockey game. Where people can watch and not be confused.:D

lemiant 27-07-2011 19:52

Re: 2012 Game?
 
Maybe we should start the 2013 game design thread since the GDC is already pretty much decided on next year :o

But seriously, I would like to see a game that has a single focus. Something I have noticed about recent FIRST games is that there is so much action it is hard to watch. One of the strengths of traditional sports is that they only have one focus of attention making it easy for a new viewer to understand what's going on. Maybe FIRST should take a few cues there.

Andrew Lawrence 27-07-2011 20:11

Re: 2012 Game?
 
Quote:

Originally Posted by lemiant (Post 1070784)
Maybe we should start the 2013 game design thread since the GDC is already pretty much decided on next year :o

But seriously, I would like to see a game that has a single focus. Something I have noticed about recent FIRST games is that there is so much action it is hard to watch. One of the strengths of traditional sports is that they only have one focus of attention making it easy for a new viewer to understand what's going on. Maybe FIRST should take a few cues there.

This is exactly how Breakaway (My favorite game) was played! I think FIRST should continue making games based off of other sports, while adding their own twist to them, like they've been doing.

TJ92 27-07-2011 22:14

Re: 2012 Game?
 
Quote:

Originally Posted by paragon (Post 1070773)
That idea would be confusing to watch,scout,build.:ahh: I agree that a simple game would be best. I like the sound of the hockey game. Where people can watch and not be confused.:D

I think I might have made the most complex game ever conceived. I'm not sure anyone would be able to follow my game and that would not be good. It is what happens when something pops into your mind while on CD and you know just the thread to put it in.

princessnatalie 27-07-2011 23:11

Re: 2012 Game?
 
More bumpers = high contact
high contact = hockey.

dodar 27-07-2011 23:42

Re: 2012 Game?
 
Quote:

Originally Posted by princessnatalie (Post 1070814)
More bumpers = high contact
high contact = hockey.

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!

Bad Lunacy memories :ahh:

Andrew Lawrence 27-07-2011 23:46

Re: 2012 Game?
 
Quote:

Originally Posted by princessnatalie (Post 1070814)
More bumpers = high contact
high contact = hockey.

hockey=slippery surface
slippery surface=regolith
regolith= (I try not to think of that)

All in all, I like the idea of a Hockey game, but I don't like the idea of regolith, and unfortunately hockey = regolith through the math property that applies to this whose name I forgot. All in all, while hockey would be fun, regolith would not be fun, and that would make everybody unhappy.

I'm hoping for a simple, sports-based game similar to 2010, but something that's NOT hockey.

Sorry Princess! (Your Mario is in another castle!) :p

princessnatalie 28-07-2011 00:04

Re: 2012 Game?
 
Feild hockey. Beach Hockey. Street hockey = not regolith.

Andrew Lawrence 28-07-2011 00:41

Re: 2012 Game?
 
Quote:

Originally Posted by princessnatalie (Post 1070826)
Feild hockey. Beach Hockey. Street hockey = not regolith.

true, true. Though I have to admit I've never heard of beach hockey. Robots playing on sand.....

paragon 28-07-2011 01:08

Re: 2012 Game?
 
Not sure how a sand game would work? I'm guessing it would be worse than Regolith floor?

Andrew Lawrence 28-07-2011 10:19

Re: 2012 Game?
 
I just realized something. It's the end of July, and I'm spending a lot of time on this thread. Kick off isn't until January. Does that mean that this thread will have to wait 6 months to find out what the game is? 6 months of guessing? Maybe this thread can wait until at least October/November, closer to when the hints are released.

Peyton Yeung 28-07-2011 11:26

Re: 2012 Game?
 
I personally think that robots looked the most diverse (and somewhat cooler) in games like 2001 and 2004 where there were many ways of scoring.

2001-scoring blackballs in trailers, scoring big balls on top of trailers, trailers on bridge, bridge balancing

2004-scoring little yellow and purple balls into trailers, scoring double balls, feeding human players with balls, hanging

It seems like in the games that had more ways to score, there were more diverse ways of accomplishing each task.

I'd personally like to see more games like 2001 or 2004

Maybe a game that has an end game in which to score maximum points a robot must lift another robot up to reach a pole to hang on (combination of 2007 and 2004/2010.

VML3256 28-07-2011 13:24

Re: 2012 Game?
 
it's gonna be a water game...of course :)

...i hope it's football this year :) that would be interesting

DSM33 28-07-2011 22:13

Re: 2012 Game?
 
on topic of the hockey-like game....
i think it would be cool to have a breakaway style goal system with goals on opposite sides of the field but instead of two goals at the corners have one giant goal across the entire driver's station. it would be an issue to have the goal around where the drive teams stand but it would be a lot harder to build a strictly defensive robot

jdunston94 28-07-2011 23:32

Re: 2012 Game?
 
Quote:

Originally Posted by CalTran (Post 1057688)
I dunno...they've run out of mainstream sports to do.
ie. 2006 - Aim High (Basketball)
2007 - Rack 'n Roll (Not a sport)
2008 - Overdrive (NASCAR)
2009 - Lunacy (Not a sport)
2010 - Breakaway (Soccer)
2011 - Logomotion (Not a sport)

2012 - Sport?

lacrosse?

rmhooks573 29-07-2011 08:51

Re: 2012 Game?
 
Quote:

Originally Posted by jdunston94 (Post 1070986)
lacrosse?

oh they can think of something. they used nascar and turned it into the springs most favorite thing in '08...well at least with FIRST people. what about something no one has mentioned like "croquet" or better yet, QUIDITCH!!!

plnyyanks 29-07-2011 16:32

Re: 2012 Game?
 
Quote:

Originally Posted by rmhooks573 (Post 1071036)
...or better yet, QUIDITCH!!!

Oh dear.... I really don't look forward to programming our robot to fly. It's hard enough keeping it under control in two dimensions. Nevertheless, a quiditch-resembling game would be pretty cool

Andrew Lawrence 29-07-2011 16:48

Re: 2012 Game?
 
Quote:

Originally Posted by plnyyanks (Post 1071080)
Oh dear.... I really don't look forward to programming our robot to fly. It's hard enough keeping it under control in two dimensions. Nevertheless, a quiditch-resembling game would be pretty cool

Maybe an on the ground version of quditch. Similar to Aim High, but with bludgers and quaffles and a golden snitch as game pieces!

plnyyanks 29-07-2011 16:54

Re: 2012 Game?
 
Quote:

Originally Posted by SuperNerd256 (Post 1071081)
Maybe an on the ground version of quditch. Similar to Aim High, but with bludgers and quaffles and a golden snitch as game pieces!

Yes, I figured something along those lines. But there always will be one person who goes "Phil! Phil! Make the robot fly, Phil!" however impractical it may be....

Jeffy 29-07-2011 16:56

Re: 2012 Game?
 
2007 was the last time that both alliances scored in the same location. It's long overdue.

Andrew Lawrence 29-07-2011 17:04

Re: 2012 Game?
 
Quote:

Originally Posted by Jeffy (Post 1071084)
2007 was the last time that both alliances scored in the same location. It's long overdue.

It's been a while, but is it necessary? I've talked to a multitude of people, most of which have said that while they liked the defensive aspect of 2007, most weren't fans of the single sided goals.

Czukkiemonster 04-08-2011 12:50

Re: 2012 Game?
 
Quote:

Originally Posted by Morality (Post 1057674)
Now that the World Championships are over, I think it would be fun to speculate what the next game could be. Will it be something like Lunacy (Moon Landing Anniversary) or Breakaway (World Cup) or something completely out there? My personal opinion is some sort of shooter game, as games usually go in some sort of cycle (shooter, misc. hang/moving). Thoughts?


~100th Anniversary of Boston's Fenway Park after being built in 1912
Baseballs?

~James Bond 007's 50th
Explosives?speed?escaping?

~Titanic's 100th Anniversary 1912 ~ 2012.
~2012: Cuban Missile Crisis (BAY OF PIGS) 50th Anniversary
WWATTTTEEERRRRR GGAMMMMEEE!!!!!!!!!!!!!!

plnyyanks 04-08-2011 14:39

Re: 2012 Game?
 
Quote:

Originally Posted by Czukkiemonster (Post 1071893)
~James Bond 007's 50th
Explosives?speed?escaping?

There's a lot of cool game possibilities from various Bond gadgets over the years. Just take a look at the list. Remember the submersible Lotus Esprit? WATER GAME?

DSM33 04-08-2011 18:34

Re: 2012 Game?
 
I could see the Titanic being involved somehow. Redemption for an engineering failure. Maybe it would be like an anti-scoring game where small balls are "leaking" from large containers into opponents scoring areas and the other alliance has to plug up the leak to stop the balls from scoring for the opponent. maybe something timed like 2001?

Czukkiemonster 04-08-2011 19:12

Re: 2012 Game?
 
Quote:

Originally Posted by DSM33 (Post 1071921)
I could see the Titanic being involved somehow. Redemption for an engineering failure. Maybe it would be like an anti-scoring game where small balls are "leaking" from large containers into opponents scoring areas and the other alliance has to plug up the leak to stop the balls from scoring for the opponent. maybe something timed like 2001?

That is extremely creative ♥♥♥♥ LOVE IT!

drakesword 18-08-2011 17:37

Re: 2012 Game?
 
Quote:

Originally Posted by Micah Chetrit (Post 1065798)
Not me, I would be having fun. I mean, how many people have to waterproof electronics? I think it would be a fun challenge.

hmm...I should make my computer waterproof...efficient cooling...:P

Us advanced offroad guys do this a lot ... for electro-mechanical components there's a wondrous substance called dielectric grease ... load it up till it oozes out. Connections are checked to be tight and clean then we use some electrical tape around that. Computers are usually fairly well sealed but silicone sealant around the edges never hurt anyone. Motors ... don't use em wet.

A practical waterproof container for electronics could be a modified tupperware container. have a couple holes for power, couple for input/output seal the holes with silicone as well as the top. For extra protection put it up high.

But for most things its lots of tape, grease, and sealant ... no joke I have at least 50lbs in my rig.

klinnastruth 19-08-2011 11:19

Re: 2012 Game?
 
Quote:

Originally Posted by plnyyanks (Post 1071080)
Oh dear.... I really don't look forward to programming our robot to fly. It's hard enough keeping it under control in two dimensions. Nevertheless, a quiditch-resembling game would be pretty cool

Well since we can't very well do the whole flying thing normally, lets just add water to the equation and make a water quiditch game, I mean it would be challenging but very rewarding.

Bjenks548 19-08-2011 11:36

Re: 2012 Game?
 
How about either flying or swimming minibots? It would add the third dimention to the game without teams spending 6 weeks to get a robot to swim.

RayTurner1126 19-08-2011 18:08

Re: 2012 Game?
 
This is how i think FIRST will do a "water" game, just to bug us all:

They will have balls that are deemed Hydrogen and Oxygen atoms, and they will have us make water molecules by putting together two hydrogens with an oxygen some way...

DSM33 19-08-2011 18:48

Re: 2012 Game?
 
what if FIRST combined both flying and water games so that the field was filled with water and there were only 6 platforms to start and end on. Robots must fly to play the game but be back in their home zones by the end so that when the field shuts off the robots don't plummet to a watery, electronic death!

or maybe a sport related game hopefully :P

Dustin Shadbolt 20-08-2011 22:00

Re: 2012 Game?
 
I just want something easy to explain to anyone coming to watch. It was a little difficult to describe Logomotion compared to breakaway or any other of the sport-themed games.

DSM33 21-08-2011 09:34

Re: 2012 Game?
 
Quote:

Originally Posted by dShad (Post 1073959)
I just want something easy to explain to anyone coming to watch. It was a little difficult to describe Logomotion compared to breakaway or any other of the sport-themed games.

I agree 100%. it makes bringing non-robotics people to the competitions so much better. It allows them to get into the game and actually be able to follow what is going on and who has the best chance at winning. It's great seeing non-robotics visitors talking to other kids on the team about the game and not just asking questions

TimSchley 21-08-2011 12:04

Re: 2012 Game?
 
Quote:

Originally Posted by dShad (Post 1073959)
I just want something easy to explain to anyone coming to watch. It was a little difficult to describe Logomotion compared to breakaway or any other of the sport-themed games.

While I agree that explaining a sport related game is much easier than describing a weird game like Logomotion, I also know that after telling so many people about the game and explaining it, it got pretty easy for me to say and for other people to understand.

Andrew Lawrence 21-08-2011 12:14

Re: 2012 Game?
 
I'm also +1 for the easy-to-explain sports game! I loved Breakaway, and how it was so simple and understandable by its viewers.

S.P.A.M.er 17 21-08-2011 12:41

Re: 2012 Game?
 
Quote:

Originally Posted by rmhooks573 (Post 1071036)
...or better yet, QUIDITCH!!!

Its funny. At the Championship, I was showing a family involved wit FLL around the pits, and had them watch a match while explaining Logomotion to them. When I told them about the minibot race, the dad said "so essentially the minibot is like the Golden Snitch. It gets you a lot points, but doesn't necessarily win you the game." This has been by far the greatest comparison of the minibot race I've ever heard and I'm surprised I never heard it anywhere else.

As for the next game, if there is a lot of action going on, I wouldn't mind explaining what's going on even if the rules are a bit complicated. I think that seeing robots fire projectile game pieces around the field would attract a good portion of the public who don't know what FIRST is.

~Cory~ 21-08-2011 17:56

Re: 2012 Game?
 
tl;dr most of the thread but,

my $.02 is the game needs to be simple. The engineering challenge does not have to presented through a complex challenge. A simple game has the same amount of challenge because efficiency becomes important. Think about a simple race game for example. No balls or human players. The fasted robot to do so many laps would win. Now where is the challenge in that? There are so many things that can make a robot faster. Teams that add fly wheels for "sudo regenerative breaking" would have an advantage. Teams that would have pure autonomous robots would do better because of the lack of human hesitation.

There is a reason why sports are enjoyable to watch and play.

Also, the GDC is already done with this year's game and they are working on next year so I hope some simple games come down the line by the time my younger sibling join...

lemiant 21-08-2011 18:05

Re: 2012 Game?
 
+1 to simple games.

J.Warsoff 23-08-2011 11:06

Re: 2012 Game?
 
how about something that has to do with rally car racing? maybe an offroad type game? would be hard to do but definitely fun.

PAR_WIG1350 23-08-2011 11:47

Re: 2012 Game?
 
I think gap crossing would be a cool thing to do. A 6-18 inch deep 24+ inch wide gap between two ramps in the middle of the field would certainly pose an interesting challenge. Some robots would be able to get themselves across, others would be capable of helping others cross, the rest could still play, they would have to pass through a bottleneck to get to the other side of the field (like the tunnel in 2010).

J.Warsoff 23-08-2011 11:52

Re: 2012 Game?
 
here's another idea:

CURLING!!!

JesseK 23-08-2011 16:01

Re: 2012 Game?
 
Fun tidbit of info:

AndyMark released an interesting product today: the 20" Toughbox Nanotube.
Link: http://www.andymark.com/product-p/am-0949.htm

Why is this important, you ask?
In 2009, for AndyMark to be the provider of those special wheels, they probably would have had to know about them around this time of year. This amount of lead time on a business their size is about right for designing producing so many wheels by kickoff. Ergo, we could postulate that they just came out with a product that foreshadows smaller footprints in 2012.

Of course, this could be a residual product of one of their non-FRC projects and could have nothing to do with the 2012 FRC game. But where's the fun in thinking along those lines?

pctweak 25-08-2011 04:48

Re: 2012 Game?
 
I would also wager that balls will be the gamepiece, but other interesting things to play with could be:

Footballs, hockey pucks, batons, small rectangular shapes, etc...

Bjenks548 25-08-2011 08:59

Re: 2012 Game?
 
For this past year, the GDC used another tube game. It was the first year that no current students had played with tubes. Anyone think we are going to have to launch something this year (Overdriveish)? Current seniors have been involved in Lunacy, Breakaway, and Logomotion. I would like to see something sports based or with one game piece and one way of scoring (Lunacy/Breakaway) to keep explinations simple. I also would love something completely new like Breakaway because there was no way to clone an old robot.

Andrew Lawrence 25-08-2011 09:16

Re: 2012 Game?
 
Quote:

Originally Posted by Bjenks548 (Post 1074588)
because there was no way to clone an old robot.

Cloning robots. What I disliked most about this season. For me, it just kinda takes the fun away when you see robots that look like the ones from around 5 years back. I also don't like games where every robot looks the same (elevator and roller claw). That takes out half the fun of everything! Don't you like to walk into a regional, or the championships, or a district, and see all of the cool, amazingly unique robots? That's what gets me so pumped up about the competition. But when you walk into a stadium with 62 robots that look just like yours, it makes the competition less fun. I remember in 2010 most all robots I saw were unique, and each one had it's own perks to play with/against. Matches were always different, and each team could be easily recognizable via their robot. Whatever the 2012 game is, I hope it's not as specific as locomotion, and allows unique robots that can still succeed.

tl;dr? I want a simple game.

Brandon Zalinsky 25-08-2011 13:41

Re: 2012 Game?
 
Quote:

Originally Posted by SuperNerd256 (Post 1066127)
I'd love to see the day when duct tape is a game piece. The game? Use the rolls of duct tape to complete some sort of task!

And staple guns...
http://xkcd.com/478/

roboticsgoof95 29-08-2011 11:01

Re: 2012 Game?
 
I must say that for the two years of being in FIRST im hoping for a sports type of game, but i truely cannot wait for the next game. :) I will be completely honest, I doubt there will be another mini bot thing at the end, since 2011 was mini bot related.

roboticsgoof95 29-08-2011 11:06

Re: 2012 Game?
 
Quote:

Originally Posted by CalTran (Post 1057688)
I dunno...they've run out of mainstream sports to do.
ie. 2006 - Aim High (Basketball)
2007 - Rack 'n Roll (Not a sport)
2008 - Overdrive (NASCAR)
2009 - Lunacy (Not a sport)
2010 - Breakaway (Soccer)
2011 - Logomotion (Not a sport)

2012 - Sport?

I completely agree with this statement! :)

roboticsgoof95 29-08-2011 11:10

Re: 2012 Game?
 
I disagree with making a game simple, where would the fun be if it was simple. Its not an every day thing. I mean robotics is important in my life as is yours but i want a difficult game that makes my mind run wild. just a thought.

Robert Cawthon 30-08-2011 13:20

Re: 2012 Game?
 
Quote:

Originally Posted by roboticsgoof95 (Post 1075145)
I disagree with making a game simple, where would the fun be if it was simple. Its not an every day thing. I mean robotics is important in my life as is yours but i want a difficult game that makes my mind run wild. just a thought.

Do not confuse "Simple to understand" with "Simple to accomplish". Overdrive was very easy for the audience to understand, but handling a 40 inch ball reliably was not so simple. Still, I think each game should have some tasks that are easy to accomplish and some that are more difficult to reflect the various capabilities of the different teams.

roboticsgoof95 30-08-2011 13:25

Re: 2012 Game?
 
Quote:

Originally Posted by Robert Cawthon (Post 1075344)
Do not confuse "Simple to understand" with "Simple to accomplish". Overdrive was very easy for the audience to understand, but handling a 40 inch ball reliably was not so simple. Still, I think each game should have some tasks that are easy to accomplish and some that are more difficult to reflect the various capabilities of the different teams.

yes, but when its hard to understand it makes it more fun to try to pull what you can out of the rules. such as break away, 469 played with the rules not knowing if they were breaking rules or not. their robot was amazing no doubt, yet the rules were not clear so no other teams thought of it.

dmitch 30-08-2011 14:45

Re: 2012 Game?
 
Well since the world's gonna end in 2012 :D , we will have to prevent it. Duh

roboticsgoof95 30-08-2011 14:50

Re: 2012 Game?
 
Quote:

Originally Posted by dmitch (Post 1075364)
Well since the world's gonna end in 2012 :D , we will have to prevent it. Duh

TRUE DAT!!! :D

Travis Hoffman 30-08-2011 15:02

Re: 2012 Game?
 
Hockey on a Lunacy field, only using wheels of cheese as pucks (or if you are not cool, some plastic facsimile). My apologies if this has already been mentioned. For some reason, I doubt it. :D

roboticsgoof95 30-08-2011 15:06

Re: 2012 Game?
 
Quote:

Originally Posted by Travis Hoffman (Post 1075369)
Hockey on a Lunacy field, only using wheels of cheese as pucks (or if you are not cool, some plastic facsimile). My apologies if this has already been mentioned. For some reason, I doubt it. :D

i like it but im thinking instead of cheese you use white castles!! :)

RayTurner1126 30-08-2011 18:29

Re: 2012 Game?
 
when thinking in terms of simplicity, lets not forget that our main goal in FIRST is not to entertain an audience, but rather to learn about engineering through building a robot. So, we wouldn't really want a simple challenge, because the experience gained from that is not nearly as great as it is from a difficult challenge, even if it makes the game hard to understand.

EricH 30-08-2011 18:59

Re: 2012 Game?
 
Quote:

Originally Posted by RayTurner1126 (Post 1075405)
when thinking in terms of simplicity, lets not forget that our main goal in FIRST is not to entertain an audience, but rather to learn about engineering through building a robot. So, we wouldn't really want a simple challenge, because the experience gained from that is not nearly as great as it is from a difficult challenge, even if it makes the game hard to understand.

Are you sure about that?

FIRST's vision is "To transform our culture by creating a world where science and technology are celebrated and where young people dream of becoming science and technology leaders." (From the FIRST website)

FIRST's mission is "to inspire young people to be science and technology leaders, by engaging them in exciting mentor-based programs that build science, engineering and technology skills, that inspire innovation, and that foster well-rounded life capabilities including self-confidence, communication, and leadership."

The robots are just a vehicle--you could do just about any STEM mentor-based program with the same effect. The culture transformation needed is accomplished by getting more people involved with the program. If people are not attracted to the program, they will not get involved. Therefore, we do need to make the games attractive. Part of that is making it so that they are easy to understand, which involves making them simple. The simpler, the better--to a point, as you do need to keep the existing teams challenged.

And, something I've been wanting to say for a while: This whole thread is pointless, as the GDC is already working on the 2013 game. Therefore, we should be discussing the 2014 game.

roboticsgoof95 30-08-2011 19:11

Re: 2012 Game?
 
Quote:

Originally Posted by EricH (Post 1075408)
Are you sure about that?

FIRST's vision is "To transform our culture by creating a world where science and technology are celebrated and where young people dream of becoming science and technology leaders." (From the FIRST website)

FIRST's mission is "to inspire young people to be science and technology leaders, by engaging them in exciting mentor-based programs that build science, engineering and technology skills, that inspire innovation, and that foster well-rounded life capabilities including self-confidence, communication, and leadership."

The robots are just a vehicle--you could do just about any STEM mentor-based program with the same effect. The culture transformation needed is accomplished by getting more people involved with the program. If people are not attracted to the program, they will not get involved. Therefore, we do need to make the games attractive. Part of that is making it so that they are easy to understand, which involves making them simple. The simpler, the better--to a point, as you do need to keep the existing teams challenged.

And, something I've been wanting to say for a while: This whole thread is pointless, as the GDC is already working on the 2013 game. Therefore, we should be discussing the 2014 game.

Well, you do make a good point ,but i must disagree with you.... when you think about FIRST it is about creating the best robot that you can to preform the task that you are given while still learning with others and working together. Which is why im asking this question, Why do we have to make it simple for them to understand? I mean if the rules and game were simplied then that does not give the team any room to think outside the box. like i said before, If breakaway was such a game that the rules were "a 3 on 3 game of soccer where you score the balls and then you hang at the end" 469 wouldnt have done as well as they did. their robot did nothing more then drive around in atonomis and then park itself and score goals the rest of the match.... we wouldnt get thinkers like that if the game was simplier. just a thought.

EricH 30-08-2011 20:17

Re: 2012 Game?
 
Quote:

Originally Posted by roboticsgoof95 (Post 1075410)
Well, you do make a good point ,but i must disagree with you.... when you think about FIRST it is about creating the best robot that you can to preform the task that you are given while still learning with others and working together. Which is why im asking this question, Why do we have to make it simple for them to understand? I mean if the rules and game were simplied then that does not give the team any room to think outside the box. like i said before, If breakaway was such a game that the rules were "a 3 on 3 game of soccer where you score the balls and then you hang at the end" 469 wouldnt have done as well as they did. their robot did nothing more then drive around in atonomis and then park itself and score goals the rest of the match.... we wouldnt get thinkers like that if the game was simplier. just a thought.

You're confusing AUDIENCE simplicity with PARTICIPANT simplicity.

The BEST games are ones that are simple for the audience to understand (3-on-3 game of soccer, hang at the end, goals come back to the middle) but the participants can wow everyone with the "cool/awesome factor" (469, 51, 125 as they redirected--but especially 469). The main way to confuse the audience was the 6v0 that the ranking system encouraged a bit.

Or, to take another example, I'll go to 2002. The game was simple: move three goals, filled as full of soccer balls as possible, into a particular zone of the field (of the 5 zones), then put some part of your robot into a particular non-adjacent zone. There are two legends from that year: FRC71, who raced out to the goals, grabbed all three, and crawled into the proper zone using filecards, and FRC60, who grabbed two goals, got into the zone, lifted them up (you've got to understand, these goals are 30# heavier than even today's robots are while on the field, which have a good 20# on the robots back then), and spun them in a circle whenever someone tried to push a goal.

It's games like that that we need: 30 seconds to explain the basics to some random person off the street, 6 weeks+ championship to show just how innovatively you think to everybody, participant or spectator.

roboticsgoof95 30-08-2011 20:21

Re: 2012 Game?
 
Quote:

Originally Posted by EricH (Post 1075421)
You're confusing AUDIENCE simplicity with PARTICIPANT simplicity.

The BEST games are ones that are simple for the audience to understand (3-on-3 game of soccer, hang at the end, goals come back to the middle) but the participants can wow everyone with the "cool/awesome factor" (469, 51, 125 as they redirected--but especially 469). The main way to confuse the audience was the 6v0 that the ranking system encouraged a bit.

Or, to take another example, I'll go to 2002. The game was simple: move three goals, filled as full of soccer balls as possible, into a particular zone of the field (of the 5 zones), then put some part of your robot into a particular non-adjacent zone. There are two legends from that year: FRC71, who raced out to the goals, grabbed all three, and crawled into the proper zone using filecards, and FRC60, who grabbed two goals, got into the zone, lifted them up (you've got to understand, these goals are 30# heavier than even today's robots are while on the field, which have a good 20# on the robots back then), and spun them in a circle whenever someone tried to push a goal.

It's games like that that we need: 30 seconds to explain the basics to some random person off the street, 6 weeks+ championship to show just how innovatively you think to everybody, participant or spectator.

How hard was it to explain the last games such as logomotion? because i sure didnt have a hard time explaining it... i mean even when they showed it on the news paul didnt have a hard time explaining it to the public...

EricH 30-08-2011 20:49

Re: 2012 Game?
 
Quote:

Originally Posted by roboticsgoof95 (Post 1075425)
How hard was it to explain the last games such as logomotion? because i sure didnt have a hard time explaining it... i mean even when they showed it on the news paul didnt have a hard time explaining it to the public...

Logomotion wasn't that hard. But trying to explain Triple Play (3D tictactoe where every piece scored counts) could take up to a minute if you included the (seldom used) endgame (and trust me, that short description is missing the vision tetras, the rows, and the pieces under the goals); Lunacy's best description would be something like "you're playing basketball on an ice rink where the baskets are on the backs of your opponents, and the bench is shooting too, and at the end there are some moneyballs that have to be activated and scored"; 2004's FIRST Frenzy was a bit tough due to having three separate scoring objectives (dodgeballs, of which there were two values and four places to score, exercise balls used to double the score of the dodgeballs, and hanging your robot on the bar) and having certain things dependent on a time trigger.

A good game should be able to be explained in a short time to the point where it can be followed (preferably without the announcer--half the time, your remote audience isn't going to be seeing what he's looking at), but the awesomeness of the engineering and strategies will continually amaze competitors and unaffiliated spectators alike.

Walter Deitzler 30-08-2011 22:19

Re: 2012 Game?
 
Quote:

Originally Posted by EricH (Post 1075408)
Are you sure about that?

And, something I've been wanting to say for a while: This whole thread is pointless, as the GDC is already working on the 2013 game. Therefore, we should be discussing the 2014 game.

Water Game in 2014?

roboticsgoof95 31-08-2011 08:10

Re: 2012 Game?
 
Quote:

Originally Posted by EricH (Post 1075429)
Logomotion wasn't that hard. But trying to explain Triple Play (3D tictactoe where every piece scored counts) could take up to a minute if you included the (seldom used) endgame (and trust me, that short description is missing the vision tetras, the rows, and the pieces under the goals); Lunacy's best description would be something like "you're playing basketball on an ice rink where the baskets are on the backs of your opponents, and the bench is shooting too, and at the end there are some moneyballs that have to be activated and scored"; 2004's FIRST Frenzy was a bit tough due to having three separate scoring objectives (dodgeballs, of which there were two values and four places to score, exercise balls used to double the score of the dodgeballs, and hanging your robot on the bar) and having certain things dependent on a time trigger.

A good game should be able to be explained in a short time to the point where it can be followed (preferably without the announcer--half the time, your remote audience isn't going to be seeing what he's looking at), but the awesomeness of the engineering and strategies will continually amaze competitors and unaffiliated spectators alike.

well you really dont have to go into full detail.. i mean once you get them listening have them just watch the game.

JohnFogarty 31-08-2011 11:45

Re: 2012 Game?
 
water game? hahaa no. don't even go there.

roboticsgoof95 31-08-2011 11:46

Re: 2012 Game?
 
Quote:

Originally Posted by John_1102 (Post 1075473)
water game? hahaa no. don't even go there.

It would be intense!!

DSM33 31-08-2011 16:43

Re: 2012 Game?
 
Quote:

Originally Posted by EricH (Post 1075429)
A good game should be able to be explained in a short time to the point where it can be followed (preferably without the announcer--half the time, your remote audience isn't going to be seeing what he's looking at), but the awesomeness of the engineering and strategies will continually amaze competitors and unaffiliated spectators alike.

A successful game that will transform FIRST into the sport that it wants to be would be able to be followed and somewhat understood without any full detailed description at all.

2010: watch one match and you understand. soccer balling into the goal for 1 point, balls return to the center, hang at the end for 2 points.
2011: score uber tubes that are worth their own set of points but also double the tube in front of it, top row is worth most points and then bottom row is worth the least, FIRST logo (that shape thing that pops up every now and then) needs to be made to add more points to the score, smaller robots are launched up poles at the end.

see how much longer it took to explain? also the scoring needs to be able to be easily followed by the audience so that people who missed the initial explanation at the beginning of the broadcast can still pick up the game.

2010: ball scored = 1 point. hanging = 2 points. (and then 3 points for double hang off a bot but that rarely happened)
2011: 3 points for top, 2 for middle, 1 for low. FIRST logo double the entire row. uber tubes double the point value of tube on top of it (not to mention the double double of a logo with ubertubes under it) minibots are launched for between 30 and 10 points (big area of points).

Quote:

Originally Posted by roboticsgoof95 (Post 1075425)
How hard was it to explain the last games such as logomotion? because i sure didnt have a hard time explaining it... i mean even when they showed it on the news paul didnt have a hard time explaining it to the public...

while paul didnt have a hard time explaining the game to the audience he also had to go more in depth during the matches, saying things like "oh that's a penalty" or "that minibot launched a bit too early" this adds a whole new aspect to understanding the game. the penalties. this all complicates the public understanding the game. A huge disadvantage that we have is that our game changes every year. Football, basketball, hockey, and baseball have (somewhat) consistent rules that stay the same every year. 2010 was a relatively penalty free game with a few simple penalties (except hitting tipped bots, hitting hangers, 2 defenders). again, easy to follow.

TL;DR
FIRST needs simple, easy to follow games that can be explained quickly but can also be understood by a passerby that doesn't hear a detailed explanation. simple scoring, few penalties, etc.

Walter Deitzler 31-08-2011 21:01

Re: 2012 Game?
 
Quote:

Originally Posted by roboticsgoof95 (Post 1075474)
It would be intense!!

I might as well put it out there now.

2013-Water Game
2014-Water Game
2015-Water Game
2016-Water Game

Need I go further?

There will be predictions of a water game every year until it actually happens.

And yes, it would be VERY intense. :D

MagiChau 31-08-2011 21:50

Re: 2012 Game?
 
Quote:

Originally Posted by LedLover96 (Post 1075530)
I might as well put it out there now.

2013-Water Game
2014-Water Game
2015-Water Game
2016-Water Game

Need I go further?

There will be predictions of a water game every year until it actually happens.

And yes, it would be VERY intense. :D

Just to spite everyone they will drop hints as official hints and at kickoff for a water game and reveal its not.

GCentola 31-08-2011 21:50

Re: 2012 Game?
 
Quote:

Originally Posted by LedLover96 (Post 1075530)
I might as well put it out there now.

2013-Water Game
2014-Water Game
2015-Water Game
2016-Water Game

Need I go further?

There will be predictions of a water game every year until it actually happens.

Well, there you go ruining our fun! :P besides, now that you listed up to 2016 (not the Might Monkey Wrenches 2016), the water game will happen in 2017!

Walter Deitzler 31-08-2011 22:05

Re: 2012 Game?
 
Quote:

Originally Posted by GCentola (Post 1075535)
Well, there you go ruining our fun! :P besides, now that you listed up to 2016 (not the Might Monkey Wrenches 2016), the water game will happen in 2017!


2017-FLYING GAME! :eek:

I though maybe I should spice it up a little. :p

GCentola 31-08-2011 22:10

Re: 2012 Game?
 
Quote:

Originally Posted by LedLover96 (Post 1075541)
2017-FLYING GAME! :eek:

Then we can finally add those rocket boosters! A flying game might help in accomplishing the decrease of defense!

Walter Deitzler 31-08-2011 22:14

Re: 2012 Game?
 
Quote:

Originally Posted by GCentola (Post 1075543)
Then we can finally add those rocket boosters! A flying game might help in accomplishing the decrease of defense!

It would be like lunacy, but with even more crashes (and much more destruction :D)

Bjenks548 31-08-2011 22:29

Re: 2012 Game?
 
I really hope they don't wait so long to give us a game hint again this year. Last year was rough waiting till Christmas week for one. I think they should give us a really really vague one now.

Robert Cawthon 01-09-2011 13:37

Re: 2012 Game?
 
Quote:

Originally Posted by EricH (Post 1075408)
The robots are just a vehicle--you could do just about any STEM mentor-based program with the same effect. The culture transformation needed is accomplished by getting more people involved with the program. If people are not attracted to the program, they will not get involved. Therefore, we do need to make the games attractive. Part of that is making it so that they are easy to understand, which involves making them simple. The simpler, the better--to a point, as you do need to keep the existing teams challenged.

Thank you, Eric. Couldn't have said it better myself. Remember, our main point is not to build robots, but to build kids. If the younger kids come to a game, they are more likely to become interested if they understand the game. More kids, more opportunities.

roboticsgoof95 01-09-2011 14:44

Re: 2012 Game?
 
Quote:

Originally Posted by Robert Cawthon (Post 1075638)
Thank you, Eric. Couldn't have said it better myself. Remember, our main point is not to build robots, but to build kids. If the younger kids come to a game, they are more likely to become interested if they understand the game. More kids, more opportunities.

Im not saying make it completely difficult to explain, i understand what first is about but i guess it all just depends on how well you are at explaining the game. i love a challenging game, FIRST should be wanting more students to not only join, but when they arein FIRST to push for more. Am i right?

EricH 01-09-2011 16:05

Re: 2012 Game?
 
Quote:

Originally Posted by roboticsgoof95 (Post 1075648)
Im not saying make it completely difficult to explain, i understand what first is about but i guess it all just depends on how well you are at explaining the game. i love a challenging game, FIRST should be wanting more students to not only join, but when they arein FIRST to push for more. Am i right?

We want the game to be a challenge to build a robot to play (pushing for more) but simple to understand (more students joining).

Finding that balance... well, it's not exactly easy.

roboticsgoof95 01-09-2011 16:08

Re: 2012 Game?
 
Quote:

Originally Posted by EricH (Post 1075653)
We want the game to be a challenge to build a robot to play (pushing for more) but simple to understand (more students joining).

Finding that balance... well, it's not exactly easy.

Im just trying to show that the game cant be too easy.

EricH 01-09-2011 16:47

Re: 2012 Game?
 
Quote:

Originally Posted by roboticsgoof95 (Post 1075654)
Im just trying to show that the game cant be too easy.

You're right. But, you can't make it too difficult, either.

jjp 01-09-2011 17:39

Re: 2012 Game?
 
Last season was my first in FRC, and although i was only previously involved in FIRST i have noticed a pattern in tubes, large balls, balls with air pockets(lunacy), and soccer balls. I have and odd feeling that next year may be giant balls, perhaps a more sport oriented game. The main joke with me was an underwater game, but that, (far down the road!) may happen as well.

lemiant 01-09-2011 17:49

Re: 2012 Game?
 
Quote:

Originally Posted by roboticsgoof95 (Post 1075654)
Im just trying to show that the game cant be too easy.

You're missing the point. Simple is not equal to easy, they are two different factors. For example the game "go" has only a handful of rules, but takes years to master.

roboticsgoof95 01-09-2011 20:51

Re: 2012 Game?
 
well, you are right.

Walter Deitzler 02-09-2011 20:17

Re: 2012 Game?
 
Today someone posted a thread about how 2012 will be the 40th anniversery of Ed Catmull making a 3D render of a hand. Ed went on to found Pixar. What if the game has to with something like this?

The thread is here
http://www.chiefdelphi.com/forums/sh...threadid=97208

Samk 09-09-2011 00:02

Re: 2012 Game?
 
Quote:

Originally Posted by Becca334 (Post 1058725)
It's really interesting how everyone is suspecting a minibot portion in next years game. I know Dean is trying to bring together all 4 parts of FIRST, but as someone mentioned before, maybe only LEGO parts could be used this time. I think it would add an interesting competition if there's a minibot but only LEGO parts could be used since many FRC members have come out from FLL.

I doubt the use of legos, unless glued together they would fall apart in the FRC competitions, remember the "baby on the highway" minibots? Think about a bunch of legos exploding on a field. That being said, I do think minibots will return, I just hope we have less strict motor regulations.

EricH 09-09-2011 01:05

Re: 2012 Game?
 
Quote:

Originally Posted by Samk (Post 1076430)
I doubt the use of legos, unless glued together they would fall apart in the FRC competitions, remember the "baby on the highway" minibots? Think about a bunch of legos exploding on a field. That being said, I do think minibots will return, I just hope we have less strict motor regulations.

Properly put together, LEGOs will take a pretty good beating. Use the Technic pieces and joints, though. And maybe some adhesive here and there.

rozer.ben0 13-09-2011 14:53

Re: 2012 Game?
 
as i would know that their is a game Ice Hockey - Women World Championship which starts from 7th April 2012 and ends on 14th April 2012 i think you would like to watch it so enjoy your 2012 game and also like to tell you that it is for short period of time

lemiant 13-09-2011 15:17

Re: 2012 Game?
 
reported ^

Paul62626 13-09-2011 15:20

2012 Game?
 
Anyone think of something oppisite of regolith? something with high traction. so the game is more solid in defence?

GlassPrison142 13-09-2011 17:07

Re: 2012 Game?
 
I feel like people would just re use their breakaway robots for a hockey game, if it actually is set up like hockey though. I wouldnt put it past the GDC though because the robot designs for the 2005 game and the 2007 were similar.

And if they were to re use minibots, how could they incorporate that with hockey? :confused:

Travis Hoffman 13-09-2011 17:33

Re: 2012 Game?
 
Quote:

Originally Posted by GlassPrison142 (Post 1076947)
I feel like people would just re use their breakaway robots for a hockey game, if it actually is set up like hockey though. I wouldnt put it past the GDC though because the robot designs for the 2005 game and the 2007 were similar.

And if they were to re use minibots, how could they incorporate that with hockey? :confused:

Well, you need a puck, don't you? :)

GlassPrison142 13-09-2011 17:42

Re: 2012 Game?
 
Quote:

Originally Posted by Travis Hoffman (Post 1076948)
Well, you need a puck, don't you? :)

You're probably right, thats all those stupid things are good for
I believe your team was at the Raleigh Regional this year with us as well

Travis Hoffman 13-09-2011 17:46

Re: 2012 Game?
 
Quote:

Originally Posted by GlassPrison142 (Post 1076952)
You're probably right, thats all those stupid things are good for
I believe your team was at the Raleigh Regional this year with us as well

Yup, we were at Raleigh.

Let's say your alliance minibots are the other alliance's scoring pucks. Program them to evade the big robots - self-preservation mode.

Gee folks, wouldn't that be fun? I forget - was duct tape a legal minibot part last year?


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