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i am going with end of the world theme mayan architecture game would be you and alliance build mayan pyramid in middle of field to make it interesting only one pyramid can be made between the two alliances and each block will be either blue or red and whoever has the top tier of the pyramid in there color gets an extra bonus
another would be a pyramid is in the center of the field and u have to climb it and bring down scoring bins kinda and take it to your side fill it up and empty it on opposing alliance side for points |
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I believe that the 2012 FRC Game is going to be based on Hockey. This would introduce a new game piece and would bring back the field from Lunacy.
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iBot Stairs Segway Stairs Maybe your onto something |
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This illustration is quite fuuny actually but quite apt to the situation.
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if FIRST really wants to grow into the "sport of the mind" like Dean keeps saying I think that the GDC needs to design a game thats loosely based on a sport more than a game designed without that in mind. Simplicity is key. Breakaway I think is a great example of this. The scoring system was simple (no logos to create double multipliers or ubertubes), the game was easy to follow and to keep track (no trailers filled with unidentifiable amounts of moon rocks), and the games were very exciting whether the score was 5-3 or 21-20. If FIRST is too succeed as a sport it needs to be simple so that casual fans can just pick up watching it and understand pretty quickly what's going on (the puck goes in the net, the ball needs to get through the hoop). Hopefully this years game will be along those lines.
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I'm going to go out throw out something completely crazy.
We all know that the Olympics are coming next year, and many people have speculated a tie in. It wouldn't be much in the spirit of things to base an Olympics game off of just one sport. After all, the Olympics is judged by which Country (alliance if you will) competes the best overall in several completely different games. So, rather than having one game where the best robots do essentially the exact same thing, you instead have three completely separate, and fully fleshed out, ways of scoring. To win the match, your alliance must outscore the opposing alliance in 2 of the 3 games. Each robot can participate in as many of the separate parts of the game as they choose or as few. Teams will experience the build season challenge of trying to be really good at just one of the games, or building a robot than can do it all. A greater level of parity will be created by incorporating several games because even the best robots will have to choose between spreading their offense out (risk losing all three) or concentrating on one individual game (only guarantee 1). Autonomous will be played game-by-game, as well as endgame. Unlike this year, robots should have the opportunity to better utilize defensive bots. I cannot say for sure what each of these three games should be, but I can suggest symbolism. One game should incorporate FIRST's past, Maize Craze, to show how far FIRST has come. One should incorporate FIRST's present, the Olympic tie in, to show FIRST's impact now. One should incorporate the future, no idea how, to show what FIRST still wants to achieve. Would this game create a challenge for even the oldest FRC teams? Yes Would this game be chaotic and fun to watch? hopefully Would this game be a nightmare to scout? Absolutely! Would this game present endless strategic possibility, while maintain simplistic outcomes? Yes!!!!! Would this game make alliance selections absoultly vital to succeed? Yes This idea of mine seemed better and better the more I thought of it. I hope you enjoyed reading it. I know I enjoyed writing it. P.S. If a game like this is ever created, I hope FIRST would allow the use of interchangeable robot parts that exceed the 120 lb limit. |
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This has absolutely nothing with what's been said, but my team thought it would be interesting to recreate Overdrive, but make it more like a MarioKart game. Though we got into wild ideas such as throwing bananas, and pressure plates that would increase your speed, I think it would be at least an interesting idea. There was also a suggestion of making the track something other than an oval. Maybe a few more turns, or something of the sort.
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That idea would be confusing to watch,scout,build.:ahh: I agree that a simple game would be best. I like the sound of the hockey game. Where people can watch and not be confused.:D
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Maybe we should start the 2013 game design thread since the GDC is already pretty much decided on next year :o
But seriously, I would like to see a game that has a single focus. Something I have noticed about recent FIRST games is that there is so much action it is hard to watch. One of the strengths of traditional sports is that they only have one focus of attention making it easy for a new viewer to understand what's going on. Maybe FIRST should take a few cues there. |
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More bumpers = high contact
high contact = hockey. |
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Bad Lunacy memories :ahh: |
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slippery surface=regolith regolith= (I try not to think of that) All in all, I like the idea of a Hockey game, but I don't like the idea of regolith, and unfortunately hockey = regolith through the math property that applies to this whose name I forgot. All in all, while hockey would be fun, regolith would not be fun, and that would make everybody unhappy. I'm hoping for a simple, sports-based game similar to 2010, but something that's NOT hockey. Sorry Princess! (Your Mario is in another castle!) :p |
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Feild hockey. Beach Hockey. Street hockey = not regolith.
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Not sure how a sand game would work? I'm guessing it would be worse than Regolith floor?
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I just realized something. It's the end of July, and I'm spending a lot of time on this thread. Kick off isn't until January. Does that mean that this thread will have to wait 6 months to find out what the game is? 6 months of guessing? Maybe this thread can wait until at least October/November, closer to when the hints are released.
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I personally think that robots looked the most diverse (and somewhat cooler) in games like 2001 and 2004 where there were many ways of scoring.
2001-scoring blackballs in trailers, scoring big balls on top of trailers, trailers on bridge, bridge balancing 2004-scoring little yellow and purple balls into trailers, scoring double balls, feeding human players with balls, hanging It seems like in the games that had more ways to score, there were more diverse ways of accomplishing each task. I'd personally like to see more games like 2001 or 2004 Maybe a game that has an end game in which to score maximum points a robot must lift another robot up to reach a pole to hang on (combination of 2007 and 2004/2010. |
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it's gonna be a water game...of course :)
...i hope it's football this year :) that would be interesting |
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on topic of the hockey-like game....
i think it would be cool to have a breakaway style goal system with goals on opposite sides of the field but instead of two goals at the corners have one giant goal across the entire driver's station. it would be an issue to have the goal around where the drive teams stand but it would be a lot harder to build a strictly defensive robot |
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2007 was the last time that both alliances scored in the same location. It's long overdue.
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~100th Anniversary of Boston's Fenway Park after being built in 1912 Baseballs? ~James Bond 007's 50th Explosives?speed?escaping? ~Titanic's 100th Anniversary 1912 ~ 2012. ~2012: Cuban Missile Crisis (BAY OF PIGS) 50th Anniversary WWATTTTEEERRRRR GGAMMMMEEE!!!!!!!!!!!!!! |
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I could see the Titanic being involved somehow. Redemption for an engineering failure. Maybe it would be like an anti-scoring game where small balls are "leaking" from large containers into opponents scoring areas and the other alliance has to plug up the leak to stop the balls from scoring for the opponent. maybe something timed like 2001?
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A practical waterproof container for electronics could be a modified tupperware container. have a couple holes for power, couple for input/output seal the holes with silicone as well as the top. For extra protection put it up high. But for most things its lots of tape, grease, and sealant ... no joke I have at least 50lbs in my rig. |
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How about either flying or swimming minibots? It would add the third dimention to the game without teams spending 6 weeks to get a robot to swim.
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This is how i think FIRST will do a "water" game, just to bug us all:
They will have balls that are deemed Hydrogen and Oxygen atoms, and they will have us make water molecules by putting together two hydrogens with an oxygen some way... |
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what if FIRST combined both flying and water games so that the field was filled with water and there were only 6 platforms to start and end on. Robots must fly to play the game but be back in their home zones by the end so that when the field shuts off the robots don't plummet to a watery, electronic death!
or maybe a sport related game hopefully :P |
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I just want something easy to explain to anyone coming to watch. It was a little difficult to describe Logomotion compared to breakaway or any other of the sport-themed games.
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I'm also +1 for the easy-to-explain sports game! I loved Breakaway, and how it was so simple and understandable by its viewers.
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As for the next game, if there is a lot of action going on, I wouldn't mind explaining what's going on even if the rules are a bit complicated. I think that seeing robots fire projectile game pieces around the field would attract a good portion of the public who don't know what FIRST is. |
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tl;dr most of the thread but,
my $.02 is the game needs to be simple. The engineering challenge does not have to presented through a complex challenge. A simple game has the same amount of challenge because efficiency becomes important. Think about a simple race game for example. No balls or human players. The fasted robot to do so many laps would win. Now where is the challenge in that? There are so many things that can make a robot faster. Teams that add fly wheels for "sudo regenerative breaking" would have an advantage. Teams that would have pure autonomous robots would do better because of the lack of human hesitation. There is a reason why sports are enjoyable to watch and play. Also, the GDC is already done with this year's game and they are working on next year so I hope some simple games come down the line by the time my younger sibling join... |
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+1 to simple games.
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how about something that has to do with rally car racing? maybe an offroad type game? would be hard to do but definitely fun.
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I think gap crossing would be a cool thing to do. A 6-18 inch deep 24+ inch wide gap between two ramps in the middle of the field would certainly pose an interesting challenge. Some robots would be able to get themselves across, others would be capable of helping others cross, the rest could still play, they would have to pass through a bottleneck to get to the other side of the field (like the tunnel in 2010).
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here's another idea:
CURLING!!! |
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Fun tidbit of info:
AndyMark released an interesting product today: the 20" Toughbox Nanotube. Link: http://www.andymark.com/product-p/am-0949.htm Why is this important, you ask? In 2009, for AndyMark to be the provider of those special wheels, they probably would have had to know about them around this time of year. This amount of lead time on a business their size is about right for designing producing so many wheels by kickoff. Ergo, we could postulate that they just came out with a product that foreshadows smaller footprints in 2012. Of course, this could be a residual product of one of their non-FRC projects and could have nothing to do with the 2012 FRC game. But where's the fun in thinking along those lines? |
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I would also wager that balls will be the gamepiece, but other interesting things to play with could be:
Footballs, hockey pucks, batons, small rectangular shapes, etc... |
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For this past year, the GDC used another tube game. It was the first year that no current students had played with tubes. Anyone think we are going to have to launch something this year (Overdriveish)? Current seniors have been involved in Lunacy, Breakaway, and Logomotion. I would like to see something sports based or with one game piece and one way of scoring (Lunacy/Breakaway) to keep explinations simple. I also would love something completely new like Breakaway because there was no way to clone an old robot.
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tl;dr? I want a simple game. |
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http://xkcd.com/478/ |
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I must say that for the two years of being in FIRST im hoping for a sports type of game, but i truely cannot wait for the next game. :) I will be completely honest, I doubt there will be another mini bot thing at the end, since 2011 was mini bot related.
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I disagree with making a game simple, where would the fun be if it was simple. Its not an every day thing. I mean robotics is important in my life as is yours but i want a difficult game that makes my mind run wild. just a thought.
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Well since the world's gonna end in 2012 :D , we will have to prevent it. Duh
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Hockey on a Lunacy field, only using wheels of cheese as pucks (or if you are not cool, some plastic facsimile). My apologies if this has already been mentioned. For some reason, I doubt it. :D
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when thinking in terms of simplicity, lets not forget that our main goal in FIRST is not to entertain an audience, but rather to learn about engineering through building a robot. So, we wouldn't really want a simple challenge, because the experience gained from that is not nearly as great as it is from a difficult challenge, even if it makes the game hard to understand.
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FIRST's vision is "To transform our culture by creating a world where science and technology are celebrated and where young people dream of becoming science and technology leaders." (From the FIRST website) FIRST's mission is "to inspire young people to be science and technology leaders, by engaging them in exciting mentor-based programs that build science, engineering and technology skills, that inspire innovation, and that foster well-rounded life capabilities including self-confidence, communication, and leadership." The robots are just a vehicle--you could do just about any STEM mentor-based program with the same effect. The culture transformation needed is accomplished by getting more people involved with the program. If people are not attracted to the program, they will not get involved. Therefore, we do need to make the games attractive. Part of that is making it so that they are easy to understand, which involves making them simple. The simpler, the better--to a point, as you do need to keep the existing teams challenged. And, something I've been wanting to say for a while: This whole thread is pointless, as the GDC is already working on the 2013 game. Therefore, we should be discussing the 2014 game. |
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The BEST games are ones that are simple for the audience to understand (3-on-3 game of soccer, hang at the end, goals come back to the middle) but the participants can wow everyone with the "cool/awesome factor" (469, 51, 125 as they redirected--but especially 469). The main way to confuse the audience was the 6v0 that the ranking system encouraged a bit. Or, to take another example, I'll go to 2002. The game was simple: move three goals, filled as full of soccer balls as possible, into a particular zone of the field (of the 5 zones), then put some part of your robot into a particular non-adjacent zone. There are two legends from that year: FRC71, who raced out to the goals, grabbed all three, and crawled into the proper zone using filecards, and FRC60, who grabbed two goals, got into the zone, lifted them up (you've got to understand, these goals are 30# heavier than even today's robots are while on the field, which have a good 20# on the robots back then), and spun them in a circle whenever someone tried to push a goal. It's games like that that we need: 30 seconds to explain the basics to some random person off the street, 6 weeks+ championship to show just how innovatively you think to everybody, participant or spectator. |
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A good game should be able to be explained in a short time to the point where it can be followed (preferably without the announcer--half the time, your remote audience isn't going to be seeing what he's looking at), but the awesomeness of the engineering and strategies will continually amaze competitors and unaffiliated spectators alike. |
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water game? hahaa no. don't even go there.
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2010: watch one match and you understand. soccer balling into the goal for 1 point, balls return to the center, hang at the end for 2 points. 2011: score uber tubes that are worth their own set of points but also double the tube in front of it, top row is worth most points and then bottom row is worth the least, FIRST logo (that shape thing that pops up every now and then) needs to be made to add more points to the score, smaller robots are launched up poles at the end. see how much longer it took to explain? also the scoring needs to be able to be easily followed by the audience so that people who missed the initial explanation at the beginning of the broadcast can still pick up the game. 2010: ball scored = 1 point. hanging = 2 points. (and then 3 points for double hang off a bot but that rarely happened) 2011: 3 points for top, 2 for middle, 1 for low. FIRST logo double the entire row. uber tubes double the point value of tube on top of it (not to mention the double double of a logo with ubertubes under it) minibots are launched for between 30 and 10 points (big area of points). Quote:
TL;DR FIRST needs simple, easy to follow games that can be explained quickly but can also be understood by a passerby that doesn't hear a detailed explanation. simple scoring, few penalties, etc. |
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2013-Water Game 2014-Water Game 2015-Water Game 2016-Water Game Need I go further? There will be predictions of a water game every year until it actually happens. And yes, it would be VERY intense. :D |
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2017-FLYING GAME! :eek: I though maybe I should spice it up a little. :p |
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I really hope they don't wait so long to give us a game hint again this year. Last year was rough waiting till Christmas week for one. I think they should give us a really really vague one now.
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Finding that balance... well, it's not exactly easy. |
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Last season was my first in FRC, and although i was only previously involved in FIRST i have noticed a pattern in tubes, large balls, balls with air pockets(lunacy), and soccer balls. I have and odd feeling that next year may be giant balls, perhaps a more sport oriented game. The main joke with me was an underwater game, but that, (far down the road!) may happen as well.
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well, you are right.
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Today someone posted a thread about how 2012 will be the 40th anniversery of Ed Catmull making a 3D render of a hand. Ed went on to found Pixar. What if the game has to with something like this?
The thread is here http://www.chiefdelphi.com/forums/sh...threadid=97208 |
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as i would know that their is a game Ice Hockey - Women World Championship which starts from 7th April 2012 and ends on 14th April 2012 i think you would like to watch it so enjoy your 2012 game and also like to tell you that it is for short period of time
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reported ^
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Anyone think of something oppisite of regolith? something with high traction. so the game is more solid in defence?
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I feel like people would just re use their breakaway robots for a hockey game, if it actually is set up like hockey though. I wouldnt put it past the GDC though because the robot designs for the 2005 game and the 2007 were similar.
And if they were to re use minibots, how could they incorporate that with hockey? :confused: |
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I believe your team was at the Raleigh Regional this year with us as well |
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Let's say your alliance minibots are the other alliance's scoring pucks. Program them to evade the big robots - self-preservation mode. Gee folks, wouldn't that be fun? I forget - was duct tape a legal minibot part last year? |
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