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staplemonx 05-05-2011 09:28

Re: 2012 Game?
 
2 Attachment(s)
Quote:

Originally Posted by Akash Rastogi (Post 1059116)
Looks like we'll have to discuss our polar opposite opinions soon, JJ! :p

Leveled playing field = worst thing you can do. IMO

no way, resets mix things up and drive innovation. I would really love multi level with climbing. Or a hockey rink with the same rules as power wheel chair hockey.

Blackphantom91 05-05-2011 10:08

Re: 2012 Game?
 
If regalith makes a come back I may cry! think if you have the minibots running at the same time as the robots it would create an interesting problem. I honestly think the next thing they would do might be with push sensors or something that the nxt can do to keep it intertwine because they seemed to like that.

thefro526 05-05-2011 10:12

Re: 2012 Game?
 
Quote:

Originally Posted by staplemonx (Post 1059341)
no way, resets mix things up and drive innovation. I would really love multi level with climbing. Or a hockey rink with the same rules as power wheel chair hockey.

In 2009 FIRST made an attempt to level the playing field by using an ice-like surface (CoF of .06/.07) on the playing field.

Dominant teams were still dominant, and those who struggled in the past - still struggled.

That being said, let's bring back the regolith. ;)

Chris is me 05-05-2011 10:19

Re: 2012 Game?
 
I want a divided field. It would simultaneously end the "drivetrain wars" and present an interesting challenge for teams.

Tetraman 05-05-2011 10:26

Re: 2012 Game?
 
Quote:

Originally Posted by Chris is me (Post 1059349)
I want a divided field. It would simultaneously end the "drivetrain wars" and present an interesting challenge for teams.

As in Red alliance stays on one side of the field for the entire match and blue alliance on the other?

Zuelu562 05-05-2011 10:30

Re: 2012 Game?
 
Quote:

Originally Posted by Tetraman (Post 1059351)
As in Red alliance stays on one side of the field for the entire match and blue alliance on the other?

That would be interesting play (VEX Clean Sweep used this concept). But more interesting, put the robots on the other end of the field (I.E. in front of the opposing alliance station).

JesseK 05-05-2011 10:35

Re: 2012 Game?
 
Quote:

Originally Posted by Zuelu562 (Post 1059352)
That would be interesting play (VEX Clean Sweep used this concept). But more interesting, put the robots on the other end of the field (I.E. in front of the opposing alliance station).

God please no. It's hard enough to drive, and coach drivers, when you can SEE.

Zuelu562 05-05-2011 10:40

Re: 2012 Game?
 
You've got a point. I was thinking more from a "what-if" perspective. It would be odd, and extremely annoying.

Another segmented field idea I came up with; a 4 team alliance that works together to score maximum points?

Each team can only go in a certain section of the field and have to ferry game pieces across the field to be scored. In that vein, scoring would be based off points scored in the game time. If an alliance scores every single game piece, they get 1 additional point for every second left on the clock? Max score (and by extension, fastest time) is the objective.

Jared Russell 05-05-2011 10:46

Re: 2012 Game?
 
Quote:

Originally Posted by Zuelu562 (Post 1059356)
You've got a point. I was thinking more from a "what-if" perspective. It would be odd, and extremely annoying.

Another segmented field idea I came up with; a 4 team alliance that works together to score maximum points?

Each team can only go in a certain section of the field and have to ferry game pieces across the field to be scored. In that vein, scoring would be based off points scored in the game time. If an alliance scores every single game piece, they get 1 additional point for every second left on the clock? Max score (and by extension, fastest time) is the objective.

Were you around in 2001? ::rtm:: :)

JamesBrown 05-05-2011 10:50

Re: 2012 Game?
 
Quote:

Originally Posted by Mark Sheridan (Post 1058898)
Well if I did this math right 2011 is the 25th anniversary of the Chernobyl disaster. 2012 would be 26 years but with the recent nuclear crisis in Japan, perhaps the 2012 game would be removing "fuel rods" from a "reactor."

The game pieces could be PVC pipes as "fuel rods" and the "reactors" would look like the 2002 or 2004 goals or the 2009 trailers. The pipes would have to be dumped into a "cooling pool," essentially a bin.

I think it would be cool because robots do these jobs in real life.

This would be a fantastic game for the rookie team I am getting started for next year. Our mentors come from AREVA NP and B&W, two nuclear contractors/operators, almost all of the engineering mentors currently work on robots that do service or inspection of nuclear reactors (including robots currently at Fukishima). The more realistic that the GDC made it the better.

Zuelu562 05-05-2011 10:52

Re: 2012 Game?
 
Quote:

Originally Posted by Jared341 (Post 1059357)
Were you around in 2001? ::rtm:: :)

I, in fact, was not (points at my rookie year info box). In any respect, I think a segmented field, if used correctly could make an interesting game.

Tetraman 05-05-2011 12:17

Re: 2012 Game?
 
Quote:

Originally Posted by Chris is me (Post 1059349)
I want a divided field. It would simultaneously end the "drivetrain wars" and present an interesting challenge for teams.



I'm thinking that the middle open area is for alliances to pass game pieces between each other in a way that isn't over the wall. Your robot can't pass across the white line on the opposite side or else penalty.

I'm not sure what the game would be, but it would have lots of Coopertition points involved by having seperate alliances attempt to not only complete their own specific tasks but if both alliances can complete a bigger task together while on opposite sides of the field, both alliances gain Coopertition points as well as some boost to their seed ranking.

I'm going to have to raise the wall near the platforms.

EricH 05-05-2011 12:29

Re: 2012 Game?
 
Quote:

Originally Posted by Zuelu562 (Post 1059359)
I, in fact, was not (points at my rookie year info box).

4v0, trying to score as many points as possible. The sooner you stopped the clock, the higher your multiplier. (And even today, when talking about the E-stop, the Manual makes it clear that the E-stop won't affect match timing--they were used to stop the clock that year, and that year only.)

It's also up there on the top 5 "Please Don't EVER Do This Again!" list--it's not exactly a popular game. Right alongside 2003's eliminations scoring (points-based; win one match by enough and you win the round, effectively) and 2010's ranking system. Now, having both alliances need to (try to) work together to do something is not on that list.

Zuelu562 05-05-2011 12:39

Re: 2012 Game?
 
Quote:

Originally Posted by Tetraman (Post 1059370)
image removed for size consideration

I'm thinking that the middle open area is for alliances to pass game pieces between each other in a way that isn't over the wall. Your robot can't pass across the white line on the opposite side or else penalty.

I'm not sure what the game would be, but it would have lots of Coopertition points involved by having seperate alliances attempt to not only complete their own specific tasks but if both alliances can complete a bigger task together while on opposite sides of the field, both alliances gain Coopertition points as well as some boost to their seed ranking.

I'm going to have to raise the wall near the platforms.

What if the goal was to take them from the lower end (like maybe a 5-12 inch rise over the length of the field) and put them in the square. Robot drive systems cannot go over the middle line, but manipulators can (and, of course, associated penalties).

The human player on the "high" end of the field (oh my, so many jokes) can bring the game pieces in, and return them ala bowling ball return (the human player on the "low" end would have to return them over the wall).

P.S. Thanks for the history lesson. Man, thinking about it that sounds like an abysmal game.

Tetraman 05-05-2011 13:51

Re: 2012 Game?
 
Taking a page from Quad Quandry, I whipped this up. Notice that the Red alliance goal is in the Blue Alliance Zone, and vice versa. Both allainces may either work together to score the most points possible, or pull the goals away to make it harder for the opposing alliance to score.

Maybe use Dodgeballs, like in 2004. I'm guessing 36 of them. Each ball in the Alliance Zone is worth 1 point, and 3 points for each ball in the Alliance Goal.

In the last 20 seconds of the match, alliances may work together to lift the two goals at least 20" off the floor and resting on the top of a robot. If the goals tip over and de-score any balls, those will have to count for being in the Zone rather than the goal. If both alliances successfully raise both goals 20" high by the end of the match, each alliance obtains 2 Coopertition points. A Bonus 1 coopertition point is eached by each individual team that is holding up the goals.

Or something like that....

(ps, the red boxes in the picture below are robots)



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