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548swimmer 02-05-2011 22:42

Simulated Season
 
I'm thinking about re-running an old season over the summer as a design exercise for new recruits. What season would you guys recommend, and where can I find the rules for that game?

Andrew Lawrence 02-05-2011 22:44

Re: Simulated Season
 
If you're trying to train new recruits, try Breakaway. It's easy to know how to play robot soccer. This'll teach controls. and will help with rules. If you want them to learn about penalties, try doing this year's game!

548swimmer 02-05-2011 22:47

Re: Simulated Season
 
Quote:

Originally Posted by SuperNerd256 (Post 1058447)
If you're trying to train new recruits, try Breakaway. It's easy to know how to play robot soccer. This'll teach controls. and will help with rules. If you want them to learn about penalties, try doing this year's game!

I'm more interested in a season that is unfamiliar to everyone on the team, so pre-2008. The ultimate goal is to have a group of students that's already gone through a design challenge together without our current leadership, so that in the absence of this years seniors, they will be able to be competitive.

Zach O 02-05-2011 22:48

Re: Simulated Season
 
We talked about doing this at one point in time. It's a good idea, if you have the money and the supplies to do it. You'll need a full field to actually run matches on if you plan on having everyone build robots, too. It's no fun if you don't get to see how your robot does!

Make sure you have plenty of support from mentors or alum if you want to try it. That kind of knowledge will be helpful.

Here are the rules for all games, dating back to 2002.
http://www.usfirst.org/roboticsprogr...t.aspx?id=4094

548swimmer 02-05-2011 22:49

Re: Simulated Season
 
Quote:

Originally Posted by Zach O (Post 1058452)
We talked about doing this at one point in time. It's a good idea, if you have the money and the supplies to do it. You'll need a full field to actually run matches on if you plan on having everyone build robots, too. It's no fun if you don't get to see how your robot does!

Make sure you have plenty of support from mentors or alum if you want to try it. That kind of knowledge will be helpful.

Here are the rules for all games, dating back to 2002.
http://www.usfirst.org/roboticsprogr...t.aspx?id=4094

We need to check with our sponsor to see if we can build robots, but we have half a field built in our workshop at school we could run on.

I was picturing the entire team working to build one FRC robot, but it sounds like looking at multiple, smaller robots might be a better idea.

Conor Ryan 02-05-2011 22:52

Re: Simulated Season
 
Quote:

Originally Posted by SuperNerd256 (Post 1058447)
If you're trying to train new recruits, try Breakaway. It's easy to know how to play robot soccer. This'll teach controls. and will help with rules. If you want them to learn about penalties, try doing this year's game!

I second that, compared to many games over the years breakaway was a fairly simple concept to grasp, plus the fact it was recent helps a lot.

I might recommend the rule of not using any mechanisms that you guys used on your robot (that way people do something new)

Bjenks548 02-05-2011 22:53

Re: Simulated Season
 
Quote:

Originally Posted by 548swimmer (Post 1058456)
We need to check with our sponsor to see if we can build robots, but we have half a field built in our workshop at school we could run on.

I was picturing the entire team working to build one FRC robot, but it sounds like looking at multiple, smaller robots might be a better idea.

Maize craze? although were gunna need to buy some corn kernels... Also for small robots we could use a FTC or VEX game.

Conor Ryan 02-05-2011 22:53

Re: Simulated Season
 
Vex might be a nice way to go also, its even easier and can easily be done in somebody's basement.

Andrew Lawrence 02-05-2011 22:56

Re: Simulated Season
 
If you still have your FTC KOP from this year's game, you can try to make some kind of robot. Or you can get another FTC/VEX kit. I heard that FRC teams get a discount on parts.

EricH 02-05-2011 22:57

Re: Simulated Season
 
1999 would be a good one. There is a dominant strategy in that one.
2000 and 2004 are also good choices for non-dominant strategies.

IIRC, FIRST is working on putting FRC history on their site. The Technokats History Project should also have that information.

BrendanB 02-05-2011 23:00

Re: Simulated Season
 
Hmmm. 2005 might be your best bet for a recent game with rules and a simple strategy of picking up and object an scoring it.

Zach O 02-05-2011 23:21

Re: Simulated Season
 
Quote:

Originally Posted by 548swimmer (Post 1058456)
I was picturing the entire team working to build one FRC robot, but it sounds like looking at multiple, smaller robots might be a better idea.

I would suggest FLL/VEX. FLL would provide allow your students to work though the design process and work with sensors and programming (it's fully autonomous). VEX it a little more expensive than FLL, but the game would be more exciting (IMO).

Alex Cormier 02-05-2011 23:24

Re: Simulated Season
 
Quote:

Originally Posted by BrendanB (Post 1058467)
Hmmm. 2005 might be your best bet for a recent game with rules and a simple strategy of picking up and object an scoring it.

Indeed! Also a pretty easy game to design in vex.

BrendanB 02-05-2011 23:41

Re: Simulated Season
 
Quote:

Originally Posted by Alex Cormier (Post 1058480)
Indeed! Also a pretty easy game to design in vex.

Yeah I use it all the time in FLL.

Chris Hibner 03-05-2011 09:48

Re: Simulated Season
 
2000 was the best game ever, IMHO.


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