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Offseason 2012 chassis
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As an offseason project, our team is going to prototype a new chassis for future years. this is what i came up with. it takes ideas from all of our best chassis, and best of all it does not require machining at our sponsers. Do you guys have any ideas that could make it better. The wheels will sit on purchased pillow blocks, and the chain from the CimpleBoxes will run directly down to the center wheel
PS. if someone can please load the picture into the forum that would be great. Thanks |
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You mention that best of all it does not require machining from your sponsors. My question is, if you have the sponsors and they will/have work with you, why not take advantage of the services and machining that they offer?
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The design looks nice and simple. Is there a reason for CIMple boxes instead of toughboxes? Keep at it, looks like a decent start. Add in some supports for your gearboxes though. |
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We used toughbox mini's this year, and would have liked speed insted of torque. Because the mounting holes are very similar between the 2, it can be switched at any time. and support for the transmissons will be the bars the come with them the go between the 2.
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We had a secondary sprocket reduction from the gearbox to the wheels though, to make our drivetrain have a theoretical top speed of 11.14 fps. :P -Nick |
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We used CIMple boxes this year for Maccanums ... but they dont have enough torque to turn the wheels for straifing (spelled that wrong). And i believe it would be alot better if you had more torque over speed, because if a team gets in your way it would be easy to push through them, unlike if you only have speed, then you can't.
And Nick did you use 1 transmission per side or 1 per wheel?? I dont beleive we will use CIMple boxes for drive again, but instead use 2-speed Gen 2's, then we have speed or torque depending on what we need :) |
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It's not a matter of what gearbox you use. It's a matter of what gear ratio you use and what kind of drivetrain you use. You can't just say "CIMple Boxes are bad" when one of you is talking about an 8 inch mecanum drive and another person is talking about a chain-reduced 4" 6WD.
The CIMple Box is a good gearbox for people not interested in direct driving wheels. It packs a lot of reduction into a single gear stage so that you can "finish the job" with your chain reduction. |
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-Nick |
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I suggest you go look at JVN's mechanical design calculator and learn how many options there truly are ratio wise between a motor and wheel. |
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Does anyone know a good gear ratio for speed and 6 inch wheels. i would like to know what kind of reduction i would need in the chain, or if i should just move to toughbox mini's and reduce the ration inside of them to get more speed.
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816 ran TB's (Tough Boxes) with 6" wheels from '08-'10 with a 25:22 reduction (25 tooth sprocket on trans, 22 tooth on wheel) and it worked well for us. Floor speed was somewhere around 11/12 fps. |
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When you are reflecting on a failed design it is important to not get caught up in incorrect interpretations of that design.
For instance, the fact that one team was using 8" mechanums successfully vs. your 6" mechanums is really irrelevant. I think you understand this already but I just want to drive the point home. The size of your wheels is irrelevant to other teams designs. Your wheels must fit with your design like everything else does. It appears you are looking to use off the shelf components for much of the geartrain of your drive system. That is a great start, many teams find success using tried and true off the shelf components. It does limit some of your choices however. Make sure you are analyzing what kind of speeds and torques your drivetrain will put out when you design your system. Instead of thinking in terms of "I want 6" wheels, directly driven off of toughboxes", think in terms of "I want a DT that can move at XX feet/second". Pick a starting point and start to design towards that. For instance, assume your target is 10 feet/second. You can start your feasibility analysis at a very broad level and begin to focus it down to what fits for your team. I suggest doing this: -The first would be to forget what exists already and determine what theoretical gear/sprocket/belt ratios can get you to your speed. A quick rule of thumb is not exceeding a 4:1 reduction in a gear set (this is due to the torque increase over that reduction and the yielding of gear teeth in that application). Don't worry about part numbers or specifics just yet, just determine what combinations would work to get you there. -Next, start to look at if using an off the shelf gearbox can help save you design and manufacturing resources (if this is important to your team, which it should be.) See if with that rule of thumb an off the shelf gearbox can get you to where you need to be. It's important to note that you need to constantly be evaluating your design criteria. In your findings you may discover that using an off the shelf gearbox you can get to 11 ft/s very easily. You have to ask yourself in that situation is 10 ft/s an absolute must have? What if you purchase/make different wheels? What if you add an intermediate reduction? There are so many variables you can play with, you just need to keep working towards what works best for your team. An example: Our team is fortunate enough to have a great deal of manufacturing resources at our disposal. We’ve made many custom gearboxes and fully custom drive trains so we are comfortable doing so. However, one Achilles heel for us is wheels. We’ve made our own wheels many times and they were successful but they ate up a great deal of our resources. A lesson we have learned is to design around off the shelf wheels. We can tailor the gearbox and other components to make certain wheels work, so we use that as a design constraint to start nailing down the overall drive design. I think you are off to a great start. Just thinking about your future designs is more than most teams do so you are doing a good job! If you have any other issues or questions feel free to ask them here. Just about everyone provides some form of constructive criticism so keep firing away! -Brando (sorry for the long winded response, I guess I'm just passionate about the design process) |
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What we have here -- and what we often see on CD -- are pretty pictures with nothing substantive to offer. This thread is, so far, much of the same. We see a bit of the criteria used in driving this design -- a desire to minimize machining time and to use COTS components. That's a great start. What's missing, though, are other goals and constraints -- speed, weight, cost, etc. Without first establishing those constraints, there's very little "process" going on and so, in my mind, there's not too much to discuss. The next step is to fill in some of the broadly sketched strokes that take you from ideation to design. The wheels use purchased pillow blocks -- from what supplier? What do they look like? How are they fixed to the chassis? How is the chain tensioned? How do you run chain to the outer wheelsets? These things don't happen magically. This is where real design happens most of the time, it's the most interesting thing to discuss and it's the thing we see least here on CD these days. Sorry to be Ms. Cranky Pants, but I've been waiting for awhile to see someone take the next step and offer real information describing how their pretty pictures came to be. |
Re: Offseason 2012 chassis
this drive-train looks pretty good. one thing that i might look at is using a timing belt from the cimple box to the middle wheel. belts are generally more efficient than chain. a second thing to look into would moving the gearboxes to the middle of 2 wheels, then you only have 2 chain runs, and are less likely to break a chain because you don't have all of the drive-train going through one chain.
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An example: our thought process for Logomotion. Basically we decided that we didn't need a lot of speed to zip around the field. We guessed that the HP would be able to toss the games pieces to our end fairly well. We decided we wanted the manuverability of Mecanums and wheel slip limit pushing at the highest speed we could get it. A bit of testing led us to 12.75:1 toughbox nanos direct driving 6" Mecanums. This is probably quite a bit slower that most teams geared their bots - but it worked out well for us. |
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i read somewhere than in frc #35 chain is like 87 percent efficient, #25 is somewhere in the low 90's and belts, appropriately sized are better than 95 percent. |
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Belts are marginally more efficient than chain (and I say marginally because #25 chain is some pretty good stuff). As noted above, it comes down to a few percentage points. However, belt requires 75 times more tension for proper tooth interactions than equivalent chain. But don't take my word on it, take a gander over at http://chain-guide.com/
As for personal experience, I can say that if your chassis isn't bone solid rigid, you'll have issues with maintaining belt tension during use. Our tower caused our C-Channel chassis to twist (because open sided tubes like C-channel carry significantly less torque than closed square tubing) and maintaining tension from our gearbox to our wheels was an effort in futility. |
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