![]() |
Re: Building just isn't a priority anymore
Quote:
Make sure there's a team policy that team computers are ONLY for TEAM use, or for use on TEAM stuff (CAD, programming, marketing, that sort of thing). (Schoolwork use, too.) Games don't count as a team activity unless expressly given permission. That will keep the computers clear, or allow non-essential uses to be stopped any time something essential needs doing; it may get the non-robotics students out of the area; it may also deal with any "slackers" on the team. |
Re: Building just isn't a priority anymore
We have a strict "no gaming" policy during work hours. We enforce it reasonably well - not perfect, but we call it out when we see it (and we do look for it).
|
Re: Building just isn't a priority anymore
get the entire room on one Ethernet connection, then if they are gaming or not being productive, pull the plug. this usually clears out the room within a few min.
|
Re: Building just isn't a priority anymore
we only give out wifi to those who absolutely need it, all others have to use an ethernet connection or a team computer. we find this keeps unproductive things at bay without sacrificing productivity
|
Re: Building just isn't a priority anymore
Quote:
Quote:
|
Re: Building just isn't a priority anymore
Quote:
|
Re: Building just isn't a priority anymore
Quote:
So while your programmers somehow have hourrrrrs of free time, I can tell you from experience that sometimes it's best to cut the games for the team's sake, and for the sake of productivity. Anyways, they're programmers for robot's sake! Tell them to go outside for once! Bro tip: Tell them outside has really good graphics! |
Re: Building just isn't a priority anymore
Quote:
|
Re: Building just isn't a priority anymore
Quote:
For the past few years our programmers have had all the code written, waiting to be tested before the robot is completed. This was the case my senior year. I needed to test my code, and one of our lead builders kept telling me it would be done in 1 hour. Well that hour turned into about 10, so I ended up sitting there waiting. You can also say play with a spare CRIO, but there is only so much that can be done on something that isnt the actual robot. Programming is unlike building, because sometimes something wont work, and all it takes is to add a ; as opposed to building a new part for the robot. At the same time, something that should be an easy fix can take hours because you miss that ; or added an extra one. As a programmer it is very possible to have free time, yet I still probably would not have been playing games. Have them research what other teams are doing, or talk about game strategy. If they know that they have nothing to work on that day, just tell them not to show up. |
Re: Building just isn't a priority anymore
Having read the last several posts about programmers, I find that programmers can have multiple roles for the team, or do things related to FIRST that isn't exclusive to programming, like strategy, scouting or programming software like scouting apps (or try to get Sundial working for your team)
Also, having mechanical knowledge of the robot can help because it can be of use when you are deciding how to place the electronics or sensors on the robot. Despite the glut of leisure programmers may get, it's still very easy to get off-task. |
Re: Building just isn't a priority anymore
On the topic of programmers and somewhat continuing on from my last post, I was sort of a programmer this past year for my team, but since there was little for the team to do until the robot was built, I spent most of my time building. As a side note, I did a little bit of everything this past year, since we started the season with 10 people and ended with 20 people who didn't know what to do. That being said, I think that like mentioned before, the programmers should have more responsibility. I don't mean that they don't have enough work to do, but I'm just saying that they can only program so much without a robot, so they might as well aid in the building process so they can finish the robot quicker and in turn be able to work on their code more.
|
Re: Building just isn't a priority anymore
Quote:
|
Re: Building just isn't a priority anymore
Quote:
You can only fit so many hands on an area 18x18x18 before there's no more room for hands, or they touch something that cuts them (ie sharp sheet metal underneath that we hadn't gotten around to filing yet). |
Re: Building just isn't a priority anymore
Quote:
Jason |
Re: Building just isn't a priority anymore
Reading the initial post and reason for this thread, I think you have a few great problems. Meaning - yes, there are problems but they can be worked through and problem-solved. That process of problem-solving will strengthen the team in a lot of areas such as team organization, communication, time management, and expectations regarding members' behavior and attitudes.
I may have overlooked it but I'm not seeing anything about the mentors of the team. I'm also not seeing anything about consequences, expectations, or rules in place - established before recruitment and build and enforced during build and competition. It's good to have so many people that are creative and energetic. The trick is to channel that into positive impact on the team and the community. One thought that I have is about members who have no idea of how the team is organized or run and what the rules and expectations are. An example that I can give is a couple of soccer players that joined the team. Early in the build, they came in with their soccer balls and were kicking them and headbutting them around the metal shop where the robot was being worked on. It created mayhem and could have damaged the robot. Very quickly, the balls were put in time-out and the new members were taught that the those types of games were not allowed in the shop. Period. Same with the lacrosse equipment that followed and the pool noodles that appeared for the purpose of bumpers not bopping. Each year is different but if you have a consistent approach to how the team is run and the members know the rules and expectations up front, it is very helpful when situations begin to get out of hand. And, the mentors are key to making sure that does not happen by enforcing the rules and keeping the expectations present and current during the process. Jane |
| All times are GMT -5. The time now is 06:29. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi