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Re: Bill's Blog, 5/11/11 "Wait, Did he say pool"
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Re: Bill's Blog, 5/11/11 "Wait, Did he say pool"
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Re: Bill's Blog, 5/11/11 "Wait, Did he say pool"
If they go to longer matches, it's really going to be a stretch to have robots competing as actively as they are now on the same batteries... maybe they'll be giving us some new, higher capacity batteries as well?
I can't see them doing anything with ice, as people have mentioned on here... It would simply be too expensive to create/maintain a mini hockey rink in non-hockey venues. Likewise, they'd have a hell of a time convincing some venues (like basketball stadiums) to allow them to have large vats of water on the field for a water game - not to mention difficulties from filling up the pool between matches as water spills out! I'd say it's much more likely they'll have a game object that we have to throw or shoot (maybe something like a wiffle ball?) through air currents (air currents... water currents... references to water?). How cool would it be to have 100 wiffle balls spilling across the field, with 6 foot high target goals surrounded by rotating fans so the currents are constantly changing? |
Re: Bill's Blog, 5/11/11 "Wait, Did he say pool"
Or Bill may just be having fun with us, to give us something to do in the long months until kickoff......
Last year the GDC committee started (I think) in June or July, so they are not starting all that much earlier this year. And the fact that everyone was already together in one place probably made it convenient to to then. |
The answer my friends is "BLOWING IN THE WIND" 2011 game?
Winnowing associates with wind currents.
What object logically associates with wind currents? Kites? no I am not saying we will have to build a robot that can fly kites but maybe perhaps some kind of air goals... |
Re: The answer my friends is "BLOWING IN THE WIND" 2011 game?
What about an enclosed cage with fans blowing balloons around. The robot would have to move around game pieces to cover fans to redirect game pieces into a scoring box. Don't know how possible this is but it sounds fun.
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Re: The answer my friends is "BLOWING IN THE WIND" 2011 game?
I doubt the GDC even knows what kind of hint Bill has "just gave out" because they just started meeting, what, a week ago? :P
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Re: The answer my friends is "BLOWING IN THE WIND" 2011 game?
If we had an incentive to leave autonomous early this year, we might not have seen the 2 or 3 tube autonomous attempts this year.
I like the idea of an autonomous-mode extension for completion of a task, somewhat: keep the extension & bonuses reasonable, then take the equivalent amount of time away from teleop so match cycles are predictable. The idea would extend the life of interesting autonomous routines, and let the teams without auto-modes play teleop sooner. The downside is that it'd grow the disparity between well-resourced (mentors, sponsors, etc) and low-resourced teams. |
Re: Bill's Blog, 5/11/11 "Wait, Did he say pool"
Hopefully this won't turn into a flying minibot challenge.
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Re: Bill's Blog, 5/11/11 "Wait, Did he say pool"
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My thought? Park a momentary switch on a grip at each player station. Your driver lets go? Your robot stops. Everyone lets go? Start teleop. Don't reward staying in autonomous, or you'll see teams just holding onto the buttons to rack up the score while their robots stay stationary. As for smaller fields and 2v2, I'm game--the current-generation field border definitely supports it, and that field size (don't remember the length) was about right for a scaled-down version of Aim High (open field, 28x38 bases with no expansion, bumpers optional). With a little extra field width and/or smaller robots, it could probably work. And it could work too--if you were able to run two matches in six or seven minutes, it could still be a net gain of robot-matches-per-minute while allowing smaller events to slow it down or run one field. |
Re: Bill's Blog, 5/11/11 "Wait, Did he say pool"
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Having said that...I've wanted a longer autonomous for years. A variable length auto is a cool idea, if it has the right incentives. And as long as the auto has a piece that has some points (even if a small number) for driving a pretty straight-forward pattern (say, straight ahead) there should be very few teams that can't get *something* working. |
Re: Bill's Blog, 5/11/11 "Wait, Did he say pool"
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Re: Bill's Blog, 5/11/11 "Wait, Did he say pool"
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