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Tank Drive Car
Does anybody know where you can get a tank drive car, or how to make one. I don't mean a go cart, I mean an actual car. Our team members have been using tank drive so much, they've come to the point where they have no other way of steering, myself included. So does anybody know these things?
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There is this for a laugh.
But in reality skid steer would be quite dangerous at high speeds and damaging to roads, plus everything is designed to handle a large turning radius that results from a car. |
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You might be able to buy one from a Tire Store. ;) They would probably give you the car if you would promise to buy your first N sets of tires from them.
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Every once in while somebody posts an M113 for sale on e-bay. They are quite reasonably priced, agile, configurable (APC, medical evac, command and control, engineer, utility, etc.). And the US government will be disposing of THOUSANDS of them over the next six years. These tracked vehicles are 1960's era skid steer and some (all?) use the differential lever type steering you're looking for... "tank drive".
All modern agile tracked vehicles (military high mobility platforms) use a steering wheel, accelerator, and brake pedals. The newest ones might even start using a joystick. I don't see them going back the two stick design, it's not in any trade studies I've seen anyway. Have any teams looked at user interface studies on "tank drive"? Our results from an early season test this year showed that independent up-down and left-right (axis 1 and 3) on a PlayStation style Logitech game pad was twice as fast for combined gross and precision movements. Our study involved at least 5 untrained users (users unfamiliar with the platform, not unfamiliar with various control methods) and the results were consistently half the time, even for those asking for "tank steer". Why is "tank steer" so popular? |
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![]() Seriously, there's several major reasons why nearly all motor vehicles user Ackerman based steering instead of tank drive, including but not limited to cost, tire life, safety, ease of use, mechanical complexity, maintainability, etc. |
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Shoulda wired up an RC car controller to your robot, like we did....
http://www.chiefdelphi.com/forums/sh...23&postcount=6 (my old bulldozer has tank drive, complete with metal tracks, but steering requires using the brakes as well as pulling the steering clutches) |
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I didn't intend to have the car "street legal", just able drive with tank drive. A few of our senior and junior members (who have licenses) really want to try it out, and for some strange reason, our mentors said yes. So, they're anxiously awaiting for me to send them this thread. I do like that tank one......
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Think about how far the outside rim of a steering wheel moves when you drive a "normal" car. Then think about the levers you'd use to get this same action from a tank drive setup. Would the leverage ratio be the same? how would it work?
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But if you want to acctually want to drive something full size, a tank is your best bet (ps some tanks are street legal in France). |
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This may very well be a big part of the future of racing, the ability the combine a traditional car system with hub motors to cause differential motion AND generate yaw would be very good in the corners indeed. Apparently a few Formula Student teams in Germany are working on exactly that.
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I've been wanting to go to independent fore/aft left/right for years. We finally did it this year, but NOT with two sticks. We use one stick for the fore/aft and a spring-loaded knob for the rotational movement of the robot. This setup was extremely intuitive the drive, and it even eliminates the "turning in the opposite direction while the robot is facing you" problem with a stick. I'm thinking we'll stick with this configuration for a while. |
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Feel free to think of a good name. I'm not very good at coming up with names. |
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Chris,
Do you have any idea why using the knob works better than a joystick when the robot it facing the driver? I have suggested a rotating control to our team several times, but none of the students seem interested. I just figured it was the gaming mentality coming out. -Hugh |
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It is because with the twisting action of the knob, the driver intuitively thinks of rotation as a clockwise/counterclockwise thing (which is independent of the orientation of the robot) rather than as a go_left/go_right thing. |
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I will try that point with the students... Any ideas for a good supplier of a centered spring return pot? -Hugh |
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Thank you Chris for confirming my quick study!!
We call that type of interface, "RC Car steer", because they are independent sticks (used with your thumbs). Chris's design is more like a modern RC car where you have a throttle and a wheel on the side of a gun like stick... sounds like he has it laid out flat though? mini steering wheel then? Either way, they are independent up-down and left-right axes where you cannot inadvertently bump one when doing the other. I'd call all of them "RC car" steer. We also used speed encoders and stiff proportional gain to enforce the selected turning angle... At that point it felt like a highend RC car (linear turn angle response), except that it really slowed down in the turns. We put neutral axis steer within a deadband of zero speed. The problem was that the stiff gain was a serrious battery killer and we ended up going open loop during tele-op. One of my objectives in software for team 302, is to push the actual driver interface to the drive team to program, or at least become an itegral part of its development. If we have multiple drivers, they can have different "crew stations." One driver can have tank steer and another RC steer, and different buttons for "turbo" and "crawl", or this year's "spin throw". Different joysticks with different dead zones... the trick is to create a module which generates the same high level commands. This architecture is shown a little bit in our VIRSYS example code... where among other things, we will be driving a virtual robot before it's built and able to practice anytime/anywhere. http://www.chiefdelphi.com/forums/sh...ghlight=VIRSYS |
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If a student has a hard time thinking of clockwise/counterclockwise, I say the following to them: "place your index finger on the front of the knob (part of the knob farthest from you), and your thumb on the back of the knob (part closest to you). Now, the front of the knob (your index finger) represents the part of the robot farthest from you - regardless of which direction the robot is facing. The back of the knob (your thumb) represents the part of the robot closest to you - regardless of robot orientation." That works better for some students. It's really depends on the person as to how they sort things out in their mind, but the knob keeps things much more consitent regardless of robot orientation. We looked like crazy for an off-the-shelf spring-loaded knob. We couldn't find one. If anyone knows of one, please let me know. We had to make our own spring-loaded knob out of a potentiometer. We did the spring loading by drilling a hole into the knob then running some surgical tubing from the hole to a screw in our control board about 10 inches away. It was a bit crude, but it worked. We wanted to create a better solution eventually, but you know how it goes when you have a million other things to do to get the robot shipped and the current solution works. |
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these ones
http://www3.towerhobbies.com/cgi-bin/wti0093p?&C=JAC each have two spring center off loaded pots. one for steering, one for throttle. |
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Anybody had a look at the Playstation Ultra Racer?
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