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Re: IRI (CONTEMPLATED) Rule Changes
I would like to see a new scoring configuration for IRI where the maximum number of scorable points remains the same, with a diminished value of the minibot race and increased value of tube scoring. To me, keeping the maximum score intact insures that the game we play at IRI is as close to the game we played during the season as possible. I do believe in diminishing the value of the minibot race however, since it allows teams to spend the summer not having to worry about optimizing a minibot and reduces the percentage of the match that robots are parked in front of towers waiting to deploy their minibots.
I personally like the IRI planning committee's idea of making each minibot worth 20 points (the maximum score remains the same). Almost every team (if not every team) attending IRI has a minibot on board, thus if deployments are executed correctly, the winner of the match will come down to tube placement. Even though the value of the bottom row of tubes is low, by decreasing the point differential between the minibot placements to zero, those tubes are inherently more valuable. If the minibot race must remain a race, the points awarded could be 22-18-18-18 or a similar point number that keeps the point differential small and allows for minimal changes to the original rules. |
Re: IRI (CONTEMPLATED) Rule Changes
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Re: IRI (CONTEMPLATED) Rule Changes
What about this for minibots:
If only one minibot scores, its worth 10 points If two minibots score, 1st gets 10, 2nd gets 15 If three minibots score, 1st gets 20, 2nd gets 15, third gets 10 If four minibots score, 1st gets 30, 2nd gets 20, 3rd gets 15, 4th gets 10 This way, if only alliance scores two minibots and the other scores none, its not a 50 point bonus, its only a 25 point bonus, which CAN be made up in tube points (depending on ubertubes and fullness of the rack, and other contemplated scoring changes). |
Re: IRI (CONTEMPLATED) Rule Changes
In order to reduce lane violations, I would suggest that IRI simply shorten the length of the LANES, as was done at BattleCry@WPI12. The BattleCry rule change is below: (from http://www.wpi.edu/news/Events/BattleCry/rules.html )
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I'm not entirely sure as I didn't personally attend BattleCry, but I believe there was a "10-count" given to opposing robots which entered the modified section of the lane (between the end of the lane divider and the tower). This served to prevent robots from blocking off the feeder stations, yet prevented robots from receiving penalties from a momentary accidental incursion, or even a brief dash into that area to pick up a tube. (If an opposing robot were to remain in that area for 10 seconds, they would receive the same penalty as for pinning.) |
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