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-   -   IRI (CONTEMPLATED) Rule Changes (http://www.chiefdelphi.com/forums/showthread.php?t=95263)

Ben Martin 23-05-2011 09:53

Re: IRI (CONTEMPLATED) Rule Changes
 
I would like to see a new scoring configuration for IRI where the maximum number of scorable points remains the same, with a diminished value of the minibot race and increased value of tube scoring. To me, keeping the maximum score intact insures that the game we play at IRI is as close to the game we played during the season as possible. I do believe in diminishing the value of the minibot race however, since it allows teams to spend the summer not having to worry about optimizing a minibot and reduces the percentage of the match that robots are parked in front of towers waiting to deploy their minibots.

I personally like the IRI planning committee's idea of making each minibot worth 20 points (the maximum score remains the same). Almost every team (if not every team) attending IRI has a minibot on board, thus if deployments are executed correctly, the winner of the match will come down to tube placement. Even though the value of the bottom row of tubes is low, by decreasing the point differential between the minibot placements to zero, those tubes are inherently more valuable.

If the minibot race must remain a race, the points awarded could be 22-18-18-18 or a similar point number that keeps the point differential small and allows for minimal changes to the original rules.

J_Miles 23-05-2011 15:18

Re: IRI (CONTEMPLATED) Rule Changes
 
Quote:

Originally Posted by AlecMataloni (Post 1063026)
You're absolutely right. It's wrong to blame the GDC for not being able to see into the future; however, if the game played out like they may have expected (with only slot loading robots), there's a possibility of tube scoring being even less frequent (with lane congestion issues, more defense, etc.) and the minibot race would've been even more over-valued.

Ah! Got me! This is true. I was simply stating examples. As far as this game is concerned, I do think you're right. My statement was more of a blanket statement regarding possible future oversights. I'm honestly stumped as to why the endgame is so highly valued this year. At our kickoff strategy session we did the calculations to determine the highest possible score and realized that taking first and second place in the minibot race contributed just short of 33% of that maximum score...I would think the GDC would have come to the same conclusion...maybe they didn't expect as many teams to successfully complete the endgame goal based off of previous years' experiences?

Kevin Kolodziej 03-06-2011 13:16

Re: IRI (CONTEMPLATED) Rule Changes
 
What about this for minibots:

If only one minibot scores, its worth 10 points
If two minibots score, 1st gets 10, 2nd gets 15
If three minibots score, 1st gets 20, 2nd gets 15, third gets 10
If four minibots score, 1st gets 30, 2nd gets 20, 3rd gets 15, 4th gets 10

This way, if only alliance scores two minibots and the other scores none, its not a 50 point bonus, its only a 25 point bonus, which CAN be made up in tube points (depending on ubertubes and fullness of the rack, and other contemplated scoring changes).

Ken Streeter 08-06-2011 16:50

Re: IRI (CONTEMPLATED) Rule Changes
 
In order to reduce lane violations, I would suggest that IRI simply shorten the length of the LANES, as was done at BattleCry@WPI12. The BattleCry rule change is below: (from http://www.wpi.edu/news/Events/BattleCry/rules.html )

Quote:

Arena Modification: At the end of the FIELD opposite from the ALLIANCE STATION, LANES are marked on the carpet for each ALLIANCE. There are two LANES for each ALLIANCE, located in each of the opposing corners of the FIELD. Each LANE extends for approximately 7 feet from the opposing ALLIANCE WALL toward the center of the FIELD. Each LANE extends inwards approximately 4 feet 3 inches from the edge of the FIELD.

* The LANE ends at the end of the LANE DIVIDER.
What the above did was limit the length of the protected LANE to be only as long as the lane divider. From what I heard of BattleCry, this reduced the lane violations to nearly zero.

I'm not entirely sure as I didn't personally attend BattleCry, but I believe there was a "10-count" given to opposing robots which entered the modified section of the lane (between the end of the lane divider and the tower). This served to prevent robots from blocking off the feeder stations, yet prevented robots from receiving penalties from a momentary accidental incursion, or even a brief dash into that area to pick up a tube. (If an opposing robot were to remain in that area for 10 seconds, they would receive the same penalty as for pinning.)


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