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Re: pic: 1675's REAL IRI Upgrade
Open-field movement is not the reason to pick a mecanum, or just about any, omni-directional drive. The notable advantage is analagous to how these drive systems are used in the real world. The ability to translate in multiple axes without rotating the entire robot. This is particular useful in small, tightly packed spaces.
Think of how you parallel park in a car. Or, perhaps more of a direct analogy, moving from one normal parking space to the one next to it. That's not a very efficient or easy to execute series of actions in a FRC match. Strafing saves maneuvers like that in tight spaces. Whether or not this is enough of an advantage to avoid the numerous drawbacks of mecanum systems is up to each particular team. I know that I won't support the selection of a mecanum system for teams that I'm associated with if FRC games continue to have a similar field lay-out and style of play. On the other hand, I probably carry a bias since an alliance partners' mecanum drive was a significant factor in ending my senior season in the Galileo semi-finals in 2007. Quote:
http://www.youtube.com/watch?v=Bzpo3vVeGEY#t=3m45s e; Another example in the same video. http://www.youtube.com/watch?v=Bzpo3vVeGEY#t=4m48s Quote:
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Re: pic: 1675's REAL IRI Upgrade
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Re: pic: 1675's REAL IRI Upgrade
We won Buckeye in 2010 (as alliance captain) using mechanums. During the balance of the season we never felt that we were at any real disadvantage against pusher-bots. In fact, we even successfully stuffed a reasonably-competitive 4WD tank opponent into the goal once. We put a lot of time, effort and $ into the control system to make driving as intuitive as possible however (closed loop on all four wheels, strategic assignment of user I/O, etc.). That, combined with a good driver and a practice bot made us successful, at least at the Regional level which was good enough for us. I don't think we would have been as successful with a traditional drive.
Just another data point... |
Re: pic: 1675's REAL IRI Upgrade
dunno if this is quite what you wanted Chris, but in this video 1318 litteraly drives circles around the defending robot in green, 3251. Although without any other drive-train details it is difficult to tell what really happened, this is an instance where i would say a mechanum robot definitely out maneuvered at least one non-holonomic defender with ease. Although this video says little about a mechanum driving circles around a defender like 973 (substantially more tenacious than the defenders in the video) I think that it shows the capability of a mechanum drive-train to use the ability to strafe to glide between defenders in a way that would be difficult for a tank drive to do.
http://www.youtube.com/watch?v=lwv9hZgw9r0 |
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I don't hate them. They are a viable solution to a certain set of problems. Personally, I have not seen those problems as being prevalent enough in FRC to expend the resources needed to do mecum wheels. I evaluate this for every single game/challenge/project. If a mecanum wheeled system is the optimal solution to my problem then I will do it. I will also have criteria for why I chose those since I have to justify the expenditure. After the system has performed (usually end of season) I perform an evaluation of how effectively I solved the problem. Sometimes this comes back positively, and sometimes not so much. The thing that I don't like about mecanums is not the wheels. It is the people that tout them as the Chuck Norris of FRC drive trains. They have downsides, some of them are quite serious (cost, added weight, added complexity, lack of traction, difficulty climbing ramps, requirement of keeping the CoG in mind, requirement of some sort of suspension...) . They also have some very serious benefits that you can't get using any other system. Too many times have I seen the comment that "mecanum wheel r better" espoused by some student. They aren't. But neither is a 6wd or a crab system or a nona-drive. None of them are inherently better than any other solution. Saying that is like saying that a laser cutter is better than an allen wrench. Yeah, if I am cutting out sheet parts (or birch like one of my EWCP friends) then the laser cutter is more effective for that job. But it won't help me if I need to bolt together my parts. My issue with them is that they are often held up as the solution to a problem rather than the solution to the problem at hand. I've seen teams use the wheels to great benefit. I won't deny that there are benefits to using them. But if you need a hammer you use a hammer and not an oscilloscope. I know that is probably a wall of text but just take away the next two sentences: Evaluate how effectively all your options meet your requirements and choose the one that best fits your problem. Don't pick your solution and fit your problem around it. |
Re: pic: 1675's REAL IRI Upgrade
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Re: pic: 1675's REAL IRI Upgrade
This thread has been hijacked. Thank you for your time.
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Re: pic: 1675's REAL IRI Upgrade
I had no idea 1318 was being defended in that match. They also moved very slowly and aimlessly - not exactly running circles, unless you mean the literal circular path they take?
I honestly don't see why this thread had to turn into an argument. The reason the picture exists is because of two friend teams joking about their disagreement on design choices. They're clearly able to be light hearted about this. Why not us? |
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Re: pic: 1675's REAL IRI Upgrade
Wow another mecanum debate! :rolleyes:
I have always been skeptical about mecanums but I wasn't solely set against using them until last year 2010 driving at an off-season event and realized how easy it is to push those wheels around the field (robot I was driving was 4wd: two pnuematic, two omni). Ever since realizing how easy it was to push them, I have zero desire to use them* unless there is a game that separates alliances from contacting each other. I could never justify a decision that would leave our robot so helpless under defense. This year our team built a 6wd plaction robot with the mindset as rookies that we will build a robot that can simply play the game (low row + minibot that averaged a logo and a 1st place minibot at regional level. 12 for 12 deployments and 8 for 8 at STL). We knew we wouldn't be the best in most matches and designed our drivebase to be powerful on the field and pushed around many 6wd/8wd and some swerves too. Not matter how bad your upper assembly turns out, you should always design your drivebase to be one of the strongest on the field. I have heard a lot of "they can out maneuver" or "strafe around opponents" but whenever I hear that I just want to see someone do it (and bad/stationary defenders don't count). :p ***no octocanums were mentioned in this post*** |
Re: pic: 1675's REAL IRI Upgrade
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Fix your own robot's issues first, then maybe you'll have a valid enough stance on something to be allowed to preach to other people. (some of whom are mentors and also former world champion drivers) +.02, Agrees with Tom Quote:
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Re: pic: 1675's REAL IRI Upgrade
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Show me the mentor who has never built a bad robot and I'll show you either a new mentor, a liar, or Andy Baker. One of the most important things one can do is learn from mistakes and this means that we have to make them. This means you can't discount someone's analysis merely based on the fact that they have screwed up in the past. |
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