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pic: 1675's REAL IRI Upgrade
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Was this real or a joke?
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-RC |
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Chris,
You may have just started a massive debate. Frightened, -Duke |
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I wanted to try it on the practice field but the kids took the treads off and wouldn't let me.
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honestly i wanted to do the same to our wheels...
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Very interesting. I would imagine that the driving style was changed to tank drive rather than the typical mecanum pattern, is this correct?
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Not hating on 1675 or anyone, but I'm not sure why everyone's praising this as if its a new design or a radically different/improved design, in comparison to a normal tank tread drive. Unless you can somehow strafe, the wheels are now no different than a normal tank tread drive--maybe even worse because the tread is zip-tied and not against a flat surface. However, i would love to be disproven on this. -duke |
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I consider the picture a DOWNGRADE. mecanums work if you do it right. gear them high and try to keep the weight semi-balanced. I know there will be some angry replies to come from this from the "mecanum haters" out there. |
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This "upgrade" was a friendly joke / prank from the kids on 1625. They obviously removed them, despite some of us friends teasing them that it was a big improvement. 1675 responded by hiding hundreds of mecanum rollers in 1625's tools.
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I think Einstein may not be the best sample for pointing out a correlation between traction drives and success, but I certainly can name far, FAR more top robots with traction drives. I certainly don't think the best teams are just too sucky at using mecanum drives to appreciate them! |
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Im curious as to how many top teams have actually tried Mecanum. Because its not that the people that dont use Mecanum are the top teams, its that the top teams seldomly use mecanum. Chris, you seem to know every team :p , so whats one of the best teams you saw this year ( or any year) that used mecanum? Because im pretty sure the big name teams (71, 111, 67, 148, 233) have never used mecanum. ------ In other words, regarding tank v. mecanum, correlation does NOT imply causation. |
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The best mecanum team this year was IMO 2826, which had an alternating drivetrain. If you go by FRC Top 25, not one team is "pure" mecanum. The best team probably to go pure mecanum was 2337, but I do think they would be just as good with a traction drive. Quote:
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the reason a lot of top teams use: traction: they have used it for so long and thats what they are used to and have plenty of spare parts for crab: they have plentiful human and/or capital resources or they have used crab for so long they already know the drivetrain design before the beginning of the season. i do recall a pure mecanum system being a division finalist. curie 2008. 2171 robodogs from crown point, IN. look at some of thier footage on thebluealliance from boilermaker regional... they had that crab drive rocking... and that was under the IFI system. octanum sounds like a good offseason project but a waste of weight and expenses... the key to mecanum is speed... gear it high (stock toughbox nano will do) and go... you can have a scale-down button if it is too quick by itself. |
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Now look, this was supposed to be a lighthearted thread where both sides would laugh about a prank everybody enjoyed... |
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intel i860- was a RISC, not a x86 CISC cpu. intel itanium- wasn't x86, atari 5200/atari 7800- the 2600 was good enough, so there wasn't a need to upgrade wankel engines- radically different than existing piston designs microsoft bob- people liked the existing windows interface, no upgrade desired there are more, but if there is no perceived need to change, why do it? if what you have doesn't work or you are starting new, then that is a different discussion. point is that many top teams have been good for a long time and they never had a big reason to change (from their eyes). If you gear it high, how are you fundamentally different from a traction drive? High gearing implies traversing long distances. When you're doing that, a traction drive would certainly be able to go slightly diagonally to counteract losing strafing ability.[/quote] |
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If you really think the best teams in FIRST don't use a single minute of their 6 month long offseason to ever try a new idea, and that you are the enlightened one here, go ahead. I'd just rather we not endlessly debate in a humorous thread. |
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Match 1 | Match 2 |
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maybe... (we don't even know how many we hid, so they'll never know unless they empty all their containers!) |
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it all comes down to implementation. a well designed traction will stomp a poorly designed mecanum. I wish i had footage to back this up, but my team's bot this year was mecanum. we were the fastest bot that showed up to BMR. if our manipulator had worked better, we'd made eliminations (234 told us that had their alliance mate not disagreed, they would have picked us for a 3rd defense bot). it also had no problems during the season either other than a spare practice gearbox having a defective gear from the factory (one stolen from a 2009 KOP gearbox fixed it). whatever on this topic... people use what people use... |
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Holy Straw Man argument, Chris.
The "driving circles" challenge was certainly served and, to our knowledge, never met. It calls for (paraphasing) an inferior (mecanum drive) team defeating a superior (traction drive) team simply by virtue of its drive train. But then you state that only holistically inferior teams would use mecanums in competition in the first place. As coach of our 2011 mecanum-driven bot, I noticed during practice and competition that it could perform maneuvers that a traditional (read: 4-wheel or 6-wheel, non-crab/swerve) robot could not. This maneuverability allowed us freedom of simplicity in our overall design, and the ways we implemented the mecanum drive were not evident in middle-of-the-field play - partly due to the limited access given to defending teams, partly due to the fact that we went to one event, and partly due to the fact that the only time we were actively defended, THAT ROBOT HAD MECANUM DRIVE TOO! (3487, who rode their mecanum drive all the way to St. Louis as Rookie All Stars). Mecanum drive trains are not the optimal system for every challenge, but they do have merit. Swerve/Crab is undoubtedly better, but that arguably takes years of practice and refining to make decent. We had our mecanum drive running early Week 2 of build season, with no previous experience. AndyMark does not make or promote sucky stuff they leave that to banebots. They've sure got a lot of iterated mecanum wheels, though. To go back to the OP - it is pretty funny. As is the payback. |
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I don't know what other teams do, but we don't look at drive systems first. We look at game strategy. We don't look at 6wd vs 8wd vs swerve vs mecanum vs slide vs nonadrive, we look at if the ability to translate sideways is a significant advantage, then factor that into our weighted decision matrix (the larger the advantage, the higher drive systems incorporating that will get more ranking points). For us, the ability to train drivers to use a 6/8wd well has always led us to find the sideways translation to not be significantly helpful, except in the two years we convinced ourselves it was an advantages and built a swerve (and regretted it both times... One year we hated it so much we replaced the swerve pods with fixed wheels after the first competition) |
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version 2 of the arm and minibot/launcher improved things in st. louis, but communication issues between myself and the head programmer led to code issues, the drivers didn't have enough practice with the final system, and a catastrophic failure ended it. it proves that although a good drivetrain is good, it isn't everything. Trust me, my years on 1747 taught me that equally well. In 2010, we could "glide" over bumps, push robots away from towers before they could hang, and some rowdy drivers of ours (not endorsing this) even disabled my current team's (2783) drivetrain in one match and flipped a rookie in another (anybody at buckeye regional that year knows about it). however, the kicker broke beyond repair, the vacuum didn't work, the roller to replace the vacuum was destroyed in the kicker failure, and the hanging device never worked. only this time, at boilermaker regional, we were picked by the 1st seed alliance (with 1501 and 1018) but lost in the semi finals in a close battle. by the way, it was a 2 speed traction drive (front traction, rear omni duals). |
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I think Ratdude actually shows an advantage of tank over mecanum. One of the reasons I want my team to use the same strong 6/8 wheel tank drive (or something similar) is that we can always play defense if we need to. Obviously, we always go into the year thinking we are going to be one of the best scorers at our events, things don't always go to plan and you need to adjust. Things break mid match or your scoring isn't quite as good as you expected, so you may be better served playing defense in some matches. This year at the Championship and IRI we played defense around half of the matches (depending on matchups), and got picked at both events because of our ability to play defense. I think there is no way we would have gotten picked if we had a mecanum drive. I don't recall seeing any mecanum drive play better than just 'ok' defense as they are just too easy to push around.
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I guess i understand how one might interpret my statement as they havent bothered to try; that was not the intent. Rather, i was just curious for historical information. -duke P.S. There's really no point in arguing this guys; if this was battlebots, sure, argue away. But in a competition where there are many other aspects besides drivetrains that critically define your success, no. P.P.S. You guys may disagree completely with me, and i'm not looking to make this an argument; however, i believe 100% that 254, 111, and 973 still would have won it all if they all had Mecanum drive trains. |
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that is a pretty excellent prank.
IMO, if the bumpers were made out of a fabric that was slippery, mechanum drives would have (maybe) a significant advantage as they could slide around the higher traction drives, however, because the bumpers sort of stick to each other, I think that most omni directional robots fall prey to the faster accelerating, more grippy tank drives. we have built 2 mechanums and 2 tank drives since i have been on the team, and i would have to say that the mechanum prototype, weighing less than 40 lbs fully loaded (with battery), could probably drive circles around one of the tank drives (geared slower than it) and maybe the other (geared faster than it). However the full 120 lbs mechanum suffers too much loss of acceleration to out maneuver either of the tank drives. |
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thanks, -duke :D |
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the mecanum was meant to be an offensive machine. the tank was meant to be a bump hopping defensive machine. if you use your interpretation, then all it really proves is if your manipulator design is crap, then you will be stuck in defense. may I ask how mnay defensive bots do you see on einstien? winning regionals? note that the tank bot lost in the semifinals. why: 1. 1018 was in the far back zone, we were middle, and 1501 was by the goal. this was so 1018 could use their 3 ball auto. 2. then 1018 and ourselves would switch places by crossing the bump. we would play defense and 1018 would feed balls to 1501 and score mid zone goals directly. 3. the failure was in the switch... the alliancein the semi picked up that if they blocked the bump, 1018 would be stuck as they were too tall for the tunnel. we were tied up getting them off the bump to let 1018 cross, so their goals were undefended, hence why we lost. the fact that we were only good in one zone (defensive) was the kiss of death... also, the reason why both designs in my last post failed was they same for both. we spent so much time screwing around with perfecting designs, trying to do everything, and over-complicating things that there was no time to troubleshoot and find practical bugs. both times the drivers only got 1 day of practice before competition. so if you plan to have a manipulator that doesn't work, yeah, go tank since being able to score won't be on your agenda. If you give your design a serious effort and get something for the drivers to play with with plenty of time to spare, then mecanum may be helpful. |
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I don't think so. 973's defensive prowess definitely kept us ahead of the competition due to their awesome drivetrain (and drivers, of course). I remember many instances where all 3 of us had to weave through traffic and probably would've been out of luck if we had mecanums. |
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I think your idea that you only play defense if you plan to have a bad manipulator is very flawed. I'm pretty sure teams like 469, 71, 1625, 25, 973, 968, and 217 (all of which played defense more than once) thought they would have a good manipulator (and all did). |
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Aren, did you find all three types of rollers?? :D They weren't just in your main toolbox either...
I'd like to add to this little debate. Just information..do with it as you see fit. Team 1675 has used Mecanum wheels in four years of competition: 2007: 8" wheel on slightly modified kit chassis (custom pillow blocks). We had a long center mounted arm that could reach in front and behind the robot to pick up and score, and score over opponents between us and the rack if need be. We decided that the strafing ability would be more beneficial to us when lining up away from the rack, even though we could get pushed away more easily. In most cases, the defender between us and the rack would be parallel to our strafing motion, meaning that we weren't going to get pushed away, just blocked, so in this case, advantage went to us. Disadvantage came when climbing partners ramps...or rather, attempting to. We only had success with lifting platforms. We were selected for elims in Cleveland, but not in Milwaukee or Atlanta. By the end of Atlanta though, we were consistently scoring 4-5 tubes per match. 2008: 6" wheels on custom 2x1 chassis. The 6" wheels were new that year and relatively untested. We encountered some initial problems with the plates warping and subsequently digging into the carpet. We solved this problem and newer generations of AndyMark's product have also addressed this issue. We had grand plans for a ball lifting mechanism that never were realized so we became a runner bot. Geared for speed, our bot was one of the fastest in Milwaukee and Chicago. We chose mecanum that year so that we could maintain orientation while going around the field (i.e. always have the robot facing us so we're ready to launch the ball as soon as we cross the lane divider). This became a non-issue when we abandoned the balls. Instead, we used mecanum to "change lanes" and eventually twisting of the frame actually allowed us to "powerslide" around every corner because of the rollers. The advantages we realized were not initially planned for, however, the planned for advantages were never needed, so it worked well anyway. We seeded 8th in Chicago, were picked by #1 in Milwaukee (lost due to mechanical issues), and were not picked in Atlanta or IRI. 2010: 8" wheels on suspension pods on custom chassis. The idea was to be able to manuever around defenders while using our ball magnet and be a top scorer. The ball magnet never worked properly (and was abandoned completely for NorthStar). Mechanical issues in Milwaukee prevented us from doing...anything...but things went well at Northstar and we were picked by #7 alliance. Did not go to Atlanta, were not picked at IRI. Mecanum allowed us to slide into the wall to retrieve missed shots, but otherwise didn't give us much advantage as it was geared to slow to evade. Unfortunately, not geared slow enough and thus was unable to climb bumps either...but this was solely a gearing issue and not a traction issue. This is the only year I would redo without mecanums if I could do it again. 2011: 8" wheels on custom chassis. Our most precisely crafted chassis led to our best functioning mecanum bot yet. The reasoning for using mecanum was simple: its quicker to move sideways to fine adjust with a stationary elevator than it is to back up, turn, and pull forward. We accepted the fact that defense would have their way with us most of the time (which, in reality, we did a pretty good job of evasion this year and there is one match in particular at St. Louis that we were able to spin around the defender while in full contact with them because of the rollers...traction wheels would have just stuck us there...quirky, but I'll take it...if I can find video, I'll post it), but were okay with that as we expected to be rarely leaving the scoring zone. The concept was sound, execution is where we failed. Tubes didn't always get to us, so staying close to the scoring rack didn't always happen, which led to being defended. Even so, we were top 15 in Milwaukee and Chicago, drafted by #8, and were the #8 captain in St. Louis, so I think we did something right. IRI we were usually the feeder/defender, which didn't work out so well for us. If I had to do this year over again, I'd use mecanums again without hesitation. The biggest difference I see between a team like us (a team that has used mecanum wheels in multiple years, learned from mistakes, and developed designs and software to make proper use of mecanum abilities) and your perennial top tier teams (71, 111, 148, 254, 1114, etc) is practice. We have never built a second robot. We have old robots with mecanum drive still functional, but its not the same. Those teams I've listed, and many more, were extremely good at what they did this year because of the time their drivers put in. Their routes, routines, sitelines, alignments, etc. were nearly flawless by St. Louis (some well before that). Even though our robot this year was the most finished its ever been going into the crate, we still managed to miss all but one practice match this year, including St. Louis. We spent time at each event on the small practice fields, with drivers driving from an unusual viewpoint, and had one session on the practice field in St. Louis. Everything else our drivers learned came from in match experience. I have absolutely no doubt in my mind that if our drivers had a second robot and a rack to practice with at home, we would have been just as quick a scorer as 2826 or 111. We still would have been lacking in the minibot department though :p I think I've said quite enough. Kev |
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Something not mentioned: These treads were eventually used to make Greg Rupnick's Traction Hands to help him on his way to winning the IRI Mentor Minibot tournament!
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playing defense beacuse you elect to and playing defense because thats all you have left are not the same. all of your examples are elective defense moments, not forced (you said so). I might also point out that not every bot on Einstein played defense at one point either. defense is not necessarily a "must have" to be successful. It all comes down to how one wishes to play the game. bottom line: add defense if you want, just be aware that if you want more, design your manipulator carefully and remember Karthik's golden rules: don't bite off more than you can chew and its better to be good at one thing and poor at the rest than so-so at everything. |
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(the kids threaten to want to build a solely defensive bot every year to mess with him) |
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I don't go on CD for a day, and you guys have interesting conversation without me.. :P
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Not to mention pushing, to which mecanums have little resistance to (the whole "non-powered rollers" thing). However, a good driver can play fancy, and do some moves to mess with the defending driver... but that isn't the machine beating a machine, that's the driver beating a driver (although, as many of the greats will tell you, good drivers are just as -if not more- important than a good robot when it comes to winning matches). EDIT: Also, Traction-Upgrades also make for some pretty spiffy belts :P *Applying this defense to games such as Logomotion and Breakaway. This strategy was not as applicable in Overdrive/Lunacy, and I haven't focused on the defensive strategies in games before my time. **excluding two speeds, but a lot of teams using two speeds are also not playing defense |
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I am an avid believer that using Mecanum wheels (alone, in a purely mecanum drive, and not some sort of octocanum (is that what you kids are calling it now?) drive) is one of the worst decisions a team can make.
How many times have we seen a machine with an awesome manipulator an mecanum wheels get shut down by a team with 6 wheels and roughtop treads... Agree or Disagree, but the statistics don't lie. |
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These mecanum arguments never solve anything.
One side talks about how mecanum is suboptimal, and the other side white-knights mecanum until their keyboard breaks. Others bring in good information for the debate, but here's the thing: There is no debate. Driver skill matters, but physically there are properties mecanum has and properties traction wheels have. Nothing is going to change this fact. Teams who want to use mecanum will use mecanum. Teams that don't, won't. I don't think anyone is going to have their opinions on the matter magically changed by arguing back and forth - they need to realize answers for themselves. Team 1675 used mecanum this year because we believed before seeing the game actually played that the game and our design called for it. We believed that the Zone would be very crowded and that defenders would be willing to risk being right up on the zone, giving you limited room to move around once inside. We believed that having the fine positional control of a well-done macanum system was paramount. After all was said and done I believe we would have been fine with any drive system that could pivot. Do I think we designed a bad robot just because it had mecanum wheels? No. In the future, I probably wouldn't lobby for using mecanum wheels unless the challenge specifically called for strafing or translation of some sort. However, I would hope that our team looks deeply at the game and our solution to the problems that don't involve movement and make a better guess on how the game will be played before deciding upon a drivetrain. |
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We actually caused a member of the GDC to lose a bet where he claimed no purely defensive robot would make it to Einstein. FYI we were the 2 seed in Galileo that year and we rarely scored an offensive point. OH, and we won Newton and the Championship in 2007 by using defense to distract everyone from the fact we had our partners splitting up the Rack to prevent long chains of tubes to keep the score low so we could win with ramping bonuses. |
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I can't believe I lost my hair to a defensive robot...:confused: :confused: |
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Found the video I was looking for. Its not exactly driving circles around the defender, but its certainly a maneuver that would not have been possible without mecanum wheels: http://youtu.be/PDsq1sEVVKs?t=2m28s
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![]() I think what contributed to this motion was the mecanum wheel rollers being pushed from the side by 2761. The real trick would have been timing the translation correctly. There's a lot of strong opinions about mecanum drive systems here - which is fine, everyone is entitled to their own opinion. The way I see it now with AndyMark selling mecanum wheels is that this gives teams an opportunity to have an omni-directional drive train with very minimal effort. So you have every team under the sun buying a set and trying them out, even if they aren't necessarily implemented correctly. More often than not, I see teams driving tank style with two sticks, completely ignoring the mecanum's translation capabilities. So what does this come down to? Mecanum drives are inherently more difficult to control than a standard tank style drive. You can show someone immediately how to operate a tank style drive train and they'll understand it. They won't master it immediately, but I would argue that the amount of time that it takes to 'master' a tank style drive train is less than the time it takes to 'master' a mecanum drive train. No hard evidence to back up that claim either, just something that I've observed. Most teams don't build second robots and don't have much driver practice time. So when they choose a mecanum drive, they are probably still trying to figure out how to control it out on the field. I think this adds to the perception that mecanum drive systems are a bad choice, when in reality the learning curve is just larger. I agree that there are inherent disadvantages to using a mecanum drive, and that if your team has the time and resources to build a swerve drive system, then that is the way to go probably. But most teams don't. So they sacrifice some pushing power at the cost of omni-directional maneuverability. One of our goals this summer has been to get students driving mecanum every week. We will see if it pays off next season - who knows, maybe we will finally be able to produce this fabled mecanum vs. six wheel video. |
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"Healthy" debate about mecanum aside, I think it's ridiculous that we've gotten to the level of directly insulting 1675's machine and design decisions. They clearly had a pretty good robot this year.
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actually, the drivers got the drivetrain part down very quickly, as the way we set it up was just like the controls in video games like halo work. find a halo junkie and they will have mecanum down in a few minutes. depends on the person i guess. |
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Anyway, back on topic - 1675's machine is legit. |
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This is why everyone needs to remember correlation does NOT imply causation, as i said earlier. Too many variables are in play. To name a few: Strategy during the match, driver experience, opposition, the game that year, skill of the robot in question outside of drivetrain, teammates, competition location, driver skill, control setup, speed, etc.
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What is it about mecanums that make them so polarizing? The closest analogy I can think of is scissor lifts - they are generally frowned upon for competitive robotics use, but they don't carry nearly as much hatred (or love) as mecanums.
I've yet to see an "I love mecanums they're the best ever" thread; I've seen many "mecanums are the wheels of the devil" threads. Most teams that use them, do so as a bit of a situational compromise - sure, there isn't as much traction or speed as treaded wheels, but there is the gain of lateral maneuverability for minimal mechanical and programming difficulty, compared to swerve/crab drive. So why the hatred? |
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My team on the other hand used mechanum this year and we were very pleased with the result. We were able to weave around defense (atleast when our PWM's were connected). Also, the strafing helped us line up with the pegs. All in all, teams that have had bad experiences w/ mechanum may forsake it, and teams with better experiences will probably stick with it. Due to the complexity and the relative novelty of mechanum, more teams have had bad experiences with mechanum, or better experiences without mechanum. |
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I don't understand this debate. What teams choose to incorporate into their robot is their choice and that choice is made under their value system. Yeah sure, 1114 has never used mecanum, but not every team wants to be 1114.
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Open-field movement is not the reason to pick a mecanum, or just about any, omni-directional drive. The notable advantage is analagous to how these drive systems are used in the real world. The ability to translate in multiple axes without rotating the entire robot. This is particular useful in small, tightly packed spaces.
Think of how you parallel park in a car. Or, perhaps more of a direct analogy, moving from one normal parking space to the one next to it. That's not a very efficient or easy to execute series of actions in a FRC match. Strafing saves maneuvers like that in tight spaces. Whether or not this is enough of an advantage to avoid the numerous drawbacks of mecanum systems is up to each particular team. I know that I won't support the selection of a mecanum system for teams that I'm associated with if FRC games continue to have a similar field lay-out and style of play. On the other hand, I probably carry a bias since an alliance partners' mecanum drive was a significant factor in ending my senior season in the Galileo semi-finals in 2007. Quote:
http://www.youtube.com/watch?v=Bzpo3vVeGEY#t=3m45s e; Another example in the same video. http://www.youtube.com/watch?v=Bzpo3vVeGEY#t=4m48s Quote:
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We won Buckeye in 2010 (as alliance captain) using mechanums. During the balance of the season we never felt that we were at any real disadvantage against pusher-bots. In fact, we even successfully stuffed a reasonably-competitive 4WD tank opponent into the goal once. We put a lot of time, effort and $ into the control system to make driving as intuitive as possible however (closed loop on all four wheels, strategic assignment of user I/O, etc.). That, combined with a good driver and a practice bot made us successful, at least at the Regional level which was good enough for us. I don't think we would have been as successful with a traditional drive.
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dunno if this is quite what you wanted Chris, but in this video 1318 litteraly drives circles around the defending robot in green, 3251. Although without any other drive-train details it is difficult to tell what really happened, this is an instance where i would say a mechanum robot definitely out maneuvered at least one non-holonomic defender with ease. Although this video says little about a mechanum driving circles around a defender like 973 (substantially more tenacious than the defenders in the video) I think that it shows the capability of a mechanum drive-train to use the ability to strafe to glide between defenders in a way that would be difficult for a tank drive to do.
http://www.youtube.com/watch?v=lwv9hZgw9r0 |
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I don't hate them. They are a viable solution to a certain set of problems. Personally, I have not seen those problems as being prevalent enough in FRC to expend the resources needed to do mecum wheels. I evaluate this for every single game/challenge/project. If a mecanum wheeled system is the optimal solution to my problem then I will do it. I will also have criteria for why I chose those since I have to justify the expenditure. After the system has performed (usually end of season) I perform an evaluation of how effectively I solved the problem. Sometimes this comes back positively, and sometimes not so much. The thing that I don't like about mecanums is not the wheels. It is the people that tout them as the Chuck Norris of FRC drive trains. They have downsides, some of them are quite serious (cost, added weight, added complexity, lack of traction, difficulty climbing ramps, requirement of keeping the CoG in mind, requirement of some sort of suspension...) . They also have some very serious benefits that you can't get using any other system. Too many times have I seen the comment that "mecanum wheel r better" espoused by some student. They aren't. But neither is a 6wd or a crab system or a nona-drive. None of them are inherently better than any other solution. Saying that is like saying that a laser cutter is better than an allen wrench. Yeah, if I am cutting out sheet parts (or birch like one of my EWCP friends) then the laser cutter is more effective for that job. But it won't help me if I need to bolt together my parts. My issue with them is that they are often held up as the solution to a problem rather than the solution to the problem at hand. I've seen teams use the wheels to great benefit. I won't deny that there are benefits to using them. But if you need a hammer you use a hammer and not an oscilloscope. I know that is probably a wall of text but just take away the next two sentences: Evaluate how effectively all your options meet your requirements and choose the one that best fits your problem. Don't pick your solution and fit your problem around it. |
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This thread has been hijacked. Thank you for your time.
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I had no idea 1318 was being defended in that match. They also moved very slowly and aimlessly - not exactly running circles, unless you mean the literal circular path they take?
I honestly don't see why this thread had to turn into an argument. The reason the picture exists is because of two friend teams joking about their disagreement on design choices. They're clearly able to be light hearted about this. Why not us? |
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Wow another mecanum debate! :rolleyes:
I have always been skeptical about mecanums but I wasn't solely set against using them until last year 2010 driving at an off-season event and realized how easy it is to push those wheels around the field (robot I was driving was 4wd: two pnuematic, two omni). Ever since realizing how easy it was to push them, I have zero desire to use them* unless there is a game that separates alliances from contacting each other. I could never justify a decision that would leave our robot so helpless under defense. This year our team built a 6wd plaction robot with the mindset as rookies that we will build a robot that can simply play the game (low row + minibot that averaged a logo and a 1st place minibot at regional level. 12 for 12 deployments and 8 for 8 at STL). We knew we wouldn't be the best in most matches and designed our drivebase to be powerful on the field and pushed around many 6wd/8wd and some swerves too. Not matter how bad your upper assembly turns out, you should always design your drivebase to be one of the strongest on the field. I have heard a lot of "they can out maneuver" or "strafe around opponents" but whenever I hear that I just want to see someone do it (and bad/stationary defenders don't count). :p ***no octocanums were mentioned in this post*** |
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Fix your own robot's issues first, then maybe you'll have a valid enough stance on something to be allowed to preach to other people. (some of whom are mentors and also former world champion drivers) +.02, Agrees with Tom Quote:
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Show me the mentor who has never built a bad robot and I'll show you either a new mentor, a liar, or Andy Baker. One of the most important things one can do is learn from mistakes and this means that we have to make them. This means you can't discount someone's analysis merely based on the fact that they have screwed up in the past. |
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Definitely a funny picture! Hopefully everybody else who has read the mecanum vs 6WD threads enjoys it as much as I did.
I don’ t see too many people making huge generalizations in this thread, which is good. Here is what I will add: 1) Mecanum is in some ways easier to drive than 6WD. This is because it gives you room for error. If you miss your route to a scoring peg by a bit, you simply correct it in 1-2 seconds by strafing. You don’t need to learn ridiculously complicated drive maneuvers – just drive it like a tank and strafe when appropriate. I’m not advocating sloppy driving– I’m saying that it probably takes more practice time to be a really effective 6WD operator, because it takes longer to adjust if you miss. This is relevant for teams that don’t have a practice robot / practice field or highly experienced FRC drivers. Know of any teams like that? 2) Mecanum is approximately even with 6WD in a few categories that I have seen occasionally cited as advantages for 6WD: complexity, cost, and weight. As a basis for comparison, I’m using “kitbot on steroids” as the 6WD, compared to 6” mecanum drive direct driven with with Toughbox Nanos. The mecanum drive costs about $300 more – not a giant amount when you spend $5000+ on the kit. The weight is about the same, and it’s not really any more difficult to assemble and program than a basic 6WD. The code is provided to everyone. You can bolt a mecanum drive to the kit frame in a week and then focus on the rest of the robot, just as you can with 6WD. 3) This year we had a relatively narrow scoring zone to share with our alliance partners, and the other team was not allowed to drive into it. A mecanum robot can spend most of its time in that protected zone if somebody is feeding tubes, which partially eases the vulnerability to pushing defense. We looked at that situation and went with mecanum, thinking it would help us score faster in tight quarters. One can look back at that reasoning and argue that we made a poor tradeoff, but we did have sane reasoning to go by. It is going a bit too far to generalize to the effect that there can never be a valid reason to select a mecanum drive. 4) At the regional level, mecanum drives held up pretty well. Plenty of teams have brought home regional banners using a mecanum drive along with solid manipulators / driving / etc. There’s nothing wrong with that. _________________ Overall, I am more of a fan of 6WD after seeing how good the best of them looked on the field this year. I was surprised and impressed by how quickly and easily some of the 6WD drivers were able to hang tubes – essentially, their driving skill gave their 6WD robots the benefits we were looking for out of a mecanum drive. That was an eye opener. We are happy with our robot and our accomplishments from this year, but we’ve been playing with 6WD prototypes this summer and will probably bring some traction next year. |
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I remember whatching 1675 returning the favor by generously donating 50 or so mecanum rollers to 1625. :yikes:
By the way, did you guys ever find all of those? |
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Im more curious as to where they got the colored tread :p
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@EagleEngineer: Sideways movement does not indicate mecanum. Mecanum, kiwi, slide, crab and nonadrives can all move sideways. I personally prefer crab or nona because they sacrifice little forwards power (with nona/slide you still can still put 4 CIMS to the forward direction, and add, say, two banebots to the slide wheel, with crab you can orient all wheels forward for maximum forward power) (for those who don't known a Nonadrive is a 9-wheel slide drive, with articulating traction wheels. It was named by JVN, who is obsessed with the number 9. It was used by teams 148 and 217 in the 2010 seasons, and almost used by team 148 in the 2011 season (they pulled the slide wheel, but keapt the lifting traction/omni combos) |
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47 - 1998, 2000 - 0 Championships(to my knowledge they were the first crab in FRC) 67 - 2005 - 3 Championships (2005, 2009, 2010) 217 - 2002, 2003 - 2 Championships (2006,2008) 1114 - 2004 - 1 Championship (2008) 148 - 2008 - 2 Championships (2008 and 1993) 33 - 2005 (switched to 6wd halfway through the year), 2009 - 0 Championships 234 - 2010 - 0 Championships 469 - 2007, 2008 - 1 Championship (2003) 118 - 2005 - 2008 - 0 Championships Just some extra data for the argument that simplicity is key. Every single one of these teams has since gone back to the tank style drive (6/8wd for most of them) |
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We don't talk about 2009. It sits in the basement and hasn't seen the light of day for about two years. (47 also had a crab in 2000, FYI) |
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I also know about the 2009 robot, I almost borrowed it for a class project but it turned out to be just too large to be safe for me to use for the experiment. Thanks for reminding me what year 47 ran its second crab. I kept thinking 99 for some reason. |
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Who initiated the slide drive? I've heard it called Buzz drive because 175 has used it several times, but were they the first?
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http://www.chiefdelphi.com/media/photos/12374 http://www.chiefdelphi.com/media/photos/12290 http://www.chiefdelphi.com/media/photos/12291 http://www.chiefdelphi.com/media/photos/12292 http://www.chiefdelphi.com/media/photos/12293 http://www.chiefdelphi.com/media/photos/12736 |
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Eventually we switched back, after much pleading, to using controllers like we did in 2010. Way better. P.S. Although i prefer one for turning, one for strafing and forward/backward. |
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3 axis style mecanum/crab is a mistake waiting to happen... when you try to translate left or right, you often rotate yourself as well... some teams use tank-style controls where to strafe, you have to move both sticks left or right... never made sense to me... I am bad enough at tank controls, let alone that kind of horror. |
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Since nobody has commented on this yet, what if they tried to strafe with the wheels like this? What would happen? Would they slowly drive out of the treads? or would it just sit there and put tension on the drive? Anyone know?
Just curious, Jason |
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