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Swerve Gear Box
If your team has made a swerve drive system in the past, did you use helical, bevel or worm gears to drive the wheel? Why did you come to that decision and how has it worked out for you?
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Re: Swerve Gear Box
I haven't made a swerve drive, but you missed a pretty big option. Containing the motor within the swerve module drastically simplifies the gearing. Definitely something to consider. See Wildstang.
Of teams who do go with a coaxial approach, the vast majority use bevel gears. I'll let people with more experience than me post reasons. |
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Well, it seems like from looking through CD Media that most of the teams used bevel gears as opposed to helical or worm gears. Mechanically, it seems simple to produce. Is it harder than it looks to physically make? Programming an intuitive system is no problem. What was the biggest issues in controlling swerve for teams?
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Re: Swerve Gear Box
Bevel gears require extreme precision in three dimensions. Both the top and side must be precisely machined, and you must have some way to precisely locate the bevel gears on the shaft. Definitely a job for machine tools. As a mental exercise, picture the number of ways a bevel gear's alignment can be "off," versus spur gear alignment.
Selection of bevel gears is another hurdle. Choosing an appropriate pitch, pressure angle, size, etc. is critical for good performance. Again, I'll let those with experience with these things elaborate further. And even if you get it all right, bevel gears still create a noticeable drop in efficiency when compared to spur gears. Another argument for the self-contained approach. |
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It's really really simple, unless you actually do it. |
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Additionally, the primary reason for using helical gears in a car is their noise level. Helical gears have quite similar efficiencies to spur gears, but run much quieter, due to the more gradual engagement of the teeth. |
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perhaps the worst part for ANY swerve is deciding how you want it to drive... hence why I am more of a fan of mecanum than swerve for competition bots that strafe... if I am going to write a lot of code, I'd rather it be on my manipulator/camera tracking than on my drive code. that is, unless you pull a 148 and have crab and no manipulator (tumbleweed, 2008), which in that situation was nothing but epic... for off season/fun, any swerve can be fun... or not fun... it depends on how you go about it. |
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PID loops are not hard. It is just all ratios, it just sounds hard. Sure, it is a lot of code, but it does not make it any harder. The hardest thing might just be incorporating a gyro scope, but that is not all that difficult unless there is a lot of inaccuracies in the readings. |
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When designing something complex, it is very important to have faith that you can do it.
However, do not confuse faith in your ability to overcome challenging obstacles, with the difficulty of the obstacles themselves. Believe that you can do it, but believe that it will be hard, take a while, and throw unexpected challenges at you every step of the way. |
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