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pic: VEX Mecanum Wheel/Tread
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Hey have you seen 44's VEX mech.'s? they work great! http://www.youtube.com/watch?v=WS8P0ZnK7PA
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Re: pic: VEX Mecanum Wheel/Tread
Yeah, 44 was one of the reasons we dropped the project, we saw them in person at worlds and were amazed and gave them credit for first HS vex legal mecanum. But another reason for doing this design was to make HS legal VEX omnitread, that ran on the concept of the mecanum wheel. Not sure if it would have worked very well but it was a cool idea and only wish it was more feasible to make...
- Andrew |
Re: pic: VEX Mecanum Wheel/Tread
Beautiful render. What was it done in?
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It was rendered in 3ds max on one of our members... er a super computers I guess you could call it!
- Andrew |
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*quietly shies away ... xD
That render quality is INCREDIBLE. I am completely in awe. After looking at the full size picture, I was almost under the impression that this was a finished product, in tangible existence and completely tactile. It was not until I read further that my suspicions were put to rest. Good Job. I believe you just inspired me to start a download of 3ds. I need to learn how to render actually photo-realistialy. That said, it'll take a lot of work to get to that skill level. Wow. I am really in awe. |
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Believe me when I say this the render its self was not done on my personal computer (not enough power) Something this size would probably literally burn my computer. I am running about 5.2 Ghz of power with 8 gb of RAM, while the computer this was rendered on currently has about 31.5 Ghz of power with 24 GB of RAM. It pumped out this render in under an hour if I remember correctly. If you look at the difference between this render and the other one I just recently posted you can clearly see which computer did which picture :p Happy Rendering! - Andrew |
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I guess what I'm saying is, don't discount the work other people do just because it looks easy. I've read books on lighting, hundreds are articles on shot composition, and spent tons of time practicing to learn what every setting can do to an image (for my camera which is a very similar artistic pursuit). Engineering has rules that can't be broken, arts have rules that can't be broken except when they should be... or when the artist feels like it... or when it looks good. It is a completely different mindset and, if you take the time to really learn it, I would claim it is as hard as any engineering. |
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See the discussion in posts 1, 15, 16, and 19 about roller gaps at this thread. |
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But... I suppose this is what I get for saying that something artistic is hard to a bunch of engineery types. |
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This isn't a Solidworks drop and play with some settings and go render, as obviously indicated by the quality of the render. It's a 3DS Max render that obviously had quite a lot of time put into it.
Why are we bashing students for being so proud and inspired by a part design that they make a beautiful presentation of it? Yes, the render isn't as important as the CAD file, but no one was saying it was. |
Re: pic: VEX Mecanum Wheel/Tread
Not to take away the work you did rendering these (they are incredible; having done renders way back when in AutoCAD on a 386 computer I know there is a ton of work involved), but the thumbnail photo of the other photo has the strange effect of two little fuzzy animals with big bulgy eyes. It doesn't show in the larger photo, but now I can't look at the Image Gallery and not see them l:eek:king back at me. :)
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Did you consider instead using a single row with larger rollers, to reduce gaps and overlap ? |
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If you are interested in the FULL quality image send me a PM because I have to track down the file and I can attempt to email it to you. - Andrew |
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I'm glad you see it too. The illusion is only in the thumbnail; the full photo it takes some effort to see the fuzzy animals. I don't think it's the conversion that does it, just being a tiny picture, and the natural loss of detail. I copy/pasted the thumbnail into Paint Shop Pro and at triple size the left fuzzy could go either way (animal or wheel), but at 4x there was enough detail to make it a wheel first.
Thanks for the offer of the full photo, but I must decline. If I save everything I liked, even electronically, I'd fill up my hard drive pretty quickly. As it is (before computers became my storage closet) I have a basement full of stuff. I'll just keep the memory of fuzzy mecanum wheels staring back at me and this (amusing?) picture... :yikes: |
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