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-   -   FTC 2011-2012 Kickoff "Bowled Over!" (http://www.chiefdelphi.com/forums/showthread.php?t=97301)

Duke461 10-09-2011 19:19

FTC 2011-2012 Kickoff "Bowled Over!"
 
1 Attachment(s)
The FTC kickoff was today, and presented the new game, "Bowled Over!".

Personally, this looks like a fantastic game with many diverse ways to score.
Here's the youtube of the kickoff and game animation:
http://www.youtube.com/watch?v=FmfobxGy4gk
And here is the USFIRST page with the game manual and everything:
http://www.usfirst.org/2011-2012-ftc-game-preview
For anyone too lazy to navigate through all the links or sit through a video, a one-page game summary and field layout PDF is attached.


Good Luck to all the FTC teams out there competing this year!
-Duke

lemiant 10-09-2011 19:29

Re: FTC 2011-2012 Kickoff "Bowled Over!"
 
I think this game is ok. It sure as heck isn't simple. I like the multitude of scoring opportunities, but some of them are just silly:

I'll go on record predicting that no one will ever create a valid stack taller than 2 crates.

Tetraman 10-09-2011 19:47

Re: FTC 2011-2012 Kickoff "Bowled Over!"
 
FRC games always contains discussions about how easy the game needs to be for onlookers and casual fans to understand, but FTC can get away with a massive list of scoring opportunities with a huge variance of points available based on simply the location of objects within field elements.

I love FTC game design. It's in some ways allowed to be more wild and out there because a smaller scale allows for more innovation to the design of the game all together. But it seems to get a little more crazy each year. Can there be one year where it's easy to see and understand what is truly going on during a match?

Quote:

Originally Posted by lemiant (Post 1076562)
I'll go on record predicting that no one will ever create a valid stack taller than 2 crates.

I will say no higher than 3. However I expect teams won't need to stack more than two anyway:

1. Put a crate with one ball on a robot's lift mechanism.
2. Put a create with one ball on that crate.
3. Activate the lift mechanism and raise those crates a two or three feet in the air in the last 10 seconds of play.
4. Score height bonuses out to wazoo.

Chris is me 10-09-2011 19:53

Re: FTC 2011-2012 Kickoff "Bowled Over!"
 
Can't you just put a crate on a scissor lift and lift it high in the air at the end of the match?

Too bad FTC doesn't have linear slides so you could build a massive forklift.

Tim Delles 10-09-2011 19:59

Re: FTC 2011-2012 Kickoff "Bowled Over!"
 
Quote:

Originally Posted by Tetraman (Post 1076564)
I will say no higher than 3. However I expect teams won't need to stack more than two anyway:

Wanna bet?

But I actually really like this game...

R.C. 10-09-2011 20:12

Re: FTC 2011-2012 Kickoff "Bowled Over!"
 
This is actually pretty cool, I'd love to play this!

-RC

Tetraman 10-09-2011 20:12

Re: FTC 2011-2012 Kickoff "Bowled Over!"
 
Quote:

Originally Posted by Tim Delles (Post 1076566)
Wanna bet?

But I actually really like this game...

I'll take that bet. haha.

I point out my scenario and also what Chris is me said, the ability to stack on a robot and have a robot lift a stack of crates will be easier to pull off, and smarter.

4 crates, each with 1 ball on the floor: 0+10+20+30+6 = 66 points
2 crates, each with 1 ball on a robot and lifted high: 30+40+4 = 74 points

The fact that it took only 2 crates and 2 balls to pull off allows your alliance to do more with the other crates you are given. Also note that 1st crate on the floor gives you 0 points ball scored in it or not. That's a waste of a crate, and possibly makes the stack one more chance to be unsteady and to topple on its own. And hold on if you can lift those crates one more level - 40+50+2= 92. 50+60+2=112. It just gets easier to score those massive point bonuses at heights that simple stacking on the floor can not reach.

All my thoughts on the overall design of the game said, I do like this game. But the bowling ball's only use seems to be to give the challenge its name, and I don't like how useless those ball holders are after the game begins.

Greg Marra 10-09-2011 21:49

Re: FTC 2011-2012 Kickoff "Bowled Over!"
 
It seems to me like scoring balls in the off-field goal is a good way to rack up hundreds of points. Is this harder than it sounds?

Andrew Schuetze 10-09-2011 21:50

Re: FTC 2011-2012 Kickoff "Bowled Over!"
 
Quote:

Originally Posted by Tetraman (Post 1076568)
I'll take that bet. haha.

snip
I don't like how useless those ball holders are after the game begins.

It can be used in a stack so the bottom crate is not wasted but the stack gets a bit more precarious with the ball tube as it's base...

Tetraman 10-09-2011 22:21

Re: FTC 2011-2012 Kickoff "Bowled Over!"
 
Quote:

Originally Posted by Andrew Schuetze (Post 1076574)
It can be used in a stack so the bottom crate is not wasted but the stack gets a bit more precarious with the ball tube as it's base...

True. Yet like you said, I wouldn't want to use it as a base. Maybe its best use would be to push them on your opponent's ramp/platform and force them to waste a few seconds to clean off the platform before they can jump on it.

I'm also surprised there are no Megabots in this game. :D Seeing as FRC had FTC components last year, it would stand to reason an FTC game would incorporate an FRC robot segment to the challenge. haha. :p

That sounds like a good idea, I'll design one up for a goof.

Kpchem 10-09-2011 22:37

Re: FTC 2011-2012 Kickoff "Bowled Over!"
 
Quote:

Originally Posted by Greg Marra (Post 1076573)
It seems to me like scoring balls in the off-field goal is a good way to rack up hundreds of points. Is this harder than it sounds?

While it isn't hard to score in the off-field goals, it could be difficult to locate the magnets in the balls. I say this based on my experience with the "magnet batons" last year in Get Over It!. They were worth 25 points last year as well, in a much lower scoring game, but I only saw a few teams even attempting to locate one. And those that did attempt to find them were rarely successful.

Duke461 11-09-2011 00:49

Re: FTC 2011-2012 Kickoff "Bowled Over!"
 
Great feedback guys. This years looks like it will turn out very well.
Does anybody else feel like the Bowling Ball and Off-field goals are just distractions? I'd love to hear feedback on that.


Quote:

Originally Posted by Kpchem (Post 1076579)
While it isn't hard to score in the off-field goals, it could be difficult to locate the magnets in the balls. I say this based on my experience with the "magnet batons" last year in Get Over It!. They were worth 25 points last year as well, in a much lower scoring game, but I only saw a few teams even attempting to locate one. And those that did attempt to find them were rarely successful.

While i agree it will still be a pain, the scenario is a bit different this year. Last year, there was 4 magnet batons and 96 normal batons (4%). This year, there are 12 magnet balls and 88 normal balls (12%). In no way is this a preponderance of magnet balls, but it can make a strong magnet strategy a bit more logical. Overall, i think teams should setup a magnet sensor and LED lights just for the heck of it, but not really ever worry about it. At the very least you could keep the other alliance from scoring the magnetic balls.


Quote:

Originally Posted by Chris is me (Post 1076565)
Can't you just put a crate on a scissor lift and lift it high in the air at the end of the match?

Too bad FTC doesn't have linear slides so you could build a massive forklift.

For once, a scissor lift may actually seem like a reasonable facet of a robot :yikes:


Quote:

Originally Posted by Tetraman (Post 1076564)
FRC games always contains discussions about how easy the game needs to be for onlookers and casual fans to understand, but FTC can get away with a massive list of scoring opportunities with a huge variance of points available based on simply the location of objects within field elements.

I love FTC game design. It's in some ways allowed to be more wild and out there because a smaller scale allows for more innovation to the design of the game all together. But it seems to get a little more crazy each year. Can there be one year where it's easy to see and understand what is truly going on during a match?



I will say no higher than 3. However I expect teams won't need to stack more than two anyway:

1. Put a crate with one ball on a robot's lift mechanism.
2. Put a create with one ball on that crate.
3. Activate the lift mechanism and raise those crates a two or three feet in the air in the last 10 seconds of play.
4. Score height bonuses out to wazoo.

I agree 100%. Fantastic job of making the game this year, and the game rules are fantastic this year. Not many gaping holes in the rules, and the whole rule book was put together excellently. I love the table-of-contents-like page of penalties, points deducted, and location of the rule. Extremely convenient.
As for the stacking debate, i also agree with you 100%. Smarter in every way to posses the stacked crates, and then potentially lift.

-duke

Tim Delles 11-09-2011 10:21

Re: FTC 2011-2012 Kickoff "Bowled Over!"
 
Quote:

Originally Posted by Greg Marra (Post 1076573)
It seems to me like scoring balls in the off-field goal is a good way to rack up hundreds of points. Is this harder than it sounds?

Greg, you can only fit 6 balls (if they are perfectly stacked) in your magnetic goal (off-field goal). Realistically 4 should be the cap.

NHB836 11-09-2011 11:29

Re: FTC 2011-2012 Kickoff "Bowled Over!"
 
who say's you can't lift the four crates high off the ground?

Tetraman 11-09-2011 12:03

Re: FTC 2011-2012 Kickoff "Bowled Over!"
 
It appears that while your robot is not allowed to topple any of the crates in a protected zone, there doesn't seem to be a rule against rolling a bowling ball into those crates with the hope of knocking the stack down.

I'm not sure if that is part of the game the GDC wants to allow or an oversight.

Duke461 11-09-2011 12:41

Re: FTC 2011-2012 Kickoff "Bowled Over!"
 
Quote:

Originally Posted by Tetraman (Post 1076607)
It appears that while your robot is not allowed to topple any of the crates in a protected zone, there doesn't seem to be a rule against rolling a bowling ball into those crates with the hope of knocking the stack down.

I'm not sure if that is part of the game the GDC wants to allow or an oversight.

I hadn't thought of that, but based on the game name, maybe that is the intent of the bowling balls :confused:

Nemo 11-09-2011 21:02

Re: FTC 2011-2012 Kickoff "Bowled Over!"
 
I'm excited to dive into a game that should have some nice strategic variety.

I think this game would get really interesting if four teams show up to the same match with multiple autonomous options that work. There is some room for putting stuff in the opposing alliance's way and for pushing away the targets that they're trying to manipulate autonomously. It would be pretty fun to anticipate a move like that and thwart it with a different autonomous routine. That might be a pipe dream, but it sounds pretty fun.

Does anybody know if there is an active FTC forum anywhere? The main FIRST site doesn't satisfy my idea of "active" and I don't know of any other places to look.

Rick TYler 11-09-2011 21:27

Re: FTC 2011-2012 Kickoff "Bowled Over!"
 
Quote:

Originally Posted by Nemo (Post 1076643)
Does anybody know if there is an active FTC forum anywhere? The main FIRST site doesn't satisfy my idea of "active" and I don't know of any other places to look.

How about http://www.chiefdelphi.com/forums/fo...lay.php?f=146?

Brandon Holley 12-09-2011 08:49

Re: FTC 2011-2012 Kickoff "Bowled Over!"
 
Some team needs to combine this robot:

http://www.chiefdelphi.com/media/photos/13985

with this one:

http://www.chiefdelphi.com/media/photos/15147

-Brando

Andrew Remmers 12-09-2011 10:46

Re: FTC 2011-2012 Kickoff "Bowled Over!"
 
It seems to me as if there is no definite maximum for the perfect score. This would vary from robot to robot depending on the design.

- Andrew

Tetraman 12-09-2011 17:00

Re: FTC 2011-2012 Kickoff "Bowled Over!"
 
Quote:

Originally Posted by Brandon Holley (Post 1076696)
Some team needs to combine this robot:

http://www.chiefdelphi.com/media/photos/13985

with this one:

http://www.chiefdelphi.com/media/photos/15147

-Brando

Oh snap that Cricket bot. It was beautiful.

Actually, I would look into Double Trouble robots that had to lift those Floppies up into the air.

aj4112b 12-09-2011 22:31

Re: FTC 2011-2012 Kickoff "Bowled Over!"
 
my team's already's got an idea thats going to have a fork lift that goes at least 5 feet high we already got the basic concept down all it has to do is work. what we are going to do is we are gonna go on the ramp, stack all the crates up so they mesh which is only gonna be 3 feet, then were gonna shove the forklift under the crates, and lift it up as high as it can go. i will try to get a picture of it if it acually works.

Chris is me 12-09-2011 22:33

Re: FTC 2011-2012 Kickoff "Bowled Over!"
 
Quote:

Originally Posted by aj4112b (Post 1076826)
all it has to do is work

Heh.

Tommy F. 12-09-2011 23:12

Re: FTC 2011-2012 Kickoff "Bowled Over!"
 
Quote:

Originally Posted by aj4112b (Post 1076826)
my team's already's got an idea thats going to have a fork lift that goes at least 5 feet high we already got the basic concept down all it has to do is work. what we are going to do is we are gonna go on the ramp, stack all the crates up so they mesh which is only gonna be 3 feet, then were gonna shove the forklift under the crates, and lift it up as high as it can go. i will try to get a picture of it if it acually works.

In my head I thought of something like this, but instead of having forks go under the bottom crate of a stack, it would squeeze the crate from the sides.

aj4112b 12-09-2011 23:35

Re: FTC 2011-2012 Kickoff "Bowled Over!"
 
Quote:

Originally Posted by 7h0m54 (Post 1076833)
In my head I thought of something like this, but instead of having forks go under the bottom crate of a stack, it would squeeze the crate from the sides.

us to, but we were going to have a piece of plastic slide under the crates and have servos on the sides of it with metal pieces connected to some plastic that fits into the side of the crate to stabilize it


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