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Re: [DFTF] Building the Brand
Two important things to note in building a brand and identity are simplicity and themes.
The best logo is simple and easily recreated. I mean recreated both physically and mentally. A simple logo is easily remembered, so people will remember your team. Note the logos of successful brands. You see an Apple with a bite out of it? Apple. A blue box with a white f? Facebook. Simplicity is key. Teams like 254 and 2056 have this down. Teams with logos like ours or 1114's are a bit harder to remember. Of course, as mentioned above, success breeds awareness, so 1114 hasn't had any at all problems being remembered! Allow me to point out that both of the good examples used the team number as a major element while the latter examples did not. It's not necessary, but extremely useful. Even if your name is generic, your number is unique and, alone, can usually lead people to your team in particular. This is one way higher numbers are better: they're more unique. Try finding the Juggernaut's (Team 1) website if you don't know their team name. Second, themes. These can be simple or complicated, but they define your team. A color scheme is a start and a unique one can be your identity (Think The Pink Team). Try linking everything you do with your team name (if possible) and logo. The Killer Bees exemplify this; you can see their honeycomb pattern everywhere from Chairman's Award presentations to robots, not to mention the antennae! This is even evident in robot design, from 254's West Coast Drives (though not the originators, certainly the most famous users) to 148's iconic sheet metal. Make these themes patterns and use them consistently. Eventually your team develops an identity around those patterns and are remembered by them. |
Re: [DFTF] Building the Brand
Another major attribute of a brand is the brand color. As mentioned before, Wildstang has a style all its own with the tie-dye t-shirts but I think a color is more important than anything. Many students (from frosh to seniors) refer to certain colors as "Cheesy Poof Blue" or "ThunderChicken Green" or "Pink Team Pink" and a giant section of students and parents in bright yellow is most likely my Killer Bees (or RUSH ;) ). So look for a color that will make your team pop out from the 40-some other teams at your competition.
Also don't forget pass-outs at competitions. They might seem trivial and a waste of time but they will also help build your team's image. For example, I can count at least 5 kids on the Killer Bees right now that use a ThunderChickens lanyard for his or her car keys. Also on the Killer Bees we don't just hand out antenna to people at the competitions, we also created a game to get antenna in the most creative or interesting places possible. For example... here here and on Fighting Pi's Robot this year :D |
Re: [DFTF] Building the Brand
Joe,
First off, welcome back. I'm going to fall into the 'brand is really important' camp here. I have two points. First, I think the most important thing is to establish a brand identity and then stick with it. I've been working with the same team for 6 years, never with the same school representative for more than 2. Each year, the T-shirts change, the logo changes, the students adopt a different motto. The changes water down the team spirit and it makes us look like we don't know who we are or what we stand for at competitions. The team also wastes valuable time rethinking this stuff every year. The other point is that part of mentoring students is to help them understand how things are done in the world outside of school. Any company the students will go work for is going to have a brand. Good companies guard their brand as fiercely as any other asset they have. Students need to know this and once in the working world, an understanding of branding as a business concept will help them stand out in a positive way. Being seen as a brand champion and defender is a plus in the working world. It's not just an appearance thing either. I'm in product development, tasked with generating ideas for new product. One of the first considerations with any new concept is how fits with the company's brand. If I didn't understand the value of this, I could not do the job. Ivan |
Re: [DFTF] Building the Brand
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Re: [DFTF] Building the Brand
I will restate what others before me have said. Winning is the best way to build a brand. Yes, it is desirable to have a special color/mascot/whatever. However, these things don't mean a whole lot unless you are good. (and when you are good people will want your handouts, shirts, etc which spreads your team in and of itself.) As this is your first year the greatest community brand you could hope for is "rookie sensation". If you brand yourself in your first year as a winning team who can be trusted to get it done on the field not only will you gain a reputation within the first community, you will find yourself consistantly playing late Saturday.
I'll leave with one last thing. Branding is really just your team trying to positivly influence the way others percieve your team. However, ultimatly, others will develop their own ideas of your team. Be a team who is known for being friendly, professional, helpful, and easy to work with because these are the factor which will determine how other teams think about you. Be a team others want to work with. Regards, Bryan |
Re: [DFTF] Building the Brand
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1) History. (The blue banner we earned the hard way at Peachtree got us on the map at Palmetto, since we were the only ones thus far that had won a regional in 2011. Until you get through regional number one, you're kinda hosed here.) 2) Connections. (It also helped that George Wallace, who I've known for about as long as I've been in FRC, was running strategy for SPAM at Palmetto--while 180 and 2815 had never shared a field before that weekend, there was already a channel of communication. You being Dr. Joe, you should have this covered like white on rice on a paper plate with a glass of milk in a snowstorm.) 3) Memorability. (This is where branding, especially on-robot branding, helps.) Things you'd want to consider in my book to handle bullet point number three: 1) Colors. These arenas are dimly-lit at times, so the brighter you can get away with, the better. (Turns out that people watching us at Peachtree on the webcast could identify us exceptionally well because of the bright yellow claw we had.) Of course, you are probably also bound by school/sponsor affiliations too--we stretched the USC color charts with yellow (which is in their official color chart but restricted to the feet and beak of the mascot, Cocky). 2) Applying the colors. In our better years, we've sent our superstructure out for paint at the district career center or had it anodized at a shop. This year, out of time and unable to paint in the pits, we wrapped the robot in black gaffer tape, close-enough-to-garnet racing tape (actual label), and yellow gaffer's tape. The former is undoubtedly better, but the latter is better than nothing. 3) Logos. You can do a lot with two printed colors, which will save you money when you have to screen print team shirts. Hold your designers to that, and it will be to your benefit. 4) Graphics on the robot. When I've needed graphics, I've gone to one of two places. As a USC student, I would run to the campus computer lab's plotter and get big panels done. These days, without that access, we've used vinyl cut by a local company we use at work--that's run from $15 to $70, depending on how much vinyl we're using and how intricate the cutting is. 5) Typefaces. Pick a couple, including one that will work for team numbers on the robot, and stick with them. Make sure they pair nicely and make sure you know the limits on sizing. (You wouldn't want to use an 8-pt. script for example, but it might work for a banner.) 6) Vector is your friend. Seriously, work in vector art (generated by programs like Adobe Illustrator amongst others) from the start and you'll never lack for a properly-sized piece of artwork. I've been known to lift elements of our T-shirt design for other things on just a couple minutes' notice. It's awesome, and I couldn't think of doing this any other way. 7) Find Wendy Austin. Wendy (wendymom on CD) has been a driving force on Exploding Bacon since their inception in 2006. Ignoring robot performance (they're no slouch at that either), I would venture that if 1902 isn't the most memorable team in FRC today then they're certainly in the top five. From the cheers to the shirts to the robot to their website, they have it down to a science (to the point she and Bacon did a workshop on it at the FIRST Championship that I might just have to lasso them into repeating at SCRIW next month). |
Re: [DFTF] Building the Brand
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Re: [DFTF] Building the Brand
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Is a screaming pig on a rocket understated? Is a green and orange combination understated? Is a group of team members shouting "OINK! OINK! BOOM!" understated? If you run any aspect of this exercise through that question and get "no", you probably need to refine it further. Build things that go to 12. *If 1902 weren't such awesome people, their following would've thinned out long, long ago. |
Re: [DFTF] Building the Brand
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The best way I can explain this is to use an example. If you have had any interaction with the Killer Bees you don't simply think Black, Yellow, Antenne. (I hope) You are also calling up positive experiences regarding us. "Oh, they helped us with our cRio problem last year" "oh, they were really nice when we played with them in a qualification match," "Man, I hope we don't have to play the Killer Bees." As a team grows older these sort of things begin to add up and deveop into a reputation which is seperate from the brand but which is at least equal to it in importatance. |
Re: [DFTF] Building the Brand
Jenny asked me to post this:
It's just a sortable spreadsheet of the 2011 FIRST database entries 1986titans linked to earlier. One of the sheets has sortable team nicknames if you want to check your potential nicknames to see if anyone's already using it. |
Re: [DFTF] Building the Brand
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The pig on a rocket was an idea that was contributed in an interesting manner as well. It is a good story. Very good story. Also - the pins that they use as giveaways are very hot items, especially when they add a game piece to the pin. Initially, they would sometimes receive feedback along the lines of the pins looking too unprofessional and homemade - not polished like the buttons that so many teams make. The pins that 1902 makes each season convey a strong message of what they are about and who they are. Talk to Wendy or Sarah Plemmons and ask them to tell the story. Be prepared to learn. I wish you and the team all the best, Joe, and I'm so happy to see your posts on CD. Especially because they involve a rookie team. Jane P.S. *If 1902 weren't such awesome people, their following would've thinned out long, long ago. There, fixed that for you, Billfred. :) |
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