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Eagleeyedan 26-09-2011 18:54

Good Maya Tutorials
 
I'm fairly fluent with 3DS MAX and want to learn Maya now. :) any suggestions?

scottydoh 26-09-2011 22:30

Re: Good Maya Tutorials
 
Youtube! I had some good ones when I tried to learn it last year, I don't know if I still have them book marked though. Its really good for NURBS and free form organic modeling.

You should also check out CGSociety and Area (Autodesk's forum)

Eagleeyedan 27-09-2011 23:18

Re: Good Maya Tutorials
 
Quote:

Originally Posted by scottydoh (Post 1078761)
Youtube! I had some good ones when I tried to learn it last year, I don't know if I still have them book marked though. Its really good for NURBS and free form organic modeling.

You should also check out CGSociety and Area (Autodesk's forum)

Okay! sounds good. Is there any way to import 3DS Max models into Maya?

scottydoh 28-09-2011 14:06

Re: Good Maya Tutorials
 
Assuming you're using 2010 or newer, FBX would be the way to go, its Autodesks native universal format, so its fully compatible with most Autodesk products including 3ds Max, Maya, AutoCAD, Inventor and Revit. The FBX imports all of the data from the scene (objects, textures/materials, camera's, lighting).

Other than that, I'm pretty sure Maya will import max's native format, as well as other standards such as IGES, STP, DFX.

Eagleeyedan 29-09-2011 10:22

Re: Good Maya Tutorials
 
Quote:

Originally Posted by scottydoh (Post 1079038)
Assuming you're using 2010 or newer, FBX would be the way to go, its Autodesks native universal format, so its fully compatible with most Autodesk products including 3ds Max, Maya, AutoCAD, Inventor and Revit. The FBX imports all of the data from the scene (objects, textures/materials, camera's, lighting).

Other than that, I'm pretty sure Maya will import max's native format, as well as other standards such as IGES, STP, DFX.

Okay. I tried import the .max files if but it doesn't recognize the format so I guess I can re-save those files as FBXs. thanks for you help!


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