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-   -   Other strategies for Logo Motion (http://www.chiefdelphi.com/forums/showthread.php?t=97599)

Andrew Lawrence 30-09-2011 19:43

Re: Other strategies for Logo Motion
 
Quote:

Originally Posted by stundt1 (Post 1079477)
Wouldnt it just be faster to push the tubes I saw some tubes were pretty close to the alliances scoring rack...... I think it would be better to just push it depending on how fast the roller claw is....

The ideal robot to pull this off must have their roller claw in pick up position, and be able to angle their arm/elevator to a point where they can launch for maximum distance.

XaulZan11 30-09-2011 20:00

Re: Other strategies for Logo Motion
 
Quote:

Originally Posted by stundt1 (Post 1079477)
Another strategy was starving the opposing alliance of one type of tube so they wouldn't get a scoring bonus for making a logo....
It never worked out well a hard strategy to pull off.

This strategy was imployed several times sucessfully. I know we got burned by it at the Championship. The value of having a smart human player that can throw tubes well cannot be overstated.

Billfred 30-09-2011 20:07

Re: Other strategies for Logo Motion
 
Quote:

Originally Posted by stundt1 (Post 1079477)
Wouldnt it just be faster to push the tubes I saw some tubes were pretty close to the alliances scoring rack......

The problem came when tubes were along the border in the neutral zone between the towers--you generally couldn't push them into somewhere useful for the alliance. Pushed towards your grid, you ran a significant risk of pushing the tube into the opposing lane and making it a liability.

Rangel 30-09-2011 22:43

Re: Other strategies for Logo Motion
 
Quote:

Originally Posted by SuperNerd256 (Post 1079416)
A strategy we thought of, but never really ended up using, was to add a kicking mechanism that could punt tubes in front of it, similarly to kicking soccer balls in locomotion. It could very well be lightweight if needed.

Another one we thought of was an "unmovable" defensive robot. It would go between the opponent's towers, and adjust itself so the shifting gearbox could go to about 4 fps for maximum torque, and then block any incoming robots.

Yet another idea we thought of was to put an angled net on top of our robot, with a somewhat large plate beneath it. The plate would be connected to pneumatic pistons, and when the human player throws a tube, the net would catch it, and we could use the pistons to launch the tube off, like a herding robot.

A strategy we never really saw used, but was viable, was a robot with a fast roller claw, that would maneuver around the field, grab tubes, and use their roller claw to shoot them to their alliance. Sort of like a super herder, but the goal is to get a tube, turn towards its alliance, move forward a bit, launch the tube, and repeat. This method would be the fastest herding method if done correctly.

There were plenty of teams that did the herding you described. Only team I know off the top of my head is 494 on Newton Field. Check out their matches in the elimination round and you'll see plenty of awesome herding.

http://www.teamtators.org/Media/Newton.htm

mesamb1 01-10-2011 00:53

Re: Other strategies for Logo Motion
 
Is this a sign of the ingenuity of FIRSTers or a sign of the game design this year that there is not a flood of unused strategies from the season?

Andrew Lawrence 01-10-2011 01:05

Re: Other strategies for Logo Motion
 
Quote:

Originally Posted by Rangel(kf7fdb) (Post 1079494)
There were plenty of teams that did the herding you described. Only team I know off the top of my head is 494 on Newton Field. Check out their matches in the elimination round and you'll see plenty of awesome herding.

http://www.teamtators.org/Media/Newton.htm

I didn't see that! Props to 494 for such a great bot! I was busy watching Archimedes.


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