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Re: How will they top WILL I AM?
It's also possible they want to show something that is difficult to do live, like driving a robot with the kinect on the demo field.
The problem is that they have prerecorded segments every year. Why not just be partially live, and partially prerecorded like usual?:confused: |
Re: How will they top WILL I AM?
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Re: How will they top WILL I AM?
I think the best way to top Will.i.am is with Will.i.am.
Rather than have the man stand uncomfortably on the side with his silver satchel, bringing him in to the center to have him mutter "it's dope" - engage him. Let him use his talents, his skills, his roladex to bring in other stars of the screen and stage to promote the event. If he could get the likes of Justin Timberlake, Jack Black, Steven Tyler, and Bono to do promotional snippets for his ABC special, imagine what he can do for a planned, known, annual event! -also- He's been promoting a song that he will release when Curiosity lands on Mars. Can we look for T.H.F. (The Hardest Fun) to come out on January 7th? |
Re: How will they top WILL I AM?
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Dave and Woodie are listed on the Advisory Board, which Woodie chairs. I wouldn't be surprised if they gave some form of speech, though I wouldn't expect them to do the game unveiling after last year's events. |
Re: How will they top WILL I AM?
I hope the game animation is good. It'll be a little sad if the Plowbot gag doesn't continue to demonstrate that robots need to be built for impacts like Dave always used to do. It'll be really sad if the animation is non-existent or flashy/over-the-top to the point where it doesn't do a great explaining the game.
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I'd be happy to see a game with readily available game-pieces (Or a game where extra pieces aren't absolutely needed - see 2008) and to see someone throw a minibot in the trash and say 'Never again'. |
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Dr. Joe made a prediction in our lab a couple weeks ago, and I am fully on board with it. He basically predicted that minibots would return, but would be REQUIRED to be smart, and not necessarily by rules, but by necessity to complete the task. The example he gave was completing a maze. I think in an implementation like that, minibots have the potential to be a very cool and different aspect to games that we haven't seen before. It helps break up the somewhat repeatable actions of handling some sort of ball, picking up some kind of tube and placing it on a peg, hanging from a bar of some sorts, etc. -Brando |
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