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Re: First Official 2012 Game Hint
Been doing some math on this one, and I'm seeing enough electronics for 21 fields, not 19. It's the only way I can get the numbers on the more expensive electronics to come out evenly.
The 63 ArmorPoint Communications devices, divided among 21 fields means 3 per field, which makes sense (1 for each Alliance plus a spare). The 252 counters would mean 4 counters per Alliance. So either 4 goals, or 2 if they use Breakaway's 2 sensor goal design (though Breakaway's goal counters and high speed don't seem to fit in the same sentence to me). The 168 limit switches, at 21 fields, is 8 per field. So either 4 per side with no spares (to match a set of 4 goals?), or one per robot with 2 spare. I'm guessing the latter, since I haven't seen any recent game where they haven't had spare electronics for the field. So, some action for each robot, possibly endgame, that involves triggering a limit switch. Human player is also an option too, but I agree with earlier posters that this switch doesn't seem to fit human interaction |
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Re: First Official 2012 Game Hint
Quite possibly, although I speculate that it will be a basketball style game that includes a "Slam Dunk" in the endgame where your robot hangs from the goal (Read: Heavy steel field element,). Polycarbonate is heavy stuff. FIRST might have bought extra thick polycarbonate for backboards on the basketball goals.
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Re: First Official 2012 Game Hint
Yup, pretty much what jgw said. I am now confused though - do we have an exact number for how many fields we'll be getting? I apologize if it's been said already but I've been all sorts of numbers and apparently I just can't keep up with the smart masses on here.
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Re: First Official 2012 Game Hint
Yes, there are now 19 fields. Nineteen (For all the legalese people that like text numbers instead of numerical...). They are building 2 extra fields, so we now have 19 instead of 17 last year...
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Re: First Official 2012 Game Hint
Alrighty, thanks Pierce. Well then, with the parts that equal 21 fields, we are probably dedicating 1 field to Hawaii, 1 to Israel (normal, though).
The weeks with the number of regionals/districts are: Week 1: 5 + 2 qualifiers Week 2: 9 (1 being the Israel thing) + 4 qualifiers Week 3: 9 + 2 qualifiers Week 4: 12 + 3 qualifiers (hello busy! Also, two regionals in Seattle same weekend so 2 fields over there & Hawaii getting a field plenty of time ahead - 15 fields total, though) Week 5: 11 + 3 qualifiers (More busy with Minnesota getting 2 fields as well and the same for Texas) Week 6: 6 Week 7: 2 So for sure need at least 19 fields (since some will be stuck or not get there in time between weeks) and having enough spare parts for 3 fields would be the best idea ever especially for week 4 & 5 (that is if they aren't already planning to have 3 spare field for those 2 weeks). I could easily see problems then (end of March), not that I want them to happen but, with 29 regionals/qualifiers going on in the 2 week span.... it will be tense. But also then Hawaii having it's field early. |
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Re: First Official 2012 Game Hint
I'll start by saying I have not read ALL the previous posts (sacreligious, no?).
I think there will be some sort of projectile/ball used. Seems to follow a loose historical pattern. MAYBE the there will be a two- or three-tier point-scoring system, and robots can slide a shield, by way of some trigger, to cover/uncover a tier for their alliance, or their opponents (probably with some time limit, and a return-to-low point setting). The projectiles will then go to a hopper, and be re-dispensed somewhere on the field. Now what type of robot would you make? A fast get-to-the-switch robot, a collect-and-shoot robot, or one that can do both with great mediocrity? |
Re: First Official 2012 Game Hint
I'm hoping for a game with an actual competitive drive. 3 on 3, the way it's supposed to be. If it's anything like 2000, I'll be mad. I want to be able to score for my team, block the opponent's, and defend my side from the opponents, and the opponent's side from themselves.
And the only way I'll have minibots (I decided last night), is to have them being thrown through hula hoops suspended about 10 feet in the air, and have the robots catch them. EDIT: The hoops will be on fire. :D |
Re: First Official 2012 Game Hint
So have we decided that there is 1 more color stackable light than previous years?
If so I'm thinking, Autonomous-Kinect-Teleop-End |
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Also it would be really nice if people would read everything that has been said, I am seeing triple posts of the same ideas, and it's especially annoying when those ideas are wrong. :P |
Re: First Official 2012 Game Hint
It seems like most people describing gameplay are settling on one of two options. Either an aim-high/basketball type game with multiple ski-ball-like targets, or a football type game where you need to break a plane with the robot.
The photo sensors could be used either of these games, but the high speed counters point to a multi-goal game and the pseudo-hint on Facebook points towards football. Unless a third, better option comes out, we will need to wait for the second clue to pick basketball or football. Can anyone think how one robot being kinect-controlled during autonomous (check the kinect usage thread) could fit into either of these game types? |
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Unless you guys are talking about the clear stack light, which there are 32 of, which would be one per field with 13 extra... If there are that many extra, that's indicative of that item being subject to heavy wear and tear. Maybe there is one of those lights near the center of the field? |
Re: First Official 2012 Game Hint
Hey what about frisbees? They can be shot trough the goal, on the three diffrent levels! I would freaking love frisbees as game elements
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