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Re: First Official 2012 Game Hint
From looking up some of these parts, I can tell you that an object will more than likely be passing through a goal of some kind. Expect balls.
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Re: First Official 2012 Game Hint
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http://www.chiefdelphi.com/forums/sh...9&postcount=55 Seems like people don't read through the thread in it's entirety. |
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Actually, Akash, I was thinking of rookie teams - not just the students. Jane |
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Thank you though for relinking us to that. |
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Remember, they are building 2 new fields so that's why there are 2 (or a backup 3rd) of some things, or in the case of e-stop buttons one per driver station per 2 fields with one backup each. And I have seen a few teams on here with 4000#'s but not every number is still active, so I think 2500 is plenty. (most of this was addressed in previous posts) |
Re: First Official 2012 Game Hint
The mention of 6 scoring zones per side intrigued me. What if this year's game was something like a mix of Aim High and Breakaway? There would be two stacks of 3 goals at three different heights (imagine LogoMotion now) and they were all worth different amounts of points (probably the same-ish scoring as LogoMotion: 3=highest, 2=middle, 1=lowest). This would prevent the decreased scoring throughout the match like last year, instead teams would have to decide strategically if pushing a load of balls in the low goal is as beneficial as shooting them into the top goal.
To further increase the strategic element of the game, a light is present in each goal and switches randomly between goals throughout the match. The goal with the light on is worth 5 points rather than its normal point value. Just the game I came up with in my head after reading this thread :D |
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Originally Posted by Bill's Blog 9/15/11 We’re building two additional competition fields this year bringing the total number of fields on the road to 19 (if you include the one packaged and staged for emergency deployment if something should happen to one of the other fields as it travels between events). They only have to acquire the materials needed to build two more fields, they already have the necessary equipment for the other 17... Thus the reduced number of e-stops, 6 per field for two alliances, plus one master or spare per field... |
Re: First Official 2012 Game Hint
Now, a bit ago I went through some old game hints and remember some methods of looking at the picture, like once it had a low-resolution and people made relations with that.
Has anyone else noticed that by default this picture is quite SMALL and needs to be zoomed to be read? (It's beginning to look a lot like ... tennis balls) Also while it would've made since for tennis balls last year, I think it only should mean its more likely this year b/c the GDC always comes up with several ideas and decides to hold off on some for next yrs picks. |
Re: First Official 2012 Game Hint
I don't know why, but I'm kinda just against tennis balls. I just do not want them in the 2012 FRC game. I know they have been used before, but that was when the robots were small enough to look like FTC bots. This is FRC. There are a multitude of other reasons why I don't want tennis balls, but I won't go into detail right now.
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What about a maze game? there are multiple exits from the maze, or your minibot goes to the end of the maze. It would use the sensors, limit switches perhaps to indicate your completion, or entering a new zone. just a thought |
Re: First Official 2012 Game Hint
I'm getting to the point where I think we need a hint for the game hint...
but no such luck, going to have to wait for hint #2 |
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