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[FTC]: FTC Rules Question - Shooting
Hi, I have a quick question regarding contact with opposing teams crates/crate stacks.
In the rules, we found that rule SG6 states: "Making contact with an opposing alliance's parked ball crate or stack while in its protected area and/or home zone is not allowed and will result in a major penalty(40 points)." If we were to contact the opposing alliance's crates with balls through a shooter mechanism, would this violate rule SG6? Thanks! |
Re: [FTC]: FTC Rules Question - Shooting
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Here is what I tell teams who want to have strategies aimed at that. "If the GDC put a 40 point penalty on it, they don't ever want you to consider doing that." Hope this helps, - Andrew |
Re: [FTC]: FTC Rules Question - Shooting
If you get any new info please tell!
Thank you! |
Re: [FTC]: FTC Rules Question - Shooting
I believe that is incorrect. The only time a team may be called for hitting an opponent's crate while it is being carried is if the robot itself touches the crate. If the robot causes a field element to hit a crate, there should be no penalty unless field damage or robot damage results.
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Re: [FTC]: FTC Rules Question - Shooting
So is the rule implying direct contact (robot to robot) or any kind of contact that may be caused by the robot by manipulating field elements?
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Re: [FTC]: FTC Rules Question - Shooting
If you shoot balls at a crate in the safe zone, and it gets knocked down and it changes the score, im positive you will get a 40 point penalty or get disqualified (depends on the ref). ITS CALLED A SAFE ZONE, I wouldn't mess with it. Its a good strategy, but its not worth the risk of disqualification.
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Re: [FTC]: FTC Rules Question - Shooting
You could probably get away with it, but would it really be worth it? It may be more worth your while to make a really solid arm or lift to out-score your opponents. If you bank too much on defensive strategy, you only have your alliance partner to score, and they may or may not be good. It's a little risky with the refs, and risky on the field.
...We actually had the same idea, but decided against it. :D |
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