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Re: WCD vs. Swerve
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Re: WCD vs. Swerve
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So I do this Code:
//const double R = sqrt((L*L)+(W*W));http://www.termstech.com/files/SwerveDriveDemo2.wmv I was able to use similar equations for the tank drive: Code:
m_LeftLinearVelocity = FWD + RCW; |
Re: WCD vs. Swerve
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More: Team 1640's LogoMotion Drive Train |
Re: WCD vs. Swerve
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It seems like that swerve-drive teams are of a rare breed. ;) |
Re: WCD vs. Swerve
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Couple of questions: 1) why did you restrict steering to 270 degrees 2) it would be helpful if you would add some sort of indicator on each wheel to show which direction it is spinning*. * yes, I see the red and green. these indicate which is the forward and reverse direction for the wheel, not which way the wheel is actually spinning at the moment. |
Re: WCD vs. Swerve
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As for direction of the wheels there are treads " <-- that rotate where height is portraited by white on top and gradient to dark grey on bottom. Unfortunately the wmv quality makes this difficult to see... I should put the mp4 of this on you tube at some point. |
Re: WCD vs. Swerve
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http://www.chiefdelphi.com/forums/sh...9&postcount=63 others here: http://www.chiefdelphi.com/forums/sh...75&postcount=3 |
Re: WCD vs. Swerve
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Who knows... maybe in 2012 we'll be on the same alliance. ;) |
Re: WCD vs. Swerve
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Re: WCD vs. Swerve
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Re: WCD vs. Swerve
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www.termstech.com/files/WCDvsSwerve.wmv I apologize on the low framerate... I REALLY need to find a free way to share high quality media (The original is AVCHD 1080i)... I'll look into this soon. Check out towards the last 15 seconds when we attempt to block you for minibot deployment... cool stuff. :) |
Re: WCD vs. Swerve
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James: Thanks, I was hoping you had the video to share. We don't have any championship video. Could I try to find a way to get the higher resolution version? |
Re: WCD vs. Swerve
Just wondering, is there such thing as an "East Coast Drive"?
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Re: WCD vs. Swerve
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void Swerve_Robot::InterpolateThrusterChanges(Vec2D &LocalForce,double &Torque,double dTime_s)Code:
//To minimize error only apply the Y component amount to the velocityQuote:
I'll keep you posted... I WILL get this to you somehow! :) |
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