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-   -   Official Rebound Rumble Thread (http://www.chiefdelphi.com/forums/showthread.php?t=99341)

Dusk Star 07-01-2012 14:05

Re: Official Rebound Rumble Thread
 
Did anyone else notice that it should be possible, with the 14" past the frame perimeter rule and the height limit of 80", to score on the second row without even having the ball in the air? same goes for the first row.

So, unless you can make more than 2/3 accuracy with the top row, you will actually score more going for the middle row.

cosmicexplorer 07-01-2012 14:08

Re: Official Rebound Rumble Thread
 
Will tossing of the game pieces be allowed like last year, or will they limit it to the specified inbounding areas? The manual says
Quote:

The Inbound Slots are openings in the Alliance Wall that can be used by the Inbounders to enter Basketballs
onto the Court.
This doesn't disallow it, and I can't find any wording in the manual that says no, but there's also nothing specifically saying it is allowed. Am I being dumb, and what's the answer to this?

om23 07-01-2012 14:08

Re: Official Rebound Rumble Thread
 
so they're allowing a hybrid autonomous mode this year with the kinect. they also stated that you are allowed to use the kinect during tele-op. how would teams implement this? that a driver was continuously driving the robot using the kinect or that the "arm" of the robot was controlled by a kinect driver?

Ankit S. 07-01-2012 14:14

Re: Official Rebound Rumble Thread
 
Quote:

Originally Posted by cosmicexplorer (Post 1098047)
Will tossing of the game pieces be allowed like last year, or will they limit it to the specified inbounding areas? The manual says...



Quote:

Originally Posted by G32

During Teleop, Inbounders may enter Basketballs back onto the Court by:
a) passing though the Inbound Slots at any time;
b) throwing over the Inbound Station during the final 30 seconds of Teleop.
Violation: Foul

I believe this answers your question...

Dusk Star 07-01-2012 14:15

Re: Official Rebound Rumble Thread
 
Quote:

Originally Posted by cosmicexplorer (Post 1098047)
Will tossing of the game pieces be allowed like last year, or will they limit it to the specified inbounding areas? The manual says

This doesn't disallow it, and I can't find any wording in the manual that says no, but there's also nothing specifically saying it is allowed. Am I being dumb, and what's the answer to this?

If they can throw balls, I bet a lot of teams will be looking for basketball players! I wonder how many can make ~57' throws? In any case, if they can toss, I think that we will see many more scores by the human players than last year!

And, as always, the ability to pick up off of the ground will be important, for the balls that miss.

danderson 07-01-2012 14:18

Re: Official Rebound Rumble Thread
 
Quote:

Originally Posted by Dusk Star (Post 1098045)
Did anyone else notice that it should be possible, with the 14" past the frame perimeter rule and the height limit of 80", to score on the second row without even having the ball 9in the air? same goes for the first row.

Interesting that you bring that up. I double checked the math, if you have the robot right up against the fender with the full 14 in extension, at one point the hoop's inner diameter begins only 3/4 of an inch away. While that's not right up against it, it's close enough that we can just roll or bump it in.

Koko Ed 07-01-2012 14:18

Re: Official Rebound Rumble Thread
 
The Key has that 2005 Danger Zone element to it. No matter who initiates the contact the defensive bot get the foul. Teams need to think carefully about defending that area, if at all.

Bgrill 07-01-2012 14:42

Re: Official Rebound Rumble Thread
 
If you look at the field and take how far the robot can reach out, it is impossible to dunk the ball.

Quote:

Originally Posted by DMetalKong (Post 1097955)
I expect to see a lot of slam dunking.

Also,



is very interesting.


Bgrill 07-01-2012 14:44

Re: Official Rebound Rumble Thread
 
which hoop?

Blackphantom91 07-01-2012 14:45

Re: Official Rebound Rumble Thread
 
Quote:

Originally Posted by Koko Ed (Post 1098059)
The Key has that 2005 Danger Zone element to it. No matter who initiates the contact the defensive bot get the foul. Teams need to think carefully about defending that area, if at all.

I agree its very important that teams realize this when playing defense for sure. I dont like this anything all the time foul thing.

Koko Ed 07-01-2012 14:46

Re: Official Rebound Rumble Thread
 
Quote:

Originally Posted by Blackphantom91 (Post 1098091)
I agree its very important that teams realize this when playing defense for sure. I dont like this anything all the time foul thing.

It's gonna bite some teams in the butt til they learn how to measure the proper distance to gauge where they should or shouldn't play defense. Very much like last year too.

DMetalKong 07-01-2012 14:48

Re: Official Rebound Rumble Thread
 
Quote:

Originally Posted by Bgrill (Post 1098089)
If you look at the field and take how far the robot can reach out, it is impossible to dunk the ball.

Not necessarily dunking, scoring from as close a range as possible. Lofting the ball in such a trajectory as to "throw" it into the hoop is significantly more difficult than trying to drop it into the hoop. The limit on amount of balls carried puts a premium on accuracy and precision, so any strategy that increases the risk of missing a basket has to carry a great deal of benefit to make it worthwhile.

dtengineering 07-01-2012 14:50

Re: Official Rebound Rumble Thread
 
It says something about how cool FRC is that even after being "out of the game" for two years now, I am still excited about kickoff. This is a very cool game, and while I won't get to play/coach/mentor, I'm still looking forward to volunteering.

Flipping through the rules I see a few things that immediately catch my attention (other than the new look, which is nice).

R08.D Class I lasers are allowed. I don't know, exactly, why that makes me happy, but it does. Robots are cool. Lasers are cool. Robots with lasers? Cool^2

R08.B Speakers and such are allowed so long as they don't generate sound at a level to be a distraction.

R01 An improved definition of what a "robot" actually is. Not a big deal unless you are a veteran FRC rules geek, but I like it.


Section 4.1.6: The clearest, most sensible (and most flexible) bumper design rules yet. The tech inspector in me says "Thank You!"

R48.H: Two VEX motors. While the wider range of all motors (and solenoids!) is the big message, I see a positive symbolic message in the fact that VEX motors are specifically allowed. (Actually the rules needs a minor edit to add the R48 bit)

R75 Gets it right on requiring teams to check and calibrate the pressure release valves for the pneumatics...

I especially like the new layout, including the highlighted comments. I think FIRST has made some very positive steps with what was already a pretty comprehensive and well-thought out set of rules.

Jason

Bgrill 07-01-2012 14:50

Re: Official Rebound Rumble Thread
 
With the 14 inch extension, which hoop could you drop a ball into?

Quote:

Originally Posted by DMetalKong (Post 1098094)
Not necessarily dunking, scoring from as close a range as possible. Lofting the ball in such a trajectory as to "throw" it into the hoop is significantly more difficult than trying to drop it into the hoop. The limit on amount of balls carried puts a premium on accuracy and precision, so any strategy that increases the risk of missing a basket has to carry a great deal of benefit to make it worthwhile.


Ninja_Bait 07-01-2012 14:56

Re: Official Rebound Rumble Thread
 
The highest hoop would be the level 2; the level 3 hoop is at 98" and the robot maxes at 84"


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