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-   -   Official Rebound Rumble Thread (http://www.chiefdelphi.com/forums/showthread.php?t=99341)

JaneYoung 07-01-2012 18:28

Re: Official Rebound Rumble Thread
 
Regarding the recycling of game challenges... there's lots of room for different views and perspectives here. I can't count the numbers of times that I've thought about revisiting a game or a specific element of a game or adding a different twist to a game. It's all good. There's a lot of fun to be had in this 2012 game challenge. On lots of levels.

Signed,

Jane - a person who is so happy to see the bridge and misses the minibot :D

P.S. Great name for the game, GDC! As always...

DjMaddius 07-01-2012 18:29

Re: Official Rebound Rumble Thread
 
Quote:

Originally Posted by zozeypop (Post 1098326)
Anyone know the angle of the bridges?

According to some trig I just did, it will be 9.14811439598141 degrees when its down. For some reason, this doesn't seem right but it may well be!

GaryVoshol 07-01-2012 18:33

Re: Official Rebound Rumble Thread
 
Quote:

Originally Posted by JaneYoung (Post 1098377)
... and misses the minibot :D

Ehh, they couldn't figure out how to score that automatically within 5 seconds of the final buzzer. :rolleyes:

Daniel_LaFleur 07-01-2012 18:36

Re: Official Rebound Rumble Thread
 
Quote:

Originally Posted by Koko Ed (Post 1098368)
I think that ramp to the platform for Aim High was steeper.

Only when this years teeter-totter is facing you ;)

JoeXIII'007 07-01-2012 18:45

Re: Official Rebound Rumble Thread
 
What a great game. I'm excited, and not faking that. Going to have a couple hands available for the 2 teams in Ypsi here.

Key note: Bots can only carry 3 balls at a time... so no need for extra large 2006 cylinders.

Side note: loved the jazz in the background of the game video. :cool:

Dr Theta 07-01-2012 18:49

Re: Official Rebound Rumble Thread
 
I am curious to see what everyone thinks of the changes to the seeding structure this year i.e.:
1st order sort
Qualification Score
2nd order sort
Cumulative sum of Hybrid Hoop points
3rd order sort
Cumulative sum of Bridge points
4th order sort
Cumulative sum of Teleop Hoop points
5th order sort
Random sorting by the FMS

MagiChau 07-01-2012 18:57

Re: Official Rebound Rumble Thread
 
Quote:

Originally Posted by Dr Theta (Post 1098404)
I am curious to see what everyone thinks of the changes to the seeding structure this year i.e.:
1st order sort
Qualification Score
2nd order sort
Cumulative sum of Hybrid Hoop points
3rd order sort
Cumulative sum of Bridge points
4th order sort
Cumulative sum of Teleop Hoop points
5th order sort
Random sorting by the FMS

I am in favor of the emphasis on completing the autonomous mode challenge. It doesn't hurt that balls scored in autonomous get 3 extra points compared to their tele-op value.

TrevorJ 07-01-2012 19:21

Re: Official Rebound Rumble Thread
 
This has all the nuances of a great game. It is incredibly simple and should be easy to watch, yet contains enough subtle depth to excite any team's strategists, designers, and builders. The manual is great. I'm not sure whether it is or not, but the manual seems much shorter than last year's. The document is now fully searchable too!

Richard Wallace 07-01-2012 19:25

Re: Official Rebound Rumble Thread
 
I like the emphasis on Coopertition.

Taken together, [G41]
If a Robot from each Alliance is balanced on the Coopertition Bridge when the final score for a Qualification Match is assessed per Rule [G37], each Alliance earns 2 Coopertition Points. If the Coopertition Bridge is not balanced, but a Robot from each Alliance is fully supported by the Coopertition Bridge, each Alliance will earn 1 Coopertition Point.

and the fourth bullet under 5.3.3 Qualification Score (QS)
Additional Qualification Points will be awarded to each team on an Alliance equal to any Coopertition Points earned.

make it a big deal to get two robots from opposing alliances onto the center bridge at the end of a Qualifying Match.

KrazyCarl92 07-01-2012 19:27

Re: Official Rebound Rumble Thread
 
Quote:

Originally Posted by Dr Theta (Post 1098404)
I am curious to see what everyone thinks of the changes to the seeding structure this year i.e.:
1st order sort
Qualification Score
2nd order sort
Cumulative sum of Hybrid Hoop points
3rd order sort
Cumulative sum of Bridge points
4th order sort
Cumulative sum of Teleop Hoop points
5th order sort
Random sorting by the FMS

I love this change because it makes it so that the tie breakers are under your control! As opposed to a "ranking score" as a tie breaker in past years which made your ranking dependent on other alliances performance; this is all stuff that is (mostly) under your control. However, I can see the case where a team doesn't have as many opponents that can balance on a ramp with them and this could negatively affect the "Coopertition Scores" of a team based on the capability of the opponents. But I like that win/loss is seemingly the biggest determinant under this system, and then tie breakers are under your control!

Garten Haeska 07-01-2012 19:29

Re: Official Rebound Rumble Thread
 
At the Minnesota FIRST kickoff we came up with the question of is the Kinect hybrid mode really worth it when you it might just be easier to program an autonomous mode on the robot since only one team per alliance can use the hybrid mode with the Kinect per alliance?

EricLeifermann 07-01-2012 19:33

Re: Official Rebound Rumble Thread
 
Quote:

Originally Posted by Garten Haeska (Post 1098458)
At the Minnesota FIRST kickoff we came up with the question of is the Kinect hybrid mode really worth it when you it might just be easier to program an autonomous mode on the robot since only one team per alliance can use the hybrid mode with the Kinect per alliance?

I agree there doesn't seem to be a reason to do the connect, other than to have a cool demo at community events where you can have random people drive your robot.

Koko Ed 07-01-2012 19:36

Re: Official Rebound Rumble Thread
 
Quote:

Originally Posted by Richard (Post 1098453)
I like the emphasis on Coopertition.

Taken together, [G41]
If a Robot from each Alliance is balanced on the Coopertition Bridge when the final score for a Qualification Match is assessed per Rule [G37], each Alliance earns 2 Coopertition Points. If the Coopertition Bridge is not balanced, but a Robot from each Alliance is fully supported by the Coopertition Bridge, each Alliance will earn 1 Coopertition Point.

and the fourth bullet under 5.3.3 Qualification Score (QS)
Additional Qualification Points will be awarded to each team on an Alliance equal to any Coopertition Points earned.

make it a big deal to get two robots from opposing alliances onto the center bridge at the end of a Qualifying Match.

This seems to be a far far better use of the Co-opertition award. Last year I was at events that didn't even want to do the stupid thing. In fact there was only a handful of teams that even took the award seriously. This year if you can manage to pull of Co-opertition you deserve to reap the benefits of your accomplishments.

gyroscopeRaptor 07-01-2012 20:25

Re: Official Rebound Rumble Thread
 
The rules are simple, scoring will be much faster, the manual is shorter, etc. The GDC has done well here.

The Field Tour videos on their YouTube account are must-watch videos. The first in the series is here. They should answer many questions about the game in an accessible way. Measurements can be found in the video for some parts. You should watch these videos.

Andrew Lawrence 07-01-2012 20:28

Re: Official Rebound Rumble Thread
 
The only thing I don't like is that you have to put the balls in your opponent's possession in order to score.


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