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Re: 2012 Catalyst Simulator question
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Re: 2012 Catalyst Simulator question
When I tried to apply for my team, it said team 263 is invalid.
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Re: 2012 Catalyst Simulator question
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Re: 2012 Catalyst Simulator question
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Re: 2012 Catalyst Simulator question
Same problem outlined, yes, but I'm not using Apple hardware with either system I tested.
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Re: 2012 Catalyst Simulator question
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Re: 2012 Catalyst Simulator question
Does anyone know if there is any way to play with more than one person, say on another computer so that we can have the full 6 players in a game. Also, is there a way to do that without having to play against another team, in case that resource is not available. One other thing, is there joystick support?
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Re: 2012 Catalyst Simulator question
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http://dbsgames.net/forums/viewtopic.php?f=5&t=18 Quote:
You can have a full 6 player,3 on 3 on a single computer. The way to do that is also in the link above. |
Re: 2012 Catalyst Simulator question
Thanks
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Re: 2012 Catalyst Simulator question
I really think this is a valuable tool, but there are issues that are just making it not quite worth it.
1)Our school district tends to have a very strict proxy that doesn't like programs connecting to the internet (besides web-browsers). Is there any way to set it to connect with certain proxy settings (the way you can with Netbeans for example)? It would be virtually impossible to have an exception made for Catalyst because AFAIK the network admin is quite busy (by the time we got him to do anything, it would probably be 2+ weeks into the season and past the point where it is very useful). 2)I tried taking it home and logging in there before bringing my laptop back to school, but I was logged out upon arrival. Why is there a need for such airtight DRM? Surely if I have verified my identify I shouldn't need a constant connection (I can't see why anybody NOT on a FIRST team (maybe some alumni) who would want to use Catalyst. 3)Also I want to report that the same bug of crashing after alt-tabbing for ~7+ seconds is happening to us on 2+ computers (both win7, and single monitor). 4)I encountered another bug last night where if I just was logged in with a 360 controller, and tried heading to the match lobby, it immediately exits back onto the menu (E.G. I mash a to get into the lobby but it wont go to the lobby). I had to log my keyboard in as a guest and go to the lobby that way. I have not tried to replicate this as I woke up having forgotten the password, and now I am at the school unable to log in. 5)A final graphical bug I encountered was when I tipped my robot over the graphics were strange. I can't replicate it for the same reason as #4 and I do not remember my specific parts. It would also be nice if my robot was automatically rerighted when tipped over (I was playing in practice with fouls off, so maybe with fouls on it works). It is a cool piece of software, but to me it just feels a bit rushed without optional features that would be nice (camera control during the game?). |
Re: 2012 Catalyst Simulator question
They stole our team name!
I'll wait until we play it to judge it though. Looks better than 5th gear already. |
Re: 2012 Catalyst Simulator question
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Re: 2012 Catalyst Simulator question
This sounds awesome. However, I can't install it. The setup.exe does nothing. No progress on the progress bar.'
EDIT: It appears the above issue may be a problem with insufficient privileges on the user account, or some other school computer limitation. To be brutally honest, the distribution and licensing of this product is rather terrible. However, I am grateful for all the work that went into it, if I can ever use it.... |
Re: 2012 Catalyst Simulator question
Can you play multi player over the web?
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Re: 2012 Catalyst Simulator question
The game is quite neat. It definitely has some merit as a simulator, though you have to take something with a grain of salt (like the high accuracy from quite a distance away).
In addition, it's free. Can't complain about that. I remember 5th gear from last year - essentially unplayable. Obviously there are some issues that could be improved. 1. Internet access should absolutely not be required to play or login. 2. One copy for a team of 40 or 50+ kids is odd problematic. I'm guessing the game engine that was used had a license restriction set on it, and that they can't go beyond it (hence 1 per team). 3. Network play would be nice. Thanks for the great program guys. Nice work! |
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