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Scouting 2012 - Rebound Rumble!!
So, what do you guys think are the primary focuses of scouting for this year's challenge?
Game Animation There's a lot less to account for this year, which is a bit nice! |
Re: Scouting 2012 - Rebound Rumble!!
Generally, a good rule of thumb to ask when discussing scouting is what would you want in a good alliance robot? Keep things in mind that you think are relevant and significant.
Game Scouting: #: I am thinking that you would want to figure out what balls they score where; How many balls one specific robot puts in a hoop. This can be further broken down to total points. #: If they can balance on the ramp. #: How much their human player contributed. #: The general items; Penalties, tips, pins, rank on how well they defended and handled being defending, etc. Pit Scouting: #: Floor loading #: Drive-train Those are just examples off the bat right now. Good luck with the scouting!! |
Re: Scouting 2012 - Rebound Rumble!!
Track penalties. The first elimination tiebreaker is the alliance receiving the most foul points from their opponents.
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Re: Scouting 2012 - Rebound Rumble!!
Match Scouting
-Kinect/ hybrid mode -did they attempt the cooperation bonus? -Can they pick off ground -Did they attempt the multiple robot balance bonus Ill add more later when I read rules more tonight Steve |
Re: Scouting 2012 - Rebound Rumble!!
This year is going to be about how many total points a team can score, because it doesn't matter if they score three 3-point baskets if another team can score five 2-point baskets in the same time.
-Autonomous scoring(Kinect or programmed, and where they score) -Over the bump or bridge only -Balance at the end of the match -How they collect balls -If the human player can make a long shot at the end (this might make the difference in some of the elimination matches) |
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