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Re: Strategies for Rebound Rumble
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Perhaps aiming at a certain point on the rim to bounce the ball in would work - FIRST must've replaced the springs for a reason. |
Re: Strategies for Rebound Rumble
also there is nothing stopping you from going onto the fender as of right now.
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Re: Strategies for Rebound Rumble
What about building a super small robot that is great at climbing the bridges? Their likely won't be 24 teams that can score hoops or shoot balls, so if a top alliance's 3rd robot gives them a huge advantage in getting 3 teams balanced for 40 points, I think they could be valuable.
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Re: Strategies for Rebound Rumble
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Re: Strategies for Rebound Rumble
So, if we were to have defensive robots, we'd be at a slight disadvantage due to height of the hoops versus the 60 in height limit on the robot. That makes sense - we'd just have to find a way to implement the defensive strategy in some other ways. Does anyone else have an idea about the defensive line of the game?
One other thing: Do we have to play the game as full court? As in, crossing over the barrier at least once or all the time. Along with that, is it against the rules to have a robot stay in a corner during the game? |
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Perhaps the nature of defense for this game is not to prevent opponents from shooting but forcing them to shoot from positions with a higher chance of missing? |
Re: Strategies for Rebound Rumble
Defense for this game will just be preventing scoring by any (legal) means possible. That means forcing bad positions, starving balls and blocking shots.
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If a robot was heavily balasted to one end, it would balance much easier, even hanging off one end. |
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