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-   -   Strategies for Rebound Rumble (http://www.chiefdelphi.com/forums/showthread.php?t=99412)

Mr. Pockets 11-01-2012 22:00

Re: Strategies for Rebound Rumble
 
Quote:

Originally Posted by SniperJoe101
I love the idea of coopertition but honestly I believe the best way to score points is 3 robots on the alliance bridge. Obviously during qualifying it would be very hard to do but once in elimination you have an established alliance. You can then focus on finding the correct way to balance all 3 bots and score 40 points. That could easily turn the tides of any match. .

A few things:
1.) Qetting the coopertition bonus is the equivalent of winning the match even if you lost it. Think of it this way: Going through extra trouble to add more robots might win you the match, and you'll get the 2 qualification points. Or you can go and put one bot on the coopertition bridge...and get 2 qualification points whether you win or lose. No matter how you pick it, your action will only get you two qualification points.
2.) There aren't additional points for balancing three robots in the qualification rounds so there's no reason to really try, except for practice.
3.) In the elimination round there is nothing gained from using the coopertition bridge, so the choice is once again a moot one.

Edit: ninja'd

Quote:

Originally Posted by Don Rotolo
Also think about the three offensive robots, each up to 84" tall, right next to each other in the key shooting at baskets: Will you be able to shoot past or over them to get balls back onto your side?

Strictly speaking, I doubt most bots are going to be even close to that tall, but in that case I would really recommend high mobility, maybe mechanum or swerve drive, to zip around them to shoot the balls quickly.

As an aside, three offensive bots seems like a risky trick considering the long time needed to get new balls after you score/get your rebounds yanked.

SniperJoe101 11-01-2012 23:30

Re: Strategies for Rebound Rumble
 
Quote:

Originally Posted by bduddy (Post 1103067)
It seems like you might be confusing the scoring systems a bit. The coopertition bonus only applies during qualifying matches, where it is worth as much as a win; getting 40 points for balancing 3 robots only applies during eliminations (otherwise it is worth the same 20 points as balancing 2 robots).

Yeah. I was confused. Thanks for clearing it up :)

rich2202 13-01-2012 00:27

Re: Strategies for Rebound Rumble
 
Quote:

Originally Posted by mdiradoorian (Post 1099080)
also there is nothing stopping you from going onto the fender as of right now.

The highest the bumper can be covers 5-10". The fender is 8.25-10.25". so, from the front, the bumper between 5-8.25" would stop you from climbing onto the fender. Unless, the bumper is slanted (is that allowed?).

pandamonium 13-01-2012 06:53

Re: Strategies for Rebound Rumble
 
having one robot able to shoot 5 or more balls in Hybrid mode. Even scoring 3/5 gives a huge advantage. 18 Points! It is going to be hard to recover in telleop mode.

wilhitern1 13-01-2012 12:53

Re: Strategies for Rebound Rumble
 
Has anyone mentioned that 2 24 inch wide robots can fit on a ramp side by side?

Daniel_LaFleur 13-01-2012 14:06

Re: Strategies for Rebound Rumble
 
Quote:

Originally Posted by magi65 (Post 1101947)
According to [G23] Robots on the same Alliance may not work together to blockade the Court in an attempt to stop the flow of the Match.

I was talking about only 1 robot doing the defense. Remember, as a defender, the barrier is your friend ;)

JamesCH95 13-01-2012 14:35

Re: Strategies for Rebound Rumble
 
Quote:

Originally Posted by wilhitern1 (Post 1104464)
Has anyone mentioned that 2 24 inch wide robots can fit on a ramp side by side?

What about bumpers?

LinuxArchitect 13-01-2012 14:59

Re: Strategies for Rebound Rumble
 
Quote:

Originally Posted by JamesCH95 (Post 1104576)
What about bumpers?

Perhaps have one robot 8 inches ahead of the other, both with the allowed gaps in bumpers along the sides. Also have one side overhang the edge. That would save what, 9-10 inches? So each robot could be 27 wide, counting the bumpers.

JamesCH95 13-01-2012 15:03

Re: Strategies for Rebound Rumble
 
Quote:

Originally Posted by LinuxArchitect (Post 1104589)
Perhaps have one robot 8 inches ahead of the other, both with the allowed gaps in bumpers along the sides. Also have one side overhang the edge. That would save what, 9-10 inches? So each robot could be 27 wide, counting the bumpers.

I like that idea of "interlocking" the bumpers. It could also help front/rear spacing too.

JamesBrown 13-01-2012 15:35

Re: Strategies for Rebound Rumble
 
Quote:

Originally Posted by LinuxArchitect (Post 1104589)
Perhaps have one robot 8 inches ahead of the other, both with the allowed gaps in bumpers along the sides. Also have one side overhang the edge. That would save what, 9-10 inches? So each robot could be 27 wide, counting the bumpers.

It would be incredibly tough to line up two robots like this quicky, then get them onto the bridge and get it balanced. In a task that should really be completed quickly like this one you are going to want to eliminate any fine motions that your driver may have to do.

Bob Steele 13-01-2012 15:49

Re: Strategies for Rebound Rumble
 
Quote:

Originally Posted by wilhitern1 (Post 1104464)
Has anyone mentioned that 2 24 inch wide robots can fit on a ramp side by side?

I am beating my head on the wall trying to figure out why this never occurred to me....

genius... not sure if it can be done... (24 " robot width would have to include two bumpers in between... but certainly a great approach..

Kevin3459 13-01-2012 16:20

Re: Strategies for Rebound Rumble
 
This is one thing that my team found out about a hording strategy. That if you put the balls in the lane as a safe zone so the other team can not get them that does not work.
Because there is no rule that your robot can't go into the lane. The only rule is that your bot does not touch any of the other teams bots.
This is true for the key as well.

[G28] Robots may not touch an opponent Robot in contact with its Key, Alley, or Bridge.

Siri 13-01-2012 18:11

Re: Strategies for Rebound Rumble
 
Quote:

Originally Posted by Kevin3459 (Post 1104651)
This is one thing that my team found out about a hording strategy. That if you put the balls in the lane as a safe zone so the other team can not get them that does not work.
Because there is no rule that your robot can't go into the lane. The only rule is that your bot does not touch any of the other teams bots.
This is true for the key as well.

[G28] Robots may not touch an opponent Robot in contact with its Key, Alley, or Bridge.

The opposing Alley itself is not off-limits. All Alley hoarding strategies require a guarding robot of the same Alliance as the Alley itself. The Feeder robot corners itself around the collection slot, not touching (and thus actively controlling), but close enough to keep opposing robots from picking up. Variations include the defending robot picking up <= 3 balls at a time and shooting them back across the field.

DonRotolo 13-01-2012 22:52

Re: Strategies for Rebound Rumble
 
Quote:

Originally Posted by rich2202 (Post 1104159)
Unless, the bumper is slanted (is that allowed?).

Interesting. I can't find anything prohibiting that.

rich2202 14-01-2012 00:37

Re: Strategies for Rebound Rumble
 
Quote:

Originally Posted by Kevin3459 (Post 1104651)
This is one thing that my team found out about a hording strategy. That if you put the balls in the lane as a safe zone so the other team can not get them that does not work.

You can hoard on your bridge. BTW: You have to be up on the score to make hoarding work. Given the short time frame of the game, why bother developing hoarding abilities when you might as well use the time to get ahead even more?


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