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Re: <G33>
I posted a followup question to Q&A, regarding what happens if you miss the slot when you throw the ball and it stays in the inbound station. Foul for not holding the ball (G31) or foul for crossing the line to get it (G33), take your pick.
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Re: <G33>
Given the answer to the 1/16 question, is the bounce pass dead? Standing at the slot, I can do a beautiful bounce pass. But that far back, I don't know if I could reliably get real velocity on the ball... What do you guys think?
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Re: <G33>
Not even slightly dead. We tested the field a couple nights ago (before the ruling) and members were able to make shots without any part of their body a crossing the projection of the line. So with the ruling it is definitely doable (in fact we did those too). We were making about 50% of them after half an hour of practice, so by comps making every single one shouldn't be a huge issue. One note, your inbounder should be tall.:)
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Re: <G33>
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Re: <G33>
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Re: <G33>
I got my answer:
Q. G33 states:...Inbounders must remain behind the Starting Line during the Match." This appears to imply that the inbounders cannot enter the inbound station to place balls through the slot. What happens if the inbounder misses the slot and the ball remains in the inbound station? A. If the Inbounder must break a rule to retrieve a Basketball, the nearest field reset person should be notified and asked to retrieve the Basketball for the Inbounder. |
Re: <G33>
This answer from the GDC seems to indicate breaking the plan is ok, as long as you don't touch the carpet past the line.
Q. Does this rule mean that inbounders cannot step over the Starting line. Or that no part of their body may pass the vertical projection of the line? FRC4334 2012-01-16 A. Inbounders may not contact the carpet in front of the Starting Line. Now, does it say anywhere in the rules that the inbounder's shoes are part of the inbounder ? ::rtm:::rolleyes: |
Re: <G33>
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Re: <G33>
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Re: <G33>
Wouldn't the requirement to get a field reset person to retrieve out of reach balls allow a team to "hoard" balls by "accidently" missing the funnel?
Considering there is a fairly small number of balls in play, it seems like this could become a sneaky strategy for starving the field or the enemy team, or hoarding balls for freethrows at the end. |
Re: <G33>
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Apparently they've clarified in Q&A that the rule refers to stepping over the line, not the plane, so no impossible ball retrieval... |
Re: <G33>
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I wonder if not picking up that ball once the foul is assessed will incur more fouls, or is it a one time foul (and thus a possible hoarding strategy). |
Re: <G33>
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Side note, but still relevant: I'm quite surprised that there isn't some sort of timer for returning balls to the field after being scored like there was in Breakaway. I imagine the original purpose of that was to prevent ball starving and it seems like that is a real and present danger in this year's game. |
Re: <G33>
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Legally, your side can have 9 in the bots and 6 in the station. That leaves 3 on the field in the hands of the other side. You'd have to be up by a minimum of 10 to even consider it. That only gives you a 1 point advantage going into the balancing. It's going to be trivial for 1 robot to balance, so I figure I got to be up by 11 going into the balancing in case there's a problem. So, if you are scoring so well that you are ahead by 11, what sense does it make to stop scoring. That's what it takes to do ball starvation. In the big picture, I'd say that ball starvation is a loosing proposition this year. |
Re: <G33>
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- You know you're best shot at winning is to win the bridge. This is a risk, but a calculated one that could well come up, especially once we see how difficult this is for average teams in competition. I don't think I'd completely shut down our throughput in most of these cases, but at the very least I'll likely exercise strict (slow) ball control on several occasions. - You have one or more robots that are strong in autonomous but less hot in teleop. Perhaps they have poor reloading mechanisms or are dunkers that do best under no defense. If I can grab the lead in autonomous with the higher point values, I may well return slower--at least slower than I would if I was down by 10. - You've got one strong shooter who starts great and then breaks. This will happen, and is probably my biggest/most common instance. Even if I had a weaker scorer left, I'd definitely slow down and maybe even shut down if I knew I had a good enough lead for the Bridges. - Your opposing alliance Inbounders are all proverbial Minibot Tower Hitters, or your opponents aren't guarding their Alley well enough. This is significantly less likely this year, but if I've got enough balls getting dropped right into my scoring side, I'm not going to cross the field unless (albeit still before) I must. There are probably countless other scenarios (good or bad). Remember matches are dynamic; it's not all about theoretical scoring capacity. |
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