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-   -   Coopetition Ramp (http://www.chiefdelphi.com/forums/showthread.php?t=99471)

nuggetsyl 08-01-2012 09:01

Coopetition Ramp
 
Would like to see your thoughts on this part of the game.

Billfred 08-01-2012 09:05

Re: Coopetition Ramp
 
I say bring it on. Work together, and you both seed better. Makes for a nice challenge in qualification matches.

tim-tim 08-01-2012 09:05

This ramp will be key. I have a feeling a lot of teams won't review the ranking system this year and it will bite them at their first event. You will see a top 8 much similar to that of 2010 (BreakAway)

Koko Ed 08-01-2012 09:12

Re: Coopetition Ramp
 
Quote:

Originally Posted by nuggetsyl (Post 1099223)
Would like to see your thoughts on this part of the game.

I think teams that are used to working with one another (like you guys and 103 or 1114 and 2056) will be able to make this work out more often than not but I can't see pulling this off with any random team. It's gonna be hard enough getting on your own ramp with your own alliance teammates much less your opponents who you may not have had a chance of brokering a deal with. it does require some co-ordination to pull this off.
I like this Coopetition MUCH better than last year where most teams just chose to ignore it and even some competitions didn't bother with it.

the man 08-01-2012 09:25

Re: Coopetition Ramp
 
I'm not sure yet, we'll see.

dodar 08-01-2012 09:28

Re: Coopetition Ramp
 
Does this ramp become an alliance ramp in eliminations? Meaning, in the eleimination rounds does this ramp mean nothing or can like the 3rd red/blue alliance member use it to get 10 points?

nuggetsyl 08-01-2012 09:42

Re: Coopetition Ramp
 
No the coopetition ramp has nothing to do with the playoffs.

pfreivald 08-01-2012 09:56

Re: Coopetition Ramp
 
Quote:

Originally Posted by Koko Ed (Post 1099230)
I think teams that are used to working with one another (like you guys and 103 or 1114 and 2056) will be able to make this work out more often than not but I can't see pulling this off with any random team.

You think? If one robot drives on, tips the ramp down, lets the other hold it, drives back and locks into place, the other robot should be able to drive on and balance -- keep one stationary, let the other do the balancing (probably with accelerometer assist).

It won't be easy per se, but I don't think it requires any amazing pre-ship coordination between teams.

Quote:

Originally Posted by Koko Ed (Post 1099230)
It's gonna be hard enough getting on your own ramp with your own alliance teammates much less your opponents who you may not have had a chance of brokering a deal with.

That's what makes this true coopertition -- you have to talk to your opponents before each match to coordinate who is going to balance with who, and how. The fact that you can't talk to each other while trying to balance makes the beforehand communication absolutely critical.

I think it's pretty ingenious.

ToddF 08-01-2012 10:37

Re: Coopetition Ramp
 
We tossed out some methods for on-field communication in this thread:
http://www.chiefdelphi.com/forums/sh...threadid=99428

Jay H 237 08-01-2012 10:52

Re: Coopetition Ramp
 
Teams that have operational previous year robots should practice balancing robots on a ramp copy of this years piece. We are looking at doing this just to see how hard it will be to coordinate with another driver in achieving the balance and get some training in on it.

AlexD744 08-01-2012 12:19

Re: Coopetition Ramp
 
While we're on the subject of ramps, did anyone else notice the little note from the GDC that said:
"As the level of competition at the FIRST Championship is typically very different than during the competition season, the Game Design Committee will possibly alter the value of balancing at the FIRST Championship within the range of 5 to 15 points per Robot."

They kind of are trying to give themselves a get out of jail free card if the point system turns out to not work.

Ernst 08-01-2012 12:23

Re: Coopetition Ramp
 
Quote:

Originally Posted by AlexD744 (Post 1099381)
While we're on the subject of ramps, did anyone else notice the little note from the GDC that said:
"As the level of competition at the FIRST Championship is typically very different than during the competition season, the Game Design Committee will possibly alter the value of balancing at the FIRST Championship within the range of 5 to 15 points per Robot."

They kind of are trying to give themselves a get out of jail free card if the point system turns out to not work.

This refers to the alliance bridges, not the Coopertition bridge.

RayTurner1126 08-01-2012 12:26

Re: Coopetition Ramp
 
i think the coopertition bridge really is exactly what the spirit of FIRST is about, working with your own alliance members becomes just as important as working with the opposing alliance. i like it, it's an interesting twist.

on that note, i feel it might be important to have us share information regarding our weights and centers of gravity prior to a regional here, so that teams can adequately match up who can balance who, etc. i feel like it'd be useful.

Cyberphil 08-01-2012 12:46

Re: *Coopertition* Ramp
 
This idea is a very unique and ingenious way to promote Coopertition that I hope the GDC puts into use for years to come. I think you will see more Coopertition this year than ever.

Last year at the events I attended I only saw a few cases of Coopertition (sharing minibots for those of you who don't know) and in most cases it was in eliminations within an alliance. The problem, in my opinion, with last year was if you shared a minibot with another team who was not on your alliance you risk eventually loosing to them (if you did not take the minibot away from them when you played against them).

This years Coopertition eliminates that problem by making it relatively useless in the finals (unless you are trying to win the award), and only beneficial in the quals.

I see what you did there GDC...

davidthefat 08-01-2012 12:53

Re: *Coopertition* Ramp
 
Anyone have any answers about the legality of hooking onto alliance member robots on the bridges? Hooking onto opponents are clearly off limits, but never mentioned alliance members.


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