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Re: *Coopertition* Ramp
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Re: Coopetition Ramp
If I'm interpreting the rules correctly, cooperation is HUGE in this game. If balanced, it's as good for your rankings as playing and winning a whole additional match.
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Re: *Coopertition* Ramp
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Re: *Coopertition* Ramp
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Re: Coopetition Ramp
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Or the high end teams realize the importance and get really got at it. |
Re: Coopetition Ramp
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Re: *Coopertition* Ramp
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Re: *Coopertition* Ramp
[G26]
Strategies aimed at the destruction, attachment, damage, tipping or entanglement of Robots are not in the spirit of the FRC and are not allowed. |
Re: Coopetition Ramp
Is coopertition worth to much? Do you guys think the 2 seeding points awarded it too much? I think one would be more reasonable. If you end up matched against teams that cant balance, unlikely but possible, you would be out a lot of seeding points.
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Re: Coopetition Ramp
From the fans in the stands point of view, this is going to provide one of the most exciting moments in FRC's history. The first time they see the two alliances attempt this, there will probably be confusion and quiet. The first time they see it accomplished, there will be a deafening roar. The roar will be one of awe and inspiration with, perhaps, an aha moment or two thrown in. The term, bridge, is a beauty.
It will be like this throughout the season and off-season. I can only imagine what the Championship event will be like. Or IRI. Love it. Jane |
Re: Coopetition Ramp
I know it says you can't attach robots to others, but what if you extended a ramp they could drive onto?
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Re: Coopetition Ramp
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Re: Coopetition Ramp
I think the ramp is legal, if you can extend a 14" ramp that will make it easy for robots to drive up over your bumpers and onto the bridge.
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Re: Coopetition Ramp
I like the idea, but I think it has potential to make people very angry with one another.
Free wins are too important to let slip by, so I think most matches will see both alliances agree in advance to attempt a coopertition balance. Top-tier teams will have machines that leave little to chance and make this balance -- even among teams that can't communicate well -- very reliable. The idea is that everyone gets a little bit of seeding help from the coopertition bonus. In reality, though, the team that is losing the match is the one that will determine whether or not the coopertition "bonus" really helps them and whether it's worth pursuing. If you're competing against an alliance that is seeded higher/will seed higher in your estimation and you're losing only by a small margin, I think it'd be wiser to use your third robot to win the match than it will be to attempt a coopertition balance. The end result is that you receive +2 QP and they'll receive +0, closing the gap between you and them. Am I missing something? Close matches between teams vying for high seeds -- the people most likely to succeed at the task -- disincentivize attempting it because a win with no coopertition bonus (+2 QP gain on your opponent) is better than a loss with a coopertition bonus (-2 QP gain on your opponent). So, in reality, maybe this means that capable teams will take advantage of less capable opponents to leap even farther ahead in the standings; a bit of a win more situation. Maybe I'm missing something tremendously important about this. I've been looking at CAD for 10 hours. Thoughts? |
Re: Coopetition Ramp
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