![]() |
Coopetition Ramp
Would like to see your thoughts on this part of the game.
|
Re: Coopetition Ramp
I say bring it on. Work together, and you both seed better. Makes for a nice challenge in qualification matches.
|
This ramp will be key. I have a feeling a lot of teams won't review the ranking system this year and it will bite them at their first event. You will see a top 8 much similar to that of 2010 (BreakAway)
|
Re: Coopetition Ramp
Quote:
I like this Coopetition MUCH better than last year where most teams just chose to ignore it and even some competitions didn't bother with it. |
Re: Coopetition Ramp
I'm not sure yet, we'll see.
|
Re: Coopetition Ramp
Does this ramp become an alliance ramp in eliminations? Meaning, in the eleimination rounds does this ramp mean nothing or can like the 3rd red/blue alliance member use it to get 10 points?
|
Re: Coopetition Ramp
No the coopetition ramp has nothing to do with the playoffs.
|
Re: Coopetition Ramp
Quote:
It won't be easy per se, but I don't think it requires any amazing pre-ship coordination between teams. Quote:
I think it's pretty ingenious. |
Re: Coopetition Ramp
We tossed out some methods for on-field communication in this thread:
http://www.chiefdelphi.com/forums/sh...threadid=99428 |
Re: Coopetition Ramp
Teams that have operational previous year robots should practice balancing robots on a ramp copy of this years piece. We are looking at doing this just to see how hard it will be to coordinate with another driver in achieving the balance and get some training in on it.
|
Re: Coopetition Ramp
While we're on the subject of ramps, did anyone else notice the little note from the GDC that said:
"As the level of competition at the FIRST Championship is typically very different than during the competition season, the Game Design Committee will possibly alter the value of balancing at the FIRST Championship within the range of 5 to 15 points per Robot." They kind of are trying to give themselves a get out of jail free card if the point system turns out to not work. |
Re: Coopetition Ramp
Quote:
|
Re: Coopetition Ramp
i think the coopertition bridge really is exactly what the spirit of FIRST is about, working with your own alliance members becomes just as important as working with the opposing alliance. i like it, it's an interesting twist.
on that note, i feel it might be important to have us share information regarding our weights and centers of gravity prior to a regional here, so that teams can adequately match up who can balance who, etc. i feel like it'd be useful. |
Re: *Coopertition* Ramp
This idea is a very unique and ingenious way to promote Coopertition that I hope the GDC puts into use for years to come. I think you will see more Coopertition this year than ever.
Last year at the events I attended I only saw a few cases of Coopertition (sharing minibots for those of you who don't know) and in most cases it was in eliminations within an alliance. The problem, in my opinion, with last year was if you shared a minibot with another team who was not on your alliance you risk eventually loosing to them (if you did not take the minibot away from them when you played against them). This years Coopertition eliminates that problem by making it relatively useless in the finals (unless you are trying to win the award), and only beneficial in the quals. I see what you did there GDC... |
Re: *Coopertition* Ramp
Anyone have any answers about the legality of hooking onto alliance member robots on the bridges? Hooking onto opponents are clearly off limits, but never mentioned alliance members.
|
Re: *Coopertition* Ramp
Quote:
|
Re: Coopetition Ramp
If I'm interpreting the rules correctly, cooperation is HUGE in this game. If balanced, it's as good for your rankings as playing and winning a whole additional match.
|
Re: *Coopertition* Ramp
Quote:
|
Re: *Coopertition* Ramp
Quote:
Quote:
|
Re: Coopetition Ramp
Quote:
Or the high end teams realize the importance and get really got at it. |
Re: Coopetition Ramp
Quote:
Quote:
|
Re: *Coopertition* Ramp
Quote:
|
Re: *Coopertition* Ramp
[G26]
Strategies aimed at the destruction, attachment, damage, tipping or entanglement of Robots are not in the spirit of the FRC and are not allowed. |
Re: Coopetition Ramp
Is coopertition worth to much? Do you guys think the 2 seeding points awarded it too much? I think one would be more reasonable. If you end up matched against teams that cant balance, unlikely but possible, you would be out a lot of seeding points.
|
Re: Coopetition Ramp
From the fans in the stands point of view, this is going to provide one of the most exciting moments in FRC's history. The first time they see the two alliances attempt this, there will probably be confusion and quiet. The first time they see it accomplished, there will be a deafening roar. The roar will be one of awe and inspiration with, perhaps, an aha moment or two thrown in. The term, bridge, is a beauty.
It will be like this throughout the season and off-season. I can only imagine what the Championship event will be like. Or IRI. Love it. Jane |
Re: Coopetition Ramp
I know it says you can't attach robots to others, but what if you extended a ramp they could drive onto?
|
Re: Coopetition Ramp
Quote:
|
Re: Coopetition Ramp
I think the ramp is legal, if you can extend a 14" ramp that will make it easy for robots to drive up over your bumpers and onto the bridge.
|
Re: Coopetition Ramp
I like the idea, but I think it has potential to make people very angry with one another.
Free wins are too important to let slip by, so I think most matches will see both alliances agree in advance to attempt a coopertition balance. Top-tier teams will have machines that leave little to chance and make this balance -- even among teams that can't communicate well -- very reliable. The idea is that everyone gets a little bit of seeding help from the coopertition bonus. In reality, though, the team that is losing the match is the one that will determine whether or not the coopertition "bonus" really helps them and whether it's worth pursuing. If you're competing against an alliance that is seeded higher/will seed higher in your estimation and you're losing only by a small margin, I think it'd be wiser to use your third robot to win the match than it will be to attempt a coopertition balance. The end result is that you receive +2 QP and they'll receive +0, closing the gap between you and them. Am I missing something? Close matches between teams vying for high seeds -- the people most likely to succeed at the task -- disincentivize attempting it because a win with no coopertition bonus (+2 QP gain on your opponent) is better than a loss with a coopertition bonus (-2 QP gain on your opponent). So, in reality, maybe this means that capable teams will take advantage of less capable opponents to leap even farther ahead in the standings; a bit of a win more situation. Maybe I'm missing something tremendously important about this. I've been looking at CAD for 10 hours. Thoughts? |
Re: Coopetition Ramp
Quote:
|
Re: Coopetition Ramp
How about touching the ground while you are still on the ramp at the end of the match, is this allowed? Having something touching the ground yet still being within 5 degrees. Or would we not get our points?
|
Re: Coopetition Ramp
Quote:
|
Re: Coopetition Ramp
Quote:
|
Re: Coopetition Ramp
Quote:
Is there anything more in the manual that defines "balanced"? If not, at this point, it does not appear to require that robots be supported only by the bridge. |
Re: Coopetition Ramp
Quote:
|
Re: Coopetition Ramp
The bonus qualification points are huge! A team that is 0-10, but completed the coopertition bridge every match, could actually rank above a 10-0 team that never once did it. Improbable but possible. It's also a much much much better way to boost yourself in the rankings compared to 'fixing' the match score in ways such as scoring for the opponent as has been done in the past.
I can also imagine a role of a third bot during qualifications to balance the coopertition bridge for the set of bots on top of it. Of course this would involve a 10 point tradeoff (not having 2 bots on your own ramp). But the tradeoff may be well worth is as you would still get the 2 qualification points if the bridge is balanced. If those 10 points lost didn't cause your alliance to lose the match, then you get the 4 qualification points for the match. This strategy may prove helpful during qualifications to boost your ranking, but becomes rather useless in the eliminations unless you skip on the idea of getting all 3 bots up and just get the 2 up and balanced. The perfect bot for this strategy would simply have an assembly to hold the bridge in the 'balanced' position once the two bots are on top. Thoughts? And in regards to if robots can be touching the ground for a balanced bridge, there is poor clarification at this point, and I am expecting it to be clarified in an update. This is what I expect, but I could very well be wrong. We shall see |
Re: Coopetition Ramp
Quote:
As to the discussion on whether or not to do the coopertition ramp, the answer is yes in all situations save one: if you have a choice of only doing your own ramp (or something else to score points) or the coopertition ramp, and doing that alternate thing will likely result in a win, it is to your alliance's seeding advantage to do that alternate thing instead of the coopertition ramp. |
Re: Coopetition Ramp
Quote:
If you win without the bonus, the delta is +2 QP over the opposing alliance. (You get 2, they get 0.) If you win with the bonus, the delta is +2 QP over the opposing alliance. (You get 4, they get 2.) If you lose without the bonus, the delta is -2 QP over the opposing alliance. (They get 2, you get 0.) If you lose with the bonus, the delta is -2 QP over the opposing alliance. (They get 4, you get 2.) With the bonus, you are both +2 over All Those Other Teams Not In That Match. Put your top two balancers on getting your alliance bridge balanced, let the third get Coopertition. Done. |
Re: Coopetition Ramp
Don't forget that <G41> also states that:
"If the Coopertition Bridge is not balanced, but a Robot from each Alliance is fully supported by the Coopertition Bridge, each Alliance will earn 1 Coopertition Point." A free tie on top of the final outcome of the game is not to be discounted. It seems like even the effort to balance the Coopetition Ramp is worthwhile, even if not feasible. |
Re: Coopetition Ramp
Quote:
|
Re: *Coopertition* Ramp
Quote:
Like last year, coopertition points are only awarded in quals. But you are right there is no risk involved as there was last year. |
| All times are GMT -5. The time now is 08:57. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi