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Lil' Lavery 09-01-2012 02:01

Re: Air Defense System
 
Did a mentor just seriously suggest that hitting a rapidly moving target by using the provided control and sensors in a FRC environment would be easier than hitting a stationary target? Then rule out the strategy because of the safety concerns regarding a foam ball?

Really?

Kpchem 09-01-2012 02:13

Re: Air Defense System
 
Quote:

Originally Posted by tcjinaz (Post 1100354)

And if I am sitting in the opposition's key, I'm at 84in for the sensor, shooter or both.

If you are in the opponent's key, then you are on the carpet on your alliance station's end of the court, and therefore you can only expand to 60 inches as per rule G20.

[G20] (emphasis mine)

"Robots in contact with the carpet on their Alliance Station end of the Court are limited to 60 in tall. Otherwise, Robots are limited to 84 in tall.

Violation: Foul; or Technical-Foul for repeated or continuous violation."

theprgramerdude 09-01-2012 02:49

Re: Air Defense System
 
Quote:

Originally Posted by gyroscopeRaptor (Post 1099917)
Also, pushing the balls up may likely push them out of the court, incurring a foul under <G13>.

This makes any uber-fan idea flawed, IMO.

Completely feasible, IMO. It's not a matter of generating tornado-strength winds here, it's simply about generating a directed draft that, for the fraction of a second that the ball is in the jet stream from the fan, apply a force that alters it's momentum to the side by a tiny amount. By the time the ball reaches the next, it'd have moved enough to possibly cause a missed shot.

A similar idea is with making space objects miss Earth; a small force early in flight can cause a huge gap later. For this, the fact that the shots need to be rather precise means that the fact that time in flight is short wouldn't matter if a decent amount of force is applied.

The balls weight will prevent any serious deflection, but a draft from a decently-sized fan (20"?) powered by a few motors should provide quite a bit of push necessary to move anything in it's way.'

Edit: And a brilliant idea just occurred to me: Why not have an active targeting system combined with the air knife idea?
I.E. A giant fan is always running when needed, producing a huge draft, which is then directed into a controlled funnel system that automatically turns towards and directs the air into the path of inbound basketballs. It'd have the force bonus of a funnel while being capable of constantly hitting the ball, drastically increasing the impulse given to the ball, changing it's course.

Ninja_Bait 09-01-2012 06:45

Re: Air Defense System
 
Quote:

Originally Posted by tcjinaz (Post 1100354)
NASA historically doesn't try to hit other things. Other Agencies (SDI, <litany of US DoD orgs> et al) have tried and succeeded to do so, repeatedly.

That's what they do all the time. They hit Mars, the Moon and at least two (?) asteroids with little probes. And the planets are slow and much bigger than the probes, and it's STILL not easy.

As for deflection, I think everyone is overestimating the effects of "tiny" disruptions. If I aimed and shot a ball intended for the middle of a hoop, it has more than 5 inches of tolerance in any direction. If it hits the rim or backboard first, there is still a good chance of it scoring. You can't push it far enough.

staplemonx 09-01-2012 07:35

Re: Air Defense System
 
I like the idea and in general you only need to impact the trajectory of a ball by a few degrees. We are putting this on our want list and may get to after we bag the robot.

CliffyTheGamer 09-01-2012 07:56

Re: Air Defense System
 
I love the idea.

tcjinaz 09-01-2012 23:11

Re: Air Defense System
 
Quote:

Originally Posted by Lil' Lavery (Post 1100366)
Did a mentor just seriously suggest that hitting a rapidly moving target by using the provided control and sensors in a FRC environment would be easier than hitting a stationary target? Then rule out the strategy because of the safety concerns regarding a foam ball?

Really?

I'm a software guy; are we ever serious about hardware? And I didn't say it was easier; but it is a defense mechanism with offensively capable hardware.

Actually, I think I ruled the idea out first on rule <G13>, which has a safety bent to it.

And in response to another post, the key is not carpet, it is HDPE. So if my 'bot is entirely in the opponent's key, it is not on carpet, and can extend to 84inches.

Josh Murphy 09-01-2012 23:28

Re: Air Defense System
 
Quote:

Originally Posted by tcjinaz (Post 1101263)
I'm a software guy; are we ever serious about hardware? And I didn't say it was easier; but it is a defense mechanism with offensively capable hardware.

Actually, I think I ruled the idea out first on rule <G13>, which has a safety bent to it.

And in response to another post, the key is not carpet, it is HDPE. So if my 'bot is entirely in the opponent's key, it is not on carpet, and can extend to 84inches.

Actually, only the top of the key is made of hdpe, which is protected if your opposition is touching it. The rest of the key is carpeted.

KrazyCarl92 09-01-2012 23:37

Re: Air Defense System
 
Quote:

Originally Posted by Josh Murphy (Post 1101285)
Actually, only the top of the key is made of hdpe, which is protected if your opposition is touching it. The rest of the key is carpeted.

:confused:

The entire key is HDPE. The semicircular velcroed HDPE area is the key. This does not include the rectangular carpet area outlined by the "purely for decoration" tape.

Josh Murphy 09-01-2012 23:45

Re: Air Defense System
 
Quote:

Originally Posted by KrazyCarl92 (Post 1101293)
:confused:

The entire key is HDPE. The semicircular velcroed HDPE area is the key. This does not include the rectangular carpet area outlined by the "purely for decoration" tape.

The key in basketball is generally the entire painted area under the basket. The semi-circle is commonly called the "top of the key". My point here is that if they plan to park on the key and extend, all an opponent has to do is drive into them and they would incur a technical foul.

Rocketeeringer 10-01-2012 11:37

Re: Air Defense System
 
Quote:

Originally Posted by Josh Murphy (Post 1101301)
The key in basketball is generally the entire painted area under the basket. The semi-circle is commonly called the "top of the key". My point here is that if they plan to park on the key and extend, all an opponent has to do is drive into them and they would incur a technical foul.

depends, rules G28 and G44 together protect robots in the key and alleys but G45 protects robots from others trying to intentionally incur a penalty

tcjinaz 28-06-2012 23:48

Re: Air Defense System
 
For those of you who doubted my SAM suggestion:

http://www.ustream.tv/recorded/21334084

:)

Garrett.d.w 29-06-2012 14:53

Re: Air Defense System
 
Quote:

Originally Posted by tcjinaz (Post 1175775)
For those of you who doubted my SAM suggestion:

http://www.ustream.tv/recorded/21334084

:)

For those who just want the punch line, begin watching at 38 seconds. This is truly epic.


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