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How many of you are actually being a feeder bot?
Honestly, the overwhelming number of people on my team chose that they want to be a feeder, but my issue is that if our small sample does, in fact, reflect the general population, we are in deep trouble. There might be a lot of to be shooters that will be converted to feeders during competition. Anyone have any input on whether a team should actually try being a feeder full time? I honest to God doubt our team's capabilities in manufacturing an accurate, consistent shooter. If my team can pull off a consistent shooter, I'll get onto the basket boat in a heart beat, but I am staying far from it for now.
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Re: How many of you are actually being a feeder bot?
It seems as though a robot designed around reliable shooting could easily transition to be a facilitator/feeder/defense-when-there-aren't-balls bot if all of the other robots functions perform well other than consistently accurate shooting. So by designing around the strategy to score well, and then failing to score reliably, I think a team could have themselves a VERY good feeder bot. There would probably be some advantage to designing around that strategy from the get go, but we shall see.
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Re: How many of you are actually being a feeder bot?
Well, like you said, lots of teams will go for feeders as they probably won't be very accurate. Thus, going completely feeder in my opinion isn't the best plan. This would almost be the same as going completely defensive last year. Where all bots could do it, but some where designed for just defense.
Feeders will be VERY useful this year though due to the issue of human players not throwing during the entire match and only during the end. Thus, we do need feeders but going 100% feeder still may not be the best idea. UNLESS, you came up with a design to just sit in front of the drop and the human player could just drop balls in constantly and you throw them over with a launcher of sorts. This would be very useful and give the rest of the alliance valuable scoring time. So, in my final opinion, I believe if you do a feeder correctly it is definitely worth doing 100%. Teams will pick you in finals do to your convenience and time saving. Though, if you do it wrong and it takes too much time for you to get set and can't launch the balls to where the are needed, you probably won't be chosen for finals. |
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Re: How many of you are actually being a feeder bot?
We will be offense, defense, feeders, and everything else. We have something that is in my opinion the best design ever! (Not just because I made it.) :p
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Re: How many of you are actually being a feeder bot?
Couldn't a dynamic system be "put this accelerometer on the robot that, when activated, will take control of the drive at a slow speed until it reaches equilibrium"?
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Re: How many of you are actually being a feeder bot?
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http://youtu.be/-AMaqqmoLgQ?t=1m27s |
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And I would use a gyro and not an accelerometer. |
Re: How many of you are actually being a feeder bot?
Well if u were planning on just being a feeder bot u might just want to try make a mechanism that will score in the lowest hoop and then consequently would feed very well.
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Re: How many of you are actually being a feeder bot?
My team has decided that we will focus on being a shooter first, and then if we have to, a feeder (sitting one our side of the barrier and firing across the field.)
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Re: How many of you are actually being a feeder bot?
My team (not necessarily me) is thinking of a robot that is purely defensive. They assumed that most of the robots are going to be offenders and hence went with a design where the balls are caught in a net and then somehow are thrown back to our alliance robots...definitely not the best idea, i agree :(
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Re: How many of you are actually being a feeder bot?
We haven't decided yet, but my opinion is that your feeding mechanism should be your plan B if your scoring isn't working out. You can always feed if you have a method of shooting balls. If your feeding system doesn't work out, you have nothing.
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