![]() |
Re: Shooting from opposite side of the field
Quote:
CIMs: 45.00 oz-in; 4614 rpm. BaneBots: 11.69 oz-in, 7300 rpm. Fisher Price: 35.7 oz-in; 10500 rpm. (Model 0080-0673) |
Re: Shooting from opposite side of the field
Quote:
|
Re: Shooting from opposite side of the field
Quote:
(Models used: BaneBot M7-RS775-12, Fisher Price 00801-0673) BB: 2 * 11.69 oz-in = 23.38 oz-in @ 7300 rpm (Max power) FP: 1 * 35.7 oz-in = 35.7 oz-in @ 10500 rpm (Estimated max power) Fisher Price > BaneBot Also, I should have put the values in that list at max efficiency. Fixing.... |
Re: Shooting from opposite side of the field
Just a reminder that some people don't always let the mere quantity of motors control the number of devices for which to use them. ;)
(Of course, if you're planning on shooting while driving, this could be more complicated.) |
Re: Shooting from opposite side of the field
There is a maximum of 22 motors... 4 CIMs for drive, 2 FPs for shooting, and 2 BaneBots or something for aiming a turret is only 8 motors.
|
Re: Shooting from opposite side of the field
1 Attachment(s)
How practical does this look, what do you think of it?
For the most part the ball enter the back of the robot is picked up by a belt which uses force against plastic/rollers to move it upward and to the launcher. it gets to the launching part (motor sets B & C). Then Set B gets it moving to a good speed so that when it hits Set C, it is propelled even faster. I tried to mark the ball path with a consistant line and marking it with arrows to get an idea of speed. What you think? (sorry for the crude drawing, and not being to scale...) Davis |
Re: Shooting from opposite side of the field
Quote:
Assuming half of the missed shots from beyond the barrier are picked up by your alliance and the other half are picked up by the opposing alliance, what do you get? 25% shot accuracy yields a 1.5-1 advantage over your opponents. 33% shot accuracy yields a 2-1 advantage over your opponents. 50% shot accuracy yields a 3-1 advantage over your opponents... And that doesn't take into account that every ball you score as feeder is a ball your alliance partners don't have to go get and score, which gives them time to do other things (like either play defense or go scoop up balls to make that ratio better than 50-50.) Now mind you, the distance error in a shot is approximately x*tan(theta), where x is the distance from the hoop and theta is the number of degrees between the perfect shot and where you actually shot. This translates into a maximum tolerance of about one degree at half court (ignoring distance discrepancies). Crazy, unlikely, almost unbelievable -- but we're going for it. At the very least, it should improve our shooting from the key! |
Re: Shooting from opposite side of the field
Who thinks that is it possible for a human player to make the shot from the corner? (doesn't matter which basket)
|
Re: Shooting from opposite side of the field
Quote:
|
Re: Shooting from opposite side of the field
Quote:
I think you are going to see this a lot more than you think. |
Re: Shooting from opposite side of the field
In '06 we could score from half court. In fact our autonomous mode was simply to have the driver line up the turret when they placed the robot, then spool up the motor (an FP, direct drive to a 6" wheel if I recall) and fire away.
We could have hit from further out, but the game had a built in speed-limit for the balls, so we were pretty much at maximum range. Frequently, however, the balls would go in, but the massive backspin would actually toss them out of the aim high goal. Backspin will be useful for stabilizing the flight of of the balls, but will also create lift, altering their trajectory and... in this game, unlike Aim High, will likely aid in scoring if you use it to bounce shots off the backboard. My experience, however, after spending six weeks building a pan-tilt shooter that could (once you lined it up right) hit from anywhere was that in the time it took us to get our aim right, teams with far simpler shooters would drive in and hit ten shots from close range. This year's target is smaller... there is nothing wrong with going for the slam dunk or lay-up approach... particularly if you have a hopper on the back of your robot that allows your "shoot from the other end of the court" colleagues to fire balls into your hopper (much larger than a goal) so you can finish the play. Jason |
Re: Shooting from opposite side of the field
Quote:
|
Re: Shooting from opposite side of the field
Quote:
|
Re: Shooting from opposite side of the field
Quote:
|
Re: Shooting from opposite side of the field
Quote:
|
| All times are GMT -5. The time now is 22:30. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi