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-   -   Shooting from opposite side of the field (http://www.chiefdelphi.com/forums/showthread.php?t=99561)

Brandon_L 08-01-2012 22:34

Shooting from opposite side of the field
 
After hearing the balls were foam, I was worried about how they would handle being launched with air resistance (as a foamy ball would barley go anywhere, like throwing a un-crumpled piece of paper). After I got my hands on one though, it seems a lot better then I thought it would be.

Anyway, my question would be do you think a shooter powerful enough to score from the other side of the field (or up against the bump on the other side, at least) be possible? and is scoring from the other side allowed? (I saw nothing in the rules)

davidthefat 08-01-2012 22:38

Re: Shooting from opposite side of the field
 
Yes, I believe it is possible. However, to actually score, I believe it is a one in a thousand chance.

pfreivald 08-01-2012 22:41

Re: Shooting from opposite side of the field
 
I think you'll see very competitive teams do it, yes.

Djur 08-01-2012 23:02

Re: Shooting from opposite side of the field
 
I ran some quick calculations, and in order to score from an opposite corner, the ball would need to have an exit velocity of about 42 feet/second at a 45* angle.

Brandon_L 08-01-2012 23:04

Re: Shooting from opposite side of the field
 
Quote:

Originally Posted by Djur (Post 1100197)
I ran some quick calculations, and in order to score from an opposite corner, the ball would need to have an exit velocity of about 42 feet/second at a 45* angle.

corner, as in where human players put balls into play? what about somewhere closer but still on the other side?

What formulas did you use?

And thanks!

Djur 08-01-2012 23:15

Re: Shooting from opposite side of the field
 
I used this trajectory calculator. It's pretty neat. This one may be useful, too.

Yeah, I meant the corner where the ball return is, but I can't see the velocity from the center of the opposite side being much different, maybe 40 ft/sec.

shuhao 08-01-2012 23:43

don't know how accurate your estimation will be. at 42 feet per second (12m/s) initial you will run into about 1.2 Newton of drag force.. which translates to approximately 3.5m/s^2 of initial deceleration.

Justin Montois 08-01-2012 23:47

Re: Shooting from opposite side of the field
 
Quote:

Originally Posted by pfreivald (Post 1100166)
I think you'll see very competitive teams do it, yes.

By "do it" do you mean just shooting from the far side of the field or actually scoring...

CalTran 08-01-2012 23:55

Re: Shooting from opposite side of the field
 
I've been doing some math, and 6inches from the edge and 6 inches from the very far back wall of the lane, it's a 55.0568foot shot to the goal, not including the distance for an angle to the top of the goal. The extra distance it has to go, assuming the cannon/turret is at the very top of the 60" limit, is negligible (About an inch or so). At any rate, a 55 foot shot is going to be quite difficult.From the research I've just been doing, it's 42' to half court, then you'd add another 13' to that.

krazyman1013 09-01-2012 00:01

Re: Shooting from opposite side of the field
 
Look at the Peguineers robots from 2006.

NorviewsVeteran 09-01-2012 00:02

Re: Shooting from opposite side of the field
 
On a less scientific note, I do remember nearly being pegged in the face in 2006 by an over propelled poof ball (I kept wondering why it was getting bigger and bigger...) while standing past the driver wall. While not quite the same as the basketballs this year, they can carry for some distance.

shuhao 09-01-2012 00:06

I don't think that's possible this year.. in order for this thing to go far, it needs to be at 45 degrees and have a really fast speed.. with this weight... any speed above 15m/s will slow down very quickly..

will mock up a simulation in the morning in python with an iterative estimator

Djur 09-01-2012 00:49

Re: Shooting from opposite side of the field
 
Ran through Wikipedia and Google quickly and came up with this:
Drag force = (1/2) * p * v^2 * CoD * A
  • p = air density
    v = velocity
    CoD = Coefficient of Drag
    A = relative area
Fill in with measurements:
Drag force = (1/2) * 1.204 kg/m^3 * (12.8016 m/s)^2 * 0.4 * 0.0162146393 m^2 = 2.010 Newtons (approx. 0.452 pounds).

Fairly negligible if my math is right. Mathematically, you could figure out how much force is needed to have the ball travel at a speed without regarding drag, then just tack the drag force onto that. Making something to force a ball to go at that speed will be hard, though.

EDIT1: Fixed a stupid math error (00:49)
EDIT2: Check out this post on drag etc. (01:13)

Gray Adams 09-01-2012 00:50

Re: Shooting from opposite side of the field
 
Quote:

Originally Posted by Djur (Post 1100314)
Ran through Wikipedia and Google quickly and came up with this:
Drag force = (1/2) * p * v^2 * CoD * A
  • p = air density
    v = velocity
    CoD = Coefficient of Drag
    A = relative area
Fill in with measurements:
Drag force = (1/2) * 1.204 kg/m^3 * (12.8016 m/s)^2 * 0.4 * 0.638 m^2 = 25.192 Newtons (approx. 5.337 pounds).

So yeah, that's gonna be a bit tough. Mathematically, you could figure out how much force is needed to have the ball travel at a speed without regarding drag, then just tack the drag force onto that. Making something to force a ball to go at that speed will be hard, though.

I haven't really done any math, but putting a wheel directly on a CIM spins terrifyingly fast, and has a sound to match.

davidthefat 09-01-2012 00:52

Re: Shooting from opposite side of the field
 
Quote:

Originally Posted by Gray Adams (Post 1100317)
I haven't really done any math, but putting a wheel directly on a CIM spins terrifyingly fast, and has a sound to match.

You can even gear it down and have it go faster.

Djur 09-01-2012 01:47

Re: Shooting from opposite side of the field
 
CIMs have a torque of 45 ounce-inches (0.234375 foot-pounds) at peak efficiency according to the manufacturer. The simplest solution is to just put a wheel on the end of a CIM to increase torque and increase linear momentum conveyed to the ball.

Sparks333 09-01-2012 04:12

Re: Shooting from opposite side of the field
 
The fun thing about gearing though - it does come with a built-in cost. You can most certainly get a ball to go virtually any speed with a properly-geared CIM and wheel (within reason), but the higher the speed, the longer it will take the for motor to get the shooting wheel back up to launch speeds - don't expect to fire of a quick volley from that range with only one motor/wheel combo - expect a slower firing rate due to the energy required to fire the ball at that speed and the power available via the motor.

pfreivald 09-01-2012 06:53

Re: Shooting from opposite side of the field
 
Quote:

Originally Posted by Justin Montois (Post 1100257)
By "do it" do you mean just shooting from the far side of the field or actually scoring...

I think you will see some teams consistently (or nearly consistently) score from just past half-court.

staplemonx 09-01-2012 07:30

Re: Shooting from opposite side of the field
 
If you can hit 1 of 5 or 1 of 6 from the far side of the court you are accomplishing 3 things.
  1. you are scoring
  2. You are feeding your team balls and elliminating the need for them to make a trip
  3. You are defending by moving balls out of the opponents side

You still need to be accurate and we believe that you will also need to be 1 out 3 or 1 out of two in your zone to be truly an effective team mate.

Here is some info on targeting we have whipped up http://www.atomicrobotics.com/2012/0...ot-larry-bird/

Brandon_L 09-01-2012 12:06

Re: Shooting from opposite side of the field
 
Quote:

Originally Posted by Gray Adams (Post 1100317)
I haven't really done any math, but putting a wheel directly on a CIM spins terrifyingly fast, and has a sound to match.

but we are limited to 4 CIMs this year, and about 99% of teams are going to use them for drive.

http://www.andymark.com/product-p/am-0932.htm

http://banebots.com/p/S24K-C1-7

So the question becomes, FP or banebots.

And also, if banebots, one gearbox or two hooked up to a single wheel shooter? (Limit 2 FP, 4 Banebots [R65], and correct me if I am wrong but each box takes two motors)

Chris is me 09-01-2012 12:08

Re: Shooting from opposite side of the field
 
Quote:

Originally Posted by Gray Adams (Post 1100317)
I haven't really done any math, but putting a wheel directly on a CIM spins terrifyingly fast, and has a sound to match.

Yet it worked in 2006 and 2009!

martin417 09-01-2012 13:29

Re: Shooting from opposite side of the field
 
Everyone seems to be focused on whether or not a team can achieve the distance on a given shot. I believe that will be fairly easy to do. The real problem with distance is accuracy. remember that no design can be 100% consistent, and higher velocity could increase the error. The error in the landing point is given by:

err=tan(angle error) X distance

(assume two dimensional, looking down on the bot, the problem is compounded in three dimensions)

If the angle error is small, the tangent of that angle is small also, but if the distance is large, even that small error can make a big difference in landing point.

Example:assume you launch and have a 1° error in your launch direction. If you are 10 feet from the goal, you will have an error of ~2.1 inches. Assuming your aim was perfect, the ball will land ~2.1" from the center of the hoop and score.

Now move to 50 feet away (for round numbers) and keep the error the same. Your positional error is now 10.5 inches. if your aim was perfect. you will hit the rim and very likely not score. The center of the ball will be 1" outside the rim.

If you now add vertical angle error into the equation, it becomes much worse because your distance has the same relationship. Hitting a long field shot will probably happen, As I have seen full court shots hit in basketball, but I doubt many games will be won due to super long shots.

Bob Steele 09-01-2012 14:47

Re: Shooting from opposite side of the field
 
I agree with the above comment...
From my experience... when you lose contact with an object... all sorts of things happen to it that you can no longer correct for. The longer it is in the air the more things can happen...

Remember... at these big velocities you can no longer use the simple physics formulas that most of us learned in high school physics... air resistance is NO longer negligible .. and you may approach terminal velocity...

but even if you don't, you will have a constantly changing velocity due to air resistance...

Has anyone determined the terminal velocity of these basketballs?

I am very encouraged to see so many teams putting their effort into scoring from long range... I applaud their efforts... it is great physics/math and great engineering...

Now is it the best thing to win the field game with> ??? not so sure...
I do know that if I am watching an NBA game and a guard is getting ready to shoot from beyond the 3 point line ..that if he spies a team mate wide open with no defensive player on them closer to the basket ... that he will make the pass... and if he doesn't... the coach will pull him out...

That being said... who really is the winner in FIRST?
Doing the math/science to put in a shot from half court... that is also winning.... and maybe in a more important way....

Good luck to all of you

We will see you on the field!!

FrankJ 09-01-2012 15:06

Re: Shooting from opposite side of the field
 
Do remember that after the first week the balls are going to be deformed from use which will affect the accuracy of long shots. Just to get them to the other side of the field will not take as much energy.

rick.oliver 09-01-2012 15:14

Re: Shooting from opposite side of the field
 
We did some imperical testing using our Aim High robot. It appears to be feasible to shoot this year's game piece from about 30 feet with some consistency.

Alan Anderson 09-01-2012 16:25

Re: Shooting from opposite side of the field
 
Quote:

Originally Posted by FrankJ (Post 1100715)
Do remember that after the first week the balls are going to be deformed from use which will affect the accuracy of long shots.

FRC Regional competitions typically do not reuse game pieces from previous weeks.

kaszeta 09-01-2012 17:01

Re: Shooting from opposite side of the field
 
Quote:

Originally Posted by rick.oliver (Post 1100723)
We did some imperical testing using our Aim High robot. It appears to be feasible to shoot this year's game piece from about 30 feet with some consistency.

Based upon our experiences with FP-driven pinch rollers, yeah, I'd say 30-35 feet with consistency is reasonable.

Here's team 95's 2006 Aim High robot, Lilly (whose accuracy is better than it looks, since it had three parallel firing channels):


Djur 09-01-2012 17:39

Re: Shooting from opposite side of the field
 
How accurate was it at 30' though? Aim High had a 30" goal and Rebound rumble has an 18" hoop, so you'd need to be accurate within a much smaller area.

EDIT: Check out this post. It doesn't say how accurate the shooter was, but a 60' shot is pretty good. (19:14 EST)

davidthefat 09-01-2012 19:40

Re: Shooting from opposite side of the field
 
Have you guys considered the fact that only 4 CIMs are allowed this year? Are you willing to sacrifice 2 CIMs to use for a shooter instead of on the drive? Just from past experience, only using one per gear box (6 wheel here, not mech or omni) will trip the amp breaker. We had to gear it lower to actually move and the max FPS we got was about 8-9 FPS. Is that worth it this year? What motors are a good alternate for the shooter? Fisher Price ones?

Ryan_Davis 09-01-2012 19:44

Re: Shooting from opposite side of the field
 
Quote:

Originally Posted by pfreivald (Post 1100419)
I think you will see some teams consistently (or nearly consistently) score from just past half-court.

That's frightening. :ahh:

Djur 09-01-2012 19:52

Re: Shooting from opposite side of the field
 
Quote:

Originally Posted by davidthefat (Post 1101000)
.... What motors are a good alternate for the shooter? Fisher Price ones?

Here are some comparisons of torque and rpm at maximum power.

CIMs: 45.00 oz-in; 4614 rpm.

BaneBots: 11.69 oz-in, 7300 rpm.

Fisher Price: 35.7 oz-in; 10500 rpm. (Model 0080-0673)

davidthefat 09-01-2012 19:54

Re: Shooting from opposite side of the field
 
Quote:

Originally Posted by Djur (Post 1101014)
Here are some comparisons of torque and speed/volt.

CIMs: 343.27 oz-in stall torque; 443 rpm/volt.

BaneBots: 61.1 oz-in stall torque, 608 rpm/volt.

Fisher Price: 75.4 oz-in stall torque; unknown rpm/volt. (Model 0080-0673)

Darn you GDC for limiting the usage to only 4 CIMs... But the FP is the next best thing.

Djur 09-01-2012 20:14

Re: Shooting from opposite side of the field
 
Quote:

Originally Posted by davidthefat (Post 1101016)
Darn you GDC for limiting the usage to only 4 CIMs... But the FP is the next best thing.

Maximum 2 FP, 4 BB. If you compare 2 BB to 1 FP per pitching wheel, this is what you get.

(Models used: BaneBot M7-RS775-12, Fisher Price 00801-0673)

BB: 2 * 11.69 oz-in = 23.38 oz-in @ 7300 rpm (Max power)
FP: 1 * 35.7 oz-in = 35.7 oz-in @ 10500 rpm (Estimated max power)

Fisher Price > BaneBot

Also, I should have put the values in that list at max efficiency. Fixing....

Siri 09-01-2012 20:46

Re: Shooting from opposite side of the field
 
Just a reminder that some people don't always let the mere quantity of motors control the number of devices for which to use them. ;)

(Of course, if you're planning on shooting while driving, this could be more complicated.)

Djur 09-01-2012 20:54

Re: Shooting from opposite side of the field
 
There is a maximum of 22 motors... 4 CIMs for drive, 2 FPs for shooting, and 2 BaneBots or something for aiming a turret is only 8 motors.

DavisC 09-01-2012 21:30

Re: Shooting from opposite side of the field
 
1 Attachment(s)
How practical does this look, what do you think of it?

For the most part the ball enter the back of the robot is picked up by a belt which uses force against plastic/rollers to move it upward and to the launcher. it gets to the launching part (motor sets B & C). Then Set B gets it moving to a good speed so that when it hits Set C, it is propelled even faster.

I tried to mark the ball path with a consistant line and marking it with arrows to get an idea of speed.
What you think? (sorry for the crude drawing, and not being to scale...)
Davis

pfreivald 09-01-2012 22:42

Re: Shooting from opposite side of the field
 
Quote:

Originally Posted by Ryan_Davis (Post 1101007)
That's frightening. :ahh:

Do the math on a feeder bot actually being a shooter bot that coincidentally only feeds even most of the balls shot.

Assuming half of the missed shots from beyond the barrier are picked up by your alliance and the other half are picked up by the opposing alliance, what do you get?

25% shot accuracy yields a 1.5-1 advantage over your opponents.
33% shot accuracy yields a 2-1 advantage over your opponents.
50% shot accuracy yields a 3-1 advantage over your opponents...

And that doesn't take into account that every ball you score as feeder is a ball your alliance partners don't have to go get and score, which gives them time to do other things (like either play defense or go scoop up balls to make that ratio better than 50-50.)

Now mind you, the distance error in a shot is approximately x*tan(theta), where x is the distance from the hoop and theta is the number of degrees between the perfect shot and where you actually shot. This translates into a maximum tolerance of about one degree at half court (ignoring distance discrepancies). Crazy, unlikely, almost unbelievable -- but we're going for it. At the very least, it should improve our shooting from the key!

mdiradoorian 09-01-2012 22:56

Re: Shooting from opposite side of the field
 
Who thinks that is it possible for a human player to make the shot from the corner? (doesn't matter which basket)

pfreivald 09-01-2012 23:20

Re: Shooting from opposite side of the field
 
Quote:

Originally Posted by mdiradoorian (Post 1101250)
Who thinks that is it possible for a human player to make the shot from the corner? (doesn't matter which basket)

Possible, but not likely enough to make it much of a consideration in the game, methinks.

IndySam 09-01-2012 23:29

Re: Shooting from opposite side of the field
 
Quote:

Originally Posted by mdiradoorian (Post 1101250)
Who thinks that is it possible for a human player to make the shot from the corner? (doesn't matter which basket)

I know it's possible. Our best shooter made it from half court on our basketball court twice without much practice and that was in a hoop at regulation height.

I think you are going to see this a lot more than you think.

dtengineering 09-01-2012 23:36

Re: Shooting from opposite side of the field
 
In '06 we could score from half court. In fact our autonomous mode was simply to have the driver line up the turret when they placed the robot, then spool up the motor (an FP, direct drive to a 6" wheel if I recall) and fire away.

We could have hit from further out, but the game had a built in speed-limit for the balls, so we were pretty much at maximum range.

Frequently, however, the balls would go in, but the massive backspin would actually toss them out of the aim high goal.

Backspin will be useful for stabilizing the flight of of the balls, but will also create lift, altering their trajectory and... in this game, unlike Aim High, will likely aid in scoring if you use it to bounce shots off the backboard.

My experience, however, after spending six weeks building a pan-tilt shooter that could (once you lined it up right) hit from anywhere was that in the time it took us to get our aim right, teams with far simpler shooters would drive in and hit ten shots from close range.

This year's target is smaller... there is nothing wrong with going for the slam dunk or lay-up approach... particularly if you have a hopper on the back of your robot that allows your "shoot from the other end of the court" colleagues to fire balls into your hopper (much larger than a goal) so you can finish the play.

Jason

Andrew Lawrence 09-01-2012 23:45

Re: Shooting from opposite side of the field
 
Quote:

Originally Posted by IndySam (Post 1101287)
I know it's possible. Our best shooter made it from half court on our basketball court twice without much practice and that was in a hoop at regulation height.

I think you are going to see this a lot more than you think.

I think they should include in one of the updates that baskets made by the human player in the last 30 seconds of the match are worth more; maybe like the normal score +2, so as not to get ahead of autonomous, but to still allow teams to score while balancing on the bridge.

Ninja_Bait 09-01-2012 23:48

Re: Shooting from opposite side of the field
 
Quote:

Originally Posted by SuperNerd256 (Post 1101302)
I think they should include in one of the updates that baskets made by the human player in the last 30 seconds of the match are worth more; maybe like the normal score +2, so as not to get ahead of autonomous, but to still allow teams to score while balancing on the bridge.

They can't. This year the scoring is entirely automatic, hence the photogates at the baskets. There's no way to distinguish between a ball thrown by a human and a ball scored by a bot that will also allow for immediate scoring.

Grim Tuesday 09-01-2012 23:50

Re: Shooting from opposite side of the field
 
Quote:

Originally Posted by IndySam (Post 1101287)
I know it's possible. Our best shooter made it from half court on our basketball court twice without much practice and that was in a hoop at regulation height.

I think you are going to see this a lot more than you think.

But did he have an 8' barrier in front of him?

Gray Adams 10-01-2012 01:31

Re: Shooting from opposite side of the field
 
Quote:

Originally Posted by Brandon_L (Post 1100567)
but we are limited to 4 CIMs this year, and about 99% of teams are going to use them for drive.

http://www.andymark.com/product-p/am-0932.htm

http://banebots.com/p/S24K-C1-7

So the question becomes, FP or banebots.

And also, if banebots, one gearbox or two hooked up to a single wheel shooter? (Limit 2 FP, 4 Banebots [R65], and correct me if I am wrong but each box takes two motors)

If you plan to camp in the corner and launch balls, you could probably get away with 2 CIMs in your drive. You're not going to speed past anybody, nor are you going to push them, but who cares when you're going to drive into the corner, wait until the end, and then drive up the ramp. If you do autonomous right, you'll never even touch an opponent.

engunneer 10-01-2012 09:19

Re: Shooting from opposite side of the field
 
I wanted to add a spreadsheet I made to this thread. It helps with calculations for the ideal projectile in a variety of circumstances. Most importantly, it helps with the case of a fixed-velocity varying-angle shooter, as well as other cases. Please see my blog post about it: link

It doesn't take the drag into account, but will give an order of magnitude for different situations. It also tells you how much variation in your velocity or angle there would be between each of the hoops, so there is an indication of how much tolerance there is on the velocity or angle.

mlantry 10-01-2012 09:38

Re: Shooting from opposite side of the field
 
i would say its very difficult but possible and if a team perfects it then they would score alot of points

kaszeta 10-01-2012 11:29

Re: Shooting from opposite side of the field
 
Quote:

Originally Posted by Djur (Post 1100885)
How accurate was it at 30' though?

It was reasonably precise, and very accurate in altitude, but was difficult with that robot's drive train (which started holonomic and got a tank-drive conversion at the last minute) to get the azimuthal accuracy needed.

This year is definitely more challenging than 2006 for aiming.

Dan.Tyler 10-01-2012 12:07

Re: Shooting from opposite side of the field
 
Quote:

Originally Posted by kaszeta (Post 1101517)
It was reasonably precise, and very accurate in altitude, but was difficult with that robot's drive train (which started holonomic and got a tank-drive conversion at the last minute) to get the azimuthal accuracy needed.

This year is definitely more challenging than 2006 for aiming.

I'm not sure if it was just the balls in our kit...

but they don't fly straight. Their CG is up to 1" off center... so you get some "wobble" mid-flight.

JamesBrown 10-01-2012 12:43

Re: Shooting from opposite side of the field
 
Quote:

Originally Posted by Dan.Tyler (Post 1101539)
I'm not sure if it was just the balls in our kit...

but they don't fly straight. Their CG is up to 1" off center... so you get some "wobble" mid-flight.

This is a product of the manufacturing process, when the ball is molded the side of the ball that is facing down ends up being more dense than the top part. Lower quality balls see this to a greater extent than higher quality (i.e. NERF). Depending on the manufacturer there may also be a had spot there the tube used for injecting the foam was inserted, this can also throw off the balance. All that said I haven't looked at these balls in person so I can't tell you what is actually causing it, I just know that these are concerns addressed when deciding on a manufacturing process for foam balls.

Who knew co-opping at a toy company would teach me something.

ajnack 10-01-2012 15:43

Re: Shooting from opposite side of the field
 
I really don't think it is worth pursuing. The chances of something like that happening are so remote...

shuhao 10-01-2012 18:42

Quote:

Originally Posted by ajnack (Post 1101709)
I really don't think it is worth pursuing. The chances of something like that happening are so remote...

With that attitude....


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