Forum: General Forum
10-06-2004, 23:56
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Replies: 54
Views: 4,594
Re: What to do with old robots?
Well, our 1999 bot ended up as a star in local play and the other bots remian in semi-tac with peices missing like motors, but they mostly stay together for training and design referencing ie "like...
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Forum: General Forum
03-06-2004, 11:36
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Replies: 17
Views: 2,396
Re: Question of the Week!!! (6/3/04)
If I could have changed one thing from this year's game I would have made the steps (by the stationary goal) bigger in height and width, so as to add another route that was equally difficult to...
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Forum: Rumor Mill
03-06-2004, 11:29
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Replies: 36
Views: 2,949
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Forum: FRC Game Design
02-06-2004, 12:32
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Replies: 37
Views: 11,426
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Forum: Rumor Mill
01-06-2004, 23:28
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Replies: 36
Views: 2,949
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Forum: Computer Graphics
01-06-2004, 23:18
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Replies: 9
Views: 2,350
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Forum: FRC Game Design
01-06-2004, 23:06
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Replies: 37
Views: 11,426
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Forum: FRC Game Design
30-05-2004, 11:45
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Replies: 53
Views: 9,165
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Forum: FRC Game Design
30-05-2004, 00:51
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Replies: 53
Views: 9,165
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Forum: General Forum
29-05-2004, 23:59
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Replies: 140
Views: 9,330
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Forum: General Forum
28-05-2004, 08:27
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Replies: 140
Views: 9,330
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Forum: FRC Game Design
27-05-2004, 09:07
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Replies: 60
Views: 8,692
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Forum: Electrical
27-05-2004, 08:35
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Replies: 26
Views: 2,021
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Forum: Electrical
26-05-2004, 14:47
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Replies: 26
Views: 2,021
Re: not robotics, but help would be appreciated
That's true, but the wires and switches offer such a small amount of resistance that it is considered to be of no importance. So the only real concern would be focused on the lights and since the...
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Forum: FRC Game Design
26-05-2004, 10:00
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Replies: 37
Views: 11,426
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Forum: Electrical
26-05-2004, 08:42
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Replies: 26
Views: 2,021
Re: not robotics, but help would be appreciated
the problem with this schemtic is, that in order to turn the lights off you will need to turn off all three switches, but being that is the jist of the plan it should work, Because with a parallel...
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Forum: FRC Game Design
25-05-2004, 12:23
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Replies: 37
Views: 11,426
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Forum: Extra Discussion
25-05-2004, 12:18
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Replies: 9
Views: 2,321
Re: pic: PARC pits
The reason we cued so far ahead was that we were on a time limit and communication between the field a pits was not that great.
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Forum: Fantasy FIRST
25-05-2004, 11:37
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Replies: 22
Views: 3,202
Re: crazy game
It may have been my fault for not explaining auton mode to clearly what i meant was:
autonomous mode placement - random time at about 2 min in
autonomous mode duration - from the 2 min mark to 3 1/2...
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Forum: Extra Discussion
19-05-2004, 12:52
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Replies: 9
Views: 2,321
Re: pic: PARC pits
I was wondering what everyone else thought about the new pit setup. For those of you who were new this year in the past we had a maze that looked like a huge obstecal course filled with robots and...
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Forum: General Forum
19-05-2004, 12:43
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Replies: 46
Views: 9,501
Re: How do You Chiefdelphi?
I first got on to CD just to be on, now i'm on because it seems that will be the only other way to maintain contact and keep up w/ updates from FIRST other than the monday night meetings while i'm in...
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Forum: Fantasy FIRST
19-05-2004, 12:23
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Replies: 22
Views: 3,202
Re: crazy game
[QUOTE=trev2023]
round duration -
autonomous mode placement (after _:__) -
autonomous mode duration -
*The autonomous mode begins at a random time during the match :ahh: *
/QUOTE]
It may look like...
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Forum: Fantasy FIRST
18-05-2004, 08:26
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Replies: 22
Views: 3,202
Re: crazy game
I thought to add a very interseting twist( w/ evil smile on face)
#of robots - 3 on 3
scoring object #1 - Frisbee
point value of #1 - 1 point if in scoring zone, 5 points if in scoring...
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Forum: FRC Game Design
14-05-2004, 09:57
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Replies: 60
Views: 8,692
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Forum: Rumor Mill
05-05-2004, 12:15
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Replies: 10
Views: 2,746
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