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search: Posts Made By: crazyone
Forum: General Forum 10-06-2004, 23:56
Replies: 54
Views: 4,594
Posted By crazyone
Re: What to do with old robots?

Well, our 1999 bot ended up as a star in local play and the other bots remian in semi-tac with peices missing like motors, but they mostly stay together for training and design referencing ie "like...
Forum: General Forum 03-06-2004, 11:36
Replies: 17
Views: 2,396
Posted By crazyone
Re: Question of the Week!!! (6/3/04)

If I could have changed one thing from this year's game I would have made the steps (by the stationary goal) bigger in height and width, so as to add another route that was equally difficult to...
Forum: Rumor Mill 03-06-2004, 11:29
Replies: 36
Views: 2,949
Posted By crazyone
Re: Maintain a healthy level of FIRSTism ( the addiction to FIRST)

*The whole time your taking the physics test you relate each question to the robot
Forum: FRC Game Design 02-06-2004, 12:32
Replies: 37
Views: 11,426
Posted By crazyone
Forum: Rumor Mill 01-06-2004, 23:28
Replies: 36
Views: 2,949
Posted By crazyone
Re: Maintain a healthy level of FIRSTism ( the addiction to FIRST)

Or Use inventor to build new Field designs.
Forum: Computer Graphics 01-06-2004, 23:18
Replies: 9
Views: 2,350
Posted By crazyone
Re: Digital picture team number collage. What to do with it?

How about make the pictures, that from a distance look like, the past 4 years of robots that are together and put it in a frame for personal reminder, or a retirement present; or make them into the...
Forum: FRC Game Design 01-06-2004, 23:06
Replies: 37
Views: 11,426
Posted By crazyone
Re: [Official 2005 Game Design] OK, so YOU design the 2005 game...

Just a quick update on the field drawing: I'm in the last week of school and have only until THIS THURSDAY :ahh: to finish the field and post it, because on friday I graduate. I can say though I'm...
Forum: FRC Game Design 30-05-2004, 11:45
Replies: 53
Views: 9,165
Posted By crazyone
Re: [Official 2005 Game Design] Autonomy Discussions

I agree with that too that each team be required to run auton at least once, but at time of their choosing. Sure the length of auton would be standard, but by having multiple auton phases with driver...
Forum: FRC Game Design 30-05-2004, 00:51
Replies: 53
Views: 9,165
Posted By crazyone
Re: [Official 2005 Game Design] Autonomy Discussions

I, personally like this idea, but what if this mode was randomly started. I maen no one knew when it would start. I could start right off the bat or start it could be the last thing that happens in...
Forum: General Forum 29-05-2004, 23:59
Replies: 140
Views: 9,330
Posted By crazyone
Re: Has the price of a gallon of gas reached your team number yet??

A few posts back i said that i hadn't seen my team number yet, WELL..... Tonight I was driving home from work and I saw it, $2.22 per gallon for super/premium gas :ahh:
Forum: General Forum 28-05-2004, 08:27
Replies: 140
Views: 9,330
Posted By crazyone
Re: Has the price of a gallon of gas reached your team number yet??

Personally, i hope i don't see my team # as a gas price per gallon ($2.22). That would mean the community would be outraged. Most of them are angery that it is $2.04
Forum: FRC Game Design 27-05-2004, 09:07
Replies: 60
Views: 8,692
Posted By crazyone
Re: [Official 2005 Game Design] Game Elements and Subtasks

For a more complete idea of what this game may look like check out

[Official 2005 Game Design] OK, so YOU design the 2005 game...
and saerch for Canyon Crossing. There you will find including the...
Forum: Electrical 27-05-2004, 08:35
Replies: 26
Views: 2,021
Posted By crazyone
Re: not robotics, but help would be appreciated

After talking with a some people about this you may want to try a circuit like this:


.................115 Volts
......................|
..Switch...
Forum: Electrical 26-05-2004, 14:47
Replies: 26
Views: 2,021
Posted By crazyone
Re: not robotics, but help would be appreciated

That's true, but the wires and switches offer such a small amount of resistance that it is considered to be of no importance. So the only real concern would be focused on the lights and since the...
Forum: FRC Game Design 26-05-2004, 10:00
Replies: 37
Views: 11,426
Posted By crazyone
Re: [Official 2005 Game Design] OK, so YOU design the 2005 game...

* this is the completed post i had tried to post several times over*

Title: Canyon Crossing

Field : The field overall has the same paremeters as this years.Except no massively huge ball drop...
Forum: Electrical 26-05-2004, 08:42
Replies: 26
Views: 2,021
Posted By crazyone
Re: not robotics, but help would be appreciated

the problem with this schemtic is, that in order to turn the lights off you will need to turn off all three switches, but being that is the jist of the plan it should work, Because with a parallel...
Forum: FRC Game Design 25-05-2004, 12:23
Replies: 37
Views: 11,426
Posted By crazyone
Re: [Official 2005 Game Design] OK, so YOU design the 2005 game...

Title: Canyon Crossing



Field : The field overall has the same paremeters as last years.Except no massively huge ball drop overhead, and no trigger balls. On the field in front of the player's...
Forum: Extra Discussion 25-05-2004, 12:18
Replies: 9
Views: 2,321
Posted By crazyone
Re: pic: PARC pits

The reason we cued so far ahead was that we were on a time limit and communication between the field a pits was not that great.
Forum: Fantasy FIRST 25-05-2004, 11:37
Replies: 22
Views: 3,202
Posted By crazyone
Re: crazy game

It may have been my fault for not explaining auton mode to clearly what i meant was:
autonomous mode placement - random time at about 2 min in
autonomous mode duration - from the 2 min mark to 3 1/2...
Forum: Extra Discussion 19-05-2004, 12:52
Replies: 9
Views: 2,321
Posted By crazyone
Re: pic: PARC pits

I was wondering what everyone else thought about the new pit setup. For those of you who were new this year in the past we had a maze that looked like a huge obstecal course filled with robots and...
Forum: General Forum 19-05-2004, 12:43
Replies: 46
Views: 9,501
Posted By crazyone
Re: How do You Chiefdelphi?

I first got on to CD just to be on, now i'm on because it seems that will be the only other way to maintain contact and keep up w/ updates from FIRST other than the monday night meetings while i'm in...
Forum: Fantasy FIRST 19-05-2004, 12:23
Replies: 22
Views: 3,202
Posted By crazyone
Re: crazy game

[QUOTE=trev2023]
round duration -
autonomous mode placement (after _:__) -
autonomous mode duration -
*The autonomous mode begins at a random time during the match :ahh: *

/QUOTE]
It may look like...
Forum: Fantasy FIRST 18-05-2004, 08:26
Replies: 22
Views: 3,202
Posted By crazyone
Re: crazy game

I thought to add a very interseting twist( w/ evil smile on face)

#of robots - 3 on 3
scoring object #1 - Frisbee
point value of #1 - 1 point if in scoring zone, 5 points if in scoring...
Forum: FRC Game Design 14-05-2004, 09:57
Replies: 60
Views: 8,692
Posted By crazyone
Re: [Official 2005 Game Design] Game Elements and Subtasks

I was talking with my advisor Fred and he suggested that it would be interesting to see a sort of chasem in the middle of the field, where robots would have to either be a bridge, cross on another...
Forum: Rumor Mill 05-05-2004, 12:15
Replies: 10
Views: 2,746
Posted By crazyone
Re: Question of the Week [05-02-04]: The Very Merry Month of May

My team kicks off our "off-season" ( if such a thing exists) with our very own MINI REGIONAL aka PARC the PA Robot Challenge in fact it is this weekend (May 9) from there we have our team party, go...
Showing results 1 to 25 of 41

 
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