Forum: General Forum
03-05-2016, 07:50
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Replies: 17
Views: 1,984
Re: When programming doesn't get enough time
We got around this very effectively this year by taking a test-driven approach.
Split whatever code you're trying to test out into its own class, and have its entire interface with the robot be a...
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Forum: General Forum
18-01-2016, 15:16
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Replies: 6
Views: 1,248
Re: I made a simple statistical match simulator
That's a good point! You're right that it always tries to get balls in its current sector (or, if in the courtyard and no balls available, in the neutral zone), rather than traversing to a location...
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Forum: General Forum
18-01-2016, 11:52
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Replies: 6
Views: 1,248
Re: I made a simple statistical match simulator
Yeah, that's how the code is written. If expected lineup+shooting time is shorter for one method, that's what they're going to try to do. It doesn't do an expected-value calculation because in my...
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Forum: General Forum
18-01-2016, 07:48
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Replies: 6
Views: 1,248
I made a simple statistical match simulator
http://www.tourdegiro.com/personal/robosim/
Basically, you plug in a bunch of estimates for how long it takes to do various things, and it tells you how many points on average "your robot" would...
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Forum: General Forum
09-01-2016, 15:05
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Replies: 7
Views: 1,513
Re: Maximum number of possible points?
During auto:
All 3 robots cross defense in auto: 3 x (10) = 30pts
All 3 robots toss their boulder in during auto: 3 x 10 = 30pts
During teleop:
7 more undamaged defense crossings: 35pts
5 more balls...
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Forum: General Forum
30-11-2015, 18:13
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Replies: 3
Views: 1,190
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Forum: General Forum
27-04-2015, 20:35
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Replies: 66
Views: 8,771
Re: Do we want another game without defense?
It's not so much the physical contact: it is entirely possible to design a game with defense that _doesn't_ have physical contact of any kind. Large protected zones so that contact is optional or...
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Forum: General Forum
27-04-2015, 19:29
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Replies: 66
Views: 8,771
Re: Do we want another game without defense?
I did enjoy not having to worry about full-speed ramming and other kinds of alliance interactions, but it definitely made the game less interesting.
I agree that an Aim High or "protected zone"...
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Forum: General Forum
09-04-2015, 13:26
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Replies: 739
Views: 121,038
Re: Future First Championship News
CMP1 team could be flown out of their hometowns on Friday evening, and returned by Sunday. No school or work time missed. They only _need_ to be present for the 3 matches on Saturday afternoon. In...
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Forum: General Forum
09-04-2015, 13:20
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Replies: 739
Views: 121,038
Re: Future First Championship News
If they're having two large events, they could probably afford to compensate the team for shipping and transit costs.
As I read the announcement and saw they were 2 weeks apart, I was sure the "true...
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Forum: Regional Competitions
28-03-2015, 12:30
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Replies: 14
Views: 4,382
Re: Analysis of team ranking
That's not entirely true - the way the math works out, you end up solving for "the number of points added by that team being in an alliance". If a team tends to take fouls, gets in the way, blocks...
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Forum: Regional Competitions
28-03-2015, 12:24
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Replies: 14
Views: 4,382
Re: Analysis of team ranking
It would appear you've independently discovered what is commonly called OPR :) Although it works very well this year, it can also work well in more defense-heavy years. The main breakage for OPR is...
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Forum: General Forum
28-03-2015, 11:39
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Replies: 100
Views: 16,700
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Forum: General Forum
27-03-2015, 10:15
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Replies: 100
Views: 16,700
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Forum: General Forum
23-03-2015, 15:41
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Replies: 19
Views: 2,516
Re: Defense comprimise ideas
My team brainstormed a bit about how to make this game more team-on-team interactive without requiring robots to actually interact:
-Take the lip off the step, double the width of the step, and put...
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Forum: General Forum
23-03-2015, 10:01
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Replies: 9
Views: 1,994
Re: Going to multiple regionals
In past years where we've been able to do multiple events, I've chosen to skip practice day at one or more events to preserve my vacation days. Usually the important work on practice day is just for...
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Forum: C/C++
22-03-2015, 11:32
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Replies: 6
Views: 3,560
Re: Programming FRC robot in Visual Studio
I believe there is a way to set up a makefile project, but it'd be a long job. You'd basically have to bind the "build" and "run" actions to shell scripts that do the actual compiling and deploying....
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Forum: General Forum
21-03-2015, 19:02
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Replies: 11
Views: 3,731
Re: RAMP TETHER
We did the same in our quarterfinals at waterloo - during eliminations, we had an alliance member assume our ramp tether (we were planning on adding an autonomous canburglar which would prevent the...
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Forum: Regional Competitions
21-03-2015, 17:54
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Replies: 53
Views: 16,082
Re: 2015 Waterloo Regional
Even as a mortal team, I really like this year's qualification system (even though we seeded low. We deserved it with constant mechanical or driver glitches). I was following along alliance...
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Forum: General Forum
18-03-2015, 09:19
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Replies: 49
Views: 7,157
Re: Should there be a new division in FIRST?
www.formula1.com - Build engines and chassis that go as fast as possible, with fairly game-changing rule changes every 4-5 years. Budgets in the tens to hundreds of millions of...
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Forum: General Forum
10-03-2015, 14:03
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Replies: 7
Views: 2,842
Re: 2015 OPR After Week Two Events
There's a much bigger way to influence the other team's score in qualifications: Say that you'll cooperate, and then fail to do so (on purpose or not). If they spend 30-60 seconds getting their...
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Forum: General Forum
05-03-2015, 19:12
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Replies: 153
Views: 75,873
Re: Team 1114 - Simbot SideSwipe
If it tethered to another alliance member, that alliance member would have to at least get weighed and possibly get inspected with the chute attached.
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Forum: General Forum
05-03-2015, 14:40
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Replies: 153
Views: 75,873
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Forum: Rules/Strategy
05-03-2015, 13:39
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Replies: 87
Views: 13,015
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Forum: General Forum
28-02-2015, 09:32
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Replies: 206
Views: 47,223
Re: Week 1 Observations
At least on the webcast, the lack of actual head-to-head competition between alliances really hurts the excitement level. The final 20 seconds of the match loses a lot of suspense when you're only...
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