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Forum: Math and Science 17-08-2005, 03:00
Replies: 28
Views: 2,085
Posted By RyanMcE
Re: impossible statements

I'm going to agree with Alan here... you underestimate the power of infinity, Michael.

Also, take this example:

1/3 = .33333....

and 1/3+1/3+1/3 = 1
and .3333.... + .3333.... + .3333.... =...
Forum: Programming 24-07-2005, 16:46
Replies: 18
Views: 2,339
Posted By RyanMcE
Re: If you could write the default code...

Or in the open or save as dialog you can right click on the file, select properties, uncheck the read-only box, and then open or save the file. Or you could make all the files writable before...
Forum: Chit-Chat 27-05-2005, 23:28
Replies: 23
Views: 1,725
Posted By RyanMcE
Re: Laptops

Speaking of which, I have a friend with a Gateway Athlon 64 Laptop with a screen like you describe. It is very, very nice to look at... unless it;s at the wrong angle, in which case the light...
Forum: Chit-Chat 27-05-2005, 23:24
Replies: 23
Views: 1,725
Posted By RyanMcE
Re: Laptops

Mike,

HP & Compaq are the same company, and I'd give it a 99.9% chance that the only differences between #1 and #3 on your list are cosmetic. In fact, I have a Compaq (Presario 2585) that is a...
Forum: FRC Game Design 27-05-2005, 19:38
Replies: 29
Views: 8,332
Posted By RyanMcE
Re: [Official 2006 Game Design] OK, so YOU design the 2006 game...

Game is three alliances - red, green, and blue - of two robots each on the field at the same time. Field is a 30 to 40 foot square. One alliance starts on each of three sides of the field. The fourth...
Forum: FRC Game Design 27-05-2005, 18:03
Replies: 79
Views: 16,625
Posted By RyanMcE
Re: [Official 2006 Game Design] Game Elements and Subtasks

I'm thinking for the game elements we should try things that are wildly out of proportion to each other. Not like 13" balls and 30" balls of 2004, but something like golf balls and tetras - two...
Forum: General Forum 24-05-2005, 02:39
Replies: 76
Views: 17,457
Posted By RyanMcE
Re: Does FIRST give out to many awards? (Opinion)

Like others, I see both sides of this one.

In 2001, my team's rookie year, we were thrilled to win the Rookie All-Star award at the Silicon Valley Regional. Then we found out the next day that...
Forum: FRC Game Design 23-05-2005, 01:46
Replies: 40
Views: 5,491
Posted By RyanMcE
Radical Tournament Ideas

I have a few "radical" ideas:

Radical Idea #1:
Split the Championship into eight divisions, for the same reason it was split into four divisions (as outlined in this post...
Forum: Math and Science 12-05-2005, 06:19
Replies: 7
Views: 1,576
Posted By RyanMcE
Re: self replicating robots....

Maybe try:
http://www.mae.cornell.edu/ccsl/research/selfrep/video/4x4ht4a.mpg
Forum: Programming 12-05-2005, 06:18
Replies: 20
Views: 4,553
Posted By RyanMcE
Re: Using IFI Controller witout Operator System

My understanding is that simply editing the autonomous code will not allow the robot to operate without the operator interface. Yes, the code will run, but the outputs will remain null. This is...
Forum: General Forum 12-05-2005, 06:07
Replies: 7
Views: 1,169
Posted By RyanMcE
Re: What team is this

I can confirm that is team 824's bot. The picture was taken at the pre-ship event held at Roosevelt High School.

Try to get in contact with then at http://swat.ee.washington.edu/top.htm. They are...
Forum: Math and Science 12-05-2005, 05:51
Replies: 7
Views: 1,576
Posted By RyanMcE
Re: self replicating robots....

I checked this out moments ago via Slashdot and I have to say that I found the video uninspiring. I guess my idea of a self-replicating robot requires that the "basic building blocks" be exactly that...
Forum: General Forum 30-04-2005, 16:40
Replies: 26
Views: 6,296
Posted By RyanMcE
Re: Toughest Regional Metrics...

It seems to me that the best way to do this would be to look at teams that attended multiple regionals and the championship, and see how each they did in each regional. Specifically, I would like to...
Forum: Programming 16-04-2005, 13:45
Replies: 7
Views: 1,032
Posted By RyanMcE
Re: EEPROM Lifetimes

Good points - it seems to me) that 277 hours is longer than most robots are on, in their lifetimes. Nevertheless, you are right - only writing when you need to is a better solution than writing...
Forum: Programming 16-04-2005, 01:43
Replies: 7
Views: 1,032
Posted By RyanMcE
EEPROM Lifetimes

As far as I know (not an expert by any means), most EEPROMs are good for at least a million write cycles. So don't go writing to it every cycle, but every second should be fine.
Forum: Scouting 15-04-2005, 17:18
Replies: 28
Views: 2,574
Posted By RyanMcE
Pacific Northwest Regional Alliances

PNW Top 8 teams & alliance partners -

492, 1595, 604
847, 957, 753
1458, 372, 1430
1566, 1087, 1510
1425, 956, 1571
1359, 948, 1569
1540, 997, 1039
481, 955, 1441
Forum: Championship Event 15-04-2005, 04:02
Replies: 12
Views: 1,295
Posted By RyanMcE
Re: Galileo's Grief

Kudos for having the Titans (492) helping to win back GP!
Forum: General Forum 15-04-2005, 03:57
Replies: 92
Views: 9,333
Posted By RyanMcE
Re: How do you rank?

Heh, thanks. I realized I messed up when I was looking through the rankings again, but you beat me to it.
Forum: General Forum 15-04-2005, 03:24
Replies: 92
Views: 9,333
Posted By RyanMcE
Re: How do you rank?

I like the idea behind the FIRST RPI. Unfortunately, FIRST's scoring system was seriously messed up for the first two weeks, and so none of the data from those two weeks can't really be trusted. It...
Forum: Scouting 29-03-2005, 03:16
Replies: 10
Views: 1,989
Posted By RyanMcE
Re: 492 scouting program released under OS license

My guess would be that you have non-internationalized installations of MySQL, so that just deleting the 'DEFAULT CHARSET=latin1' part of the query and resubmitting it will work just fine.

Erik,...
Forum: Championship Event 29-03-2005, 03:07
Replies: 29
Views: 1,938
Posted By RyanMcE
Re: How does Nationals work?

Are you sure about that? I don't know too much about RF, but I'd think that the 40 channels, all in the 900MHz range would be plenty and sufficient for, well, up to 40 teams playing simultaneously.
Forum: General Forum 21-03-2005, 01:00
Replies: 29
Views: 2,905
Posted By RyanMcE
Re: On Rules, Referees, and Rewards (aka Penalties)

Thats a good point Kevin. They knew that the loading zones would be where defense takes place, so they implemented penalties to prevent that. I am trying to think of an alternate method to penalties...
Forum: General Forum 20-03-2005, 22:00
Replies: 29
Views: 2,905
Posted By RyanMcE
Re: On Rules, Referees, and Rewards (aka Penalties)

I can sympathize with with - I mean, penalties basically got 2x to 6x bigger this year while scoring was divided by 2x to 6x. So thats a 4x to 36x bigger penalty versus the score. Thats probably too...
Forum: General Forum 20-03-2005, 21:33
Replies: 29
Views: 2,905
Posted By RyanMcE
Re: On Rules, Referees, and Rewards (aka Penalties)

I actually really like that idea. The only problem that I foresee is designing such a game that isn't battle bots. I mean, 2001 was interesting to me, but not too many people around here seem to have...
Forum: General Forum 20-03-2005, 05:19
Replies: 29
Views: 2,905
Posted By RyanMcE
Re: On Rules, Referees, and Rewards (aka Penalties)

LOL.... Thanks, I really do appreciate this.


While I was aware that there were other posts about the subject, with the length of what I had to say, I thought it was better to start a new thread....
Showing results 1 to 25 of 60

 
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