Quote:
Originally Posted by SmurfinLennon
It depends what you have had experience with. FIRST requires that animators use 3ds Max, Autodesk Maya, or something else I can't remember to create your submission. You should at least be a bit familiar with the basics of the interfaces of one of these programs.
My first year, I learned most of 3ds Max by looking up tutorials, and for learning Maya I went to a 3-week summer camp.
I guess it depends how good you are with a) any of the required programs b) learning a program and/or c) following directions
If you want to give it a try and you need help, there are plenty of people here you can turn to. I can help a bit, but I'm kinda still getting the hang of it myself.
Good luck

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I do use tutorials and good with learning programs, I hope I just make it in time... Thanks anyway
Quote:
This is basically what goes into a 3D animation
Concept/Script/Storyboard
Modelling
Texturing
Rigging
Animating\Scene Setup
Rendering
Post Production
Submit!
Modelling is creating the objects that you want in your scene. Like props, Characters, Scenery...
To get you started here is a good site to go for tutorials;
http://area.autodesk.com/tutorials-tips
Texturing is "coloring in the models"
Rigging might be a bit painful and time consuming. It's basically setting up the models to be animated. Creating joints and skeletons, degrees of freedom if you like. Pretty much creating the tools you need to animate.
'Animating' is kind of Flash but in 3D.. Key Frames, stuff like that
Then Rendering is taking those scenes you've made and making them into presentable videos. Makes everything in your viewport shinny pretty much.
Feel free to ask any more questions.
Good Luck!
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Wow thanks, now I can see all the "plan" XD
I'll come ask agian if I need to U.U