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Unread 17-01-2011, 22:09
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Simplicity is Complicated!
AKA: Bryan Culver
FRC #0033 (The Killer Bees)
Team Role: Alumni
 
Join Date: Jan 2010
Rookie Year: 2009
Location: Kettering/Greenville
Posts: 708
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Re: Fetcher/Strategy

I for one think this is a great stratigy.

If your really fast and can get tubes very quickly from the human player and dump them in your scoring area for another robot to hang on the top row it would be very useful. It would be even better if you could somehow eject them from half-field.

The bottom row isn't worth crap. (pardon my French). If you plan on only being able to hang on the bottom row, I would switch to this stratigy. You will be much more coveted as a third seed tube runner than as a guy that only hangs on the bottom and gets in your alliance partners way while they are trying to score high. Basically, if you know you can't be the first seed, build a robot that compliments the first seed. This will be a great support robot. I see the rookies that excel at this years game using this stratigy.

If you recall 2007 there was almost specific types of robots: Tube hangers, Ramp bots, and robots with both. This year will be similar to that one in that specific roles will be taken up on alliances.
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