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Unread 18-01-2011, 07:49
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Molten Molten is offline
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Re: Fetcher/Strategy

Quote:
Originally Posted by Chris Hibner View Post
With two robots that can score at 67/1114 speed (which will happen at the championships), I would say a good feeder would be highly desirable at championships.

My personal thought is that if you can build a robot that can throw a tube from your human player area to the offensive zone reliably (i.e. you are impervious to defense), you will never miss elims.
That is going too be the fatal flaw to what others are suggesting. If there are 2 scoring bots waiting for tubes and 1 fetcher bot going back and forth with tubes(even just part of the field or that shoots from a semi-low part of the robot) my job as a defense bot becomes easy. I just need to focus on the fetcher bot and the 2 scoring bots become useless and forcing them to get their own tubes. Meanwhile, my team that would ideally consist of 2 scorers(2 scorers, 1 defense being my ideal team) would be free to score without much resistance since the field is now mostly open for them to drive freely. The fetcher robot would be a great strategy if it can be implemented properly. I'd suggest for a fetcher bot to have mecanum wheels. It does lower your pushing power a bit, but if you get into pushing matches you failed as a fetcher anyways. The only way a fetcher could be useful is they can effectively avoid any other robot without getting into a pushing match. Put your focus on speed and mobility. However, this will hurt your chances of being able to switch to a defense bot when needed. If you do as I suggested, it is(in my opinion) the only reasonable way of making a fetcher bot...but you would REALLY be putting all your eggs in one basket.

Note to all: If you build offensively, keep defense in mind always for defense will always keep you in mind.
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