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Unread 19-01-2011, 03:15
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Re: Fetcher/Strategy

Quote:
Originally Posted by SirTasty View Post
Unless you can throw the tubes really far, really accurately, or are some kind of speed demon, it would just be better to be able to score in the top row. The whole "set down, pick up" thing is way too clumsy to be time-efficient imo. Not to mention that strategy depends on another robot being able to pick up from the ground (we aren't planning to).
The top row only has 6 spots. As important as the top row may be, it should be a piece of cake for your two best robots to score 3 tubes in a match. I mean, yes, if you can score on the top row and you have a tube and your partners have no tubes you don't drop it so they can pick it up, but far more often the act of scoring will take a little longer than the act of getting a tube, so you leave the good scorers additional tubes to rack up.

Remember - with a finite number of scoring locations, no single set of locations can be that important.
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