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Unread 19-01-2011, 12:10
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Molten Molten is offline
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Re: Fetcher/Strategy

Quote:
Originally Posted by Chris is me View Post
Because there will be a ton of scoring bots that are completely inept at getting their own tubes...

If you're playing defense on the worst robot on the alliance, the alliance has already won. It's lose - lose: Either play a disadvantageous 2v2 matchup, or let two very good robots score even faster than you.
I think we're just envisioning the setup differently. The ideal setup for this strategy would be 2 robots scoring while 1 zooms up and down the field providing tubes. Defense comes in and stops the speed bot. The 2 robots must then leave the scoring area and head down field in order to get their own tubes, when they get to the other side of the field, you have 3 robots all in close proximity. Its a defensive dream. You can keep all 3 in that area for 20 seconds leaving your alliance free to score. I know this is an exaggerated scenario. I just want to make one thing clear. If your going to be a fetch bot, be ready for this sort of thing happening. Figure out what is the best move if your opponent does use defense. There are ways to nullify defense if you know what your doing and to take them away from the better scorers. However, there are few that can do it if the defense driver knows what they are doing. From a defensive perspective, I want all the robots on the opposing alliance doing the same thing at the same time or to all be in the same area. I could see potential for said bot, but you better be a master strategist if your planning on consistently winning with the fetch bot. 3 offensive robots make strategy simple, 3 defensive robots make the strategy simple, 2 defense/1 offense or 2 offense/1 defense make strategy simple. Having a robot that is primarily for fetching makes things complicated. I'm not saying it can't be successful. I think it can be, its just going to be a hard card to play well all the time.
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