Quote:
Originally Posted by Jreed129
It looks like you may have to convert the .max file that autodesk gave us into a .fbx file which is shared between maya and max for it to open. It doesn't even seem that there is a plugin or add-on you can download for .max files to go directly into maya.
Just my 0.02 I could be wrong I don't know maya that well.
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I'm able to import the character, but the movable body parts (or the little circles around them that I don't know the name of) become a mesh instead...