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Unread 20-01-2011, 10:35
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Molten Molten is offline
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Re: Fetcher/Strategy

Quote:
Originally Posted by ThirteenOfTwo View Post
@Molten: But if the time to score is less than the time required to fetch, the team whose job it is to score can afford to take part off the match--say, the first 20 seconds, when defense is the most important since the top goals aren't full--off to play defense.

Also, keep in mind that with the two-feeder strategy it's the sum of the two feeding rates that matters. I don't think the bottleneck will be the scorer running out of tubes; rather it'll most likely be the feeders giving too many.
Perhaps a 2 feeder/1 scorer system would make more sense then a 1 feeder/ 2 scorer system. I also agree that then the bottleneck would happen on the scoring end, but then that leaves the scorer 7.5 seconds to place each tube in order to fill up the rack. That assumes that they start immediately which is reasonable considering they all get to start with a game piece and assuming the fetchers can't score the ubertube it could start with 2 in the immediate vicinity. Honestly, this setup is the first I've heard that I see potential for. It could work amazingly well versus some alliances. I don't see any obvious flaws in the strategy as long as you can get the timing down. I think you'll definitely have to wow people with your drive train or do some major networking if you want picked with this strategy for elimination though.
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