Well, the numbers involved are about 4-5 pages of gibberish and rough estimations on scratch paper. And by rough, I mean very rough estimations. I'm not trying to turn them into the game-breaking calculations it sounded like, and I do realize now that's how I made it sound in my previous post, and I'm sorry I did.
Anyway, we basicly (very roughly) estimated that a run time on a good feeder robot picking up a tube and bringing it to the alliance zone should take about 10 sec assuming all goes well. The hanging of a tube being picked up off the ground by a good hanging robot should take about 10 sec as well. We started with placing ubertubes on top rows when possible, and made 10 sec time stamps that showed what each robot was doing.
Using those rough numbers, this hanger/feeder duo would hang 10 tubes (and then feeder goes for mini-bot deploy) in the match. The balanced bot would complete 1 logo on it's own and would still have time for mini-bot deploy, with each logo being the top-scoring possible for the moment.
Also, in our opinions, it would be better than two robots doing 5 tubes each because it means one less robot frequenting the middle section of the field, allowing easier manouevering. This also eliminates three different robots fighting over two feeder stations.
The closest alliance opposition, codenamed "Black Lavender", to beating it lost by two points (64 to 62) by playing a scenario between the two in our heads. Mini-bot scores were not taken into consideration in those final scores. Black Lavender was an alliance composed of two balanced bots, and a defender. We also did this for 3 or 4 other alliance compositions, but these were the best two that were likely to occur. I'm sorry for all of the confusion.