Quote:
Originally Posted by ZonChau
For me I see it is vital instead for that human player, the feeder, to have a good grasp of knowing what tube to give by looking at the tubes already scored, where the uber-tubes are, and what tubes other robots from the alliance are currently carrying or picking up etc.
In case plans need to be changed perhaps you could make the robot do certain motions with the arm or drive-train to indicate what tube as it goes into the lane.
It appears that the robot must make the signal to me though there is always the chance the wrong signal is given.
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The thing about the human players is that they do not always know what they are doing. Look at 2009 for example. Do you know how many penalties were assessed because people threw the empty cell over the wall instead of through the hole?
You cannot really trust another teams human players. Its nice to think you can, but you want to make sure you have control of the whole situation.
I like the idea of a light on the robot, the only thing is that there will be a reaction and pickup time for the human player. The sooner he knows what game piece to put on the field, the faster the whole process goes. To me, that means once the robot picks up the game piece it will place on the pegs, the human player should be told what piece needs to be put on the field next so he can prepare for the next loading.