Quote:
Originally Posted by 1086VEX
its not high enough to drastically alter the outcome of a game
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I disagree.
To make up for a 30 point deficit, you need two top row logos.
To make up for a 50 point deficit, you need those two logos with Ubertubes under them.
If an alliance has no minibots and faces one with two minibots, they are sunk. They're immediately 50 points below and need to score at LEAST 8 more tubes than the opponents to even think about winning.
Minibots are mandatory solely for that reason. Even if the deficit is cut to 25 points (1&2 versus 3&4) at least that's "only" an Ubertube and top logo.
Minibots are worth FAR too many points.
That said, I think the biggest problem with them is not the point value but the race nature of it. False starts will be encouraged and there's just no way refs can win on that one. They either penalize them for .01 second infractions, or the team that edges out the clock the most and gets away with it wins.
That said, as with all "problem parts" of the game, they become challenges for us to exploit. So yeah, build a mini bot - don't leave home without one...