Quote:
Originally Posted by Chris is me
That said, I think the biggest problem with them is not the point value but the race nature of it. False starts will be encouraged and there's just no way refs can win on that one. They either penalize them for .01 second infractions, or the team that edges out the clock the most and gets away with it wins.
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No quarter to false starters.
Quote:
Originally Posted by Chris is me
Minibots are worth FAR too many points.
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I agree with the reasoning here, but only provisionally with the conclusion. It depends on your concept of the game: is it a tube game, a minibot game, or a hybrid. I think FIRST intended a hybrid (i.e. so that there was more than one task available to teams), and was forced to make the minibots valuable to preserve that characteristic.
In the sense that they balance the aspects of the game, their value is about right. Of course, it's a bit of an odd choice to want to balance the game between a pole-climbing toy and a significantly more interesting machine.
In the sense that minibots are just a little silly, and loaded with political baggage, they're definitely too prominent.